Borderlands 2 release date and preorder

Page 22 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
When you exit, your quest state and your character stats/inventory are saved. That is all. Treat it like a diablo 3 save.

When you reload, you are placed at a checkpoint in the map you were in, and all monsters are respawned. You are at the same place in all your quests though.
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
When you exit, your quest state and your character stats/inventory are saved. That is all. Treat it like a diablo 3 save.

When you reload, you are placed at a checkpoint in the map you were in, and all monsters are respawned. You are at the same place in all your quests though.

I don't play diablo's. I beat Flynt, took the advice and stayed up on the ledge with the ammo. Cheap, but effective. So I quick when I took the ship, so I should start there. Thanks.
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
Found a wonderful combo for Gunzerking last night, an SMG that has a fairly high chance to slag enemies along with a shotgun that has a large magazine and gains accuracy as you shoot it.
Only problem is the shotgun is starting to be outleveled and I may need to replace it soon.
 
Apr 17, 2003
37,622
0
76
I don't play diablo's. I beat Flynt, took the advice and stayed up on the ledge with the ammo. Cheap, but effective. So I quick when I took the ship, so I should start there. Thanks.

I didn't realize you can do the platform thing until after I died 3 times. Another easy trick is to put on a fire proof shield and hide in the little tunnel directly to the right after the drop down...that way, enemies can only come at you one at a time.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
If you do Lilith's side quests, you run into Flynt again. Funny thing was I actually saw on my way up to the ship, so I dropped my turret and just hit him with a 150 damage sniper rifle, that has criticals up to 800. He was no problem, as he lost 90% just trying to get to me.

One thing I find annoying, is that you clear out an area, and when you go back on another mission bad guys respawn. Its so tedious. I just run past them now, or drop my turret and run past them. I'm starting to remember why I stopped playing BL1 after level 15 or so.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
One thing I find annoying, is that you clear out an area, and when you go back on another mission bad guys respawn. Its so tedious. I just run past them now, or drop my turret and run past them. I'm starting to remember why I stopped playing BL1 after level 15 or so.
And they're really bad about having you backtrack, too. Out of Body Experience has you go through the two Bloodshot levels almost completely (making it a virtual repeat of the story mission), and then it makes you go back out the same way you came in. Or there's the one where you have to repeat the Flynt story mission by taking Matchstick to his freighter...
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
And they're really bad about having you backtrack, too. Out of Body Experience has you go through the two Bloodshot levels almost completely (making it a virtual repeat of the story mission), and then it makes you go back out the same way you came in. Or there's the one where you have to repeat the Flynt story mission by taking Matchstick to his freighter...

Yeah, thats the one I was referencing earlier. The next Lilith mission I did, it was like I was redoing her intro mission all over again. And you kinda need to do these missions, so you can get to the appropriate level to progress the story. Just seems lazy. I would rather the game be a solid 15 hours, than 30 hours with 15 hours of backtracking.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
I don't play diablo's. I beat Flynt, took the advice and stayed up on the ledge with the ammo. Cheap, but effective. So I quick when I took the ship, so I should start there. Thanks.


No, the point you start out is typically where you zoned in to the map. Never right in the middle. You would never start there. The load in point is unrelated to resapwn on death points.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
And they're really bad about having you backtrack, too. Out of Body Experience has you go through the two Bloodshot levels almost completely (making it a virtual repeat of the story mission), and then it makes you go back out the same way you came in. Or there's the one where you have to repeat the Flynt story mission by taking Matchstick to his freighter...


Flynt was much easier when I was bringing Matchstick back. I just pulled out both sniper rifles and unloaded at close range.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
Playing as Zero using a decently powerful (for my relatively low level) sniper rifle and an OP (again, for my level) scoped pistol as a backup when rifle and/or melee aren't better options, I've had very few ammo issues. I'm sure gunzerking creates issues, but since I don't have that skill I haven't encountered them. The best advice I can give is "miss less"?
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81

I like this, as well as Tycho's description of the dilemma. In relevant part:

"In Diablo - or World of Warcraft, or what have you - loot is not in short supply. At the same time, there’s a top-level cull that takes place even before the corpse has hit the ground. Some items are garbage, either because they are too low level or because they are literally pieces of garbage. Many, many items don’t bolster the particular stat you are trying to augment, so we know where those go. We’ve managed many, many items with this rubric already. Even further, though, there are items which are either not particularly useful for your class or expressly forbidden by it. In Borderlands 2, there is such a thing as a class specific item - but the vast bulk of the haul is universal. It’s a shooter; shooters gonna shoot. And that means comparing and prioritizing five stats plus corollary features every. five. minutes. If that long.

I understand exactly what he’s saying. It’s the reverse of Eddie’s Dilemma; virtually everything pertains to you. I have my own ways of trying to manage it; when I can’t make a decision, I choose based on sale price. That is to say, even if I don’t know everything exactly, I keep or equip the one that the game mechanism itself values. I have a pistol which, inexplicably, costs as much as everything else in my inventory. It stats are alright, but I kept it because it was so expensive. It turns out that this gun never runs out of bullets."
 

