zinfamous
No Lifer
- Jul 12, 2006