MetalMat

Diamond Member
Jun 14, 2004
9,692
36
91
One thing I find annoying, is that you clear out an area, and when you go back on another mission bad guys respawn. Its so tedious. I just run past them now, or drop my turret and run past them. I'm starting to remember why I stopped playing BL1 after level 15 or so.

I usually just save and quit so I respawn at the start instead of backtracking through waves of enemies
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
And they're really bad about having you backtrack, too. Out of Body Experience has you go through the two Bloodshot levels almost completely (making it a virtual repeat of the story mission), and then it makes you go back out the same way you came in. Or there's the one where you have to repeat the Flynt story mission by taking Matchstick to his freighter...

This is he reason I thought the first game was garbage. That and the fact that every quest was a fetch quest.

Hope you all enjoy the tedium, I'm glad I didn't buy the game now.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
This is he reason I thought the first game was garbage. That and the fact that every quest was a fetch quest.

Hope you all enjoy the tedium, I'm glad I didn't buy the game now.

Or you could skip the irrelevant side quests that you don't like and enjoy the story...as others have said, it's pretty easy to run past things you're not interested in if you don't feel like reclearing areas.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Or you could skip the irrelevant side quests that you don't like and enjoy the story...as others have said, it's pretty easy to run past things you're not interested in if you don't feel like reclearing areas.

In the first game even the main quests were go here get this go back. Rinse repeat. It's not a good game.

Just remember opinions are like buttholes everyone has one and they all stink.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
In the first game even the main quests were go here get this go back. Rinse repeat. It's not a good game.

Just remember opinions are like buttholes everyone has one and they all stink.

I agree the first game had issues with the quest and the story. Even the ending left a lot to be desired. But I think they fixed a lot of that here, and most of the fetch and reclearing issues I've seen are unnecessary side quests. BL2 is far from perfect, but I'm finding it a lot more enjoyable than the first one.
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
do any of the classes get a speed-boosting skill?

Commandos have the Expertise tier 1 gunpowder skill. There are also a few other skills that increase your movement speed if you are using your action skill or on a kill streak.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
In the first game even the main quests were go here get this go back. Rinse repeat. It's not a good game.

When I played the first one, it was coop up to level 12 or so, and it was fun. But after that I played solo and things got old quick. Its also not really different from the first one, although the levels are much better. You arent missing much...if you are on the fence wait till it drops down to $10 in Steam sales. It is what you think it is, gameplay wise. I'm at 10 hours, level 12, and I'm starting to wind down.

Even the skill tree is killing any enthusiasm I had, because you have to max things you dont care about before you can get to things you want to upgrade. So looking at where I want to go and with my character and how much time its going to take is daunting. I wish it was a Fallout or Mount and Blade style skill system. Or at least let you progress the tree by just spending a point, so you can get a taste of the skill, and improve it as you see fit.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
One thing that I thought was interesting in Pitchford's Q&A session was that it sounds like they're practically blowing through the DLC creation process. At least from what he was saying (I forget his exact words), it sounds like we may have the first DLC far sooner than we ever expected, and the Mechromancer is due in only 25 days.

"In Borderlands 2, there is such a thing as a class specific item - but the vast bulk of the haul is universal. It’s a shooter; shooters gonna shoot. And that means comparing and prioritizing five stats plus corollary features every. five. minutes. If that long.

I understand exactly what he’s saying. It’s the reverse of Eddie’s Dilemma; virtually everything pertains to you. I have my own ways of trying to manage it; when I can’t make a decision, I choose based on sale price. That is to say, even if I don’t know everything exactly, I keep or equip the one that the game mechanism itself values. I have a pistol which, inexplicably, costs as much as everything else in my inventory. It stats are alright, but I kept it because it was so expensive. It turns out that this gun never runs out of bullets."

I understand where this is coming from, but I'm not sure if I entirely agree with it. I do think that there's definitely a bit of experimentation that almost has to occur in the beginning for the player to find weapons that really tailor to their playstyle. What really throws people off -- including the Borderlands veterans -- is that there are just so many different and unique weapon styles that it can take awhile. For example, I found this Assault Rifle that actually shot grenade-like explosives out (expended quite a bit of ammo with each shot too). It's definitely very unique, but I also found that I didn't care for it much. That's just one unique type... imagine how many weapons I would need to go through to really determine what I want to use. I think it can truly be a daunting task.

Although, I do think it's possible to easily weed out weapons that just don't mesh with your playstyle. For example, if a gun has less than 90% accuracy, there's a really low chance that I'm going to use it. I'm all about high accuracy, high rate of fire, automatic weapons. Sometimes I enjoy elemental tech, but they can be a trade-off if you start running into enemies that will resist it.

Overall, it can be a really daunting task, but I think complaining about the arrows is a little silly. If I remember correctly, Borderlands 1 didn't even have indicators like that, which meant that you had to do everything yourself! I do wish that Gearbox would have been smarter in some ways. For example, why do I have to press 'e' to compare an item. Just show the currently equipped item card next to the one that I'm hovering over! You're already giving me the arrows... might as well go all the way. Also, put the zoom stat back.

EDIT:

I here its a BEECH on high (Resource hog) I am going medium.
I just dont get low is OFF..... thats just bull.

I'm running on high, and it's fine.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |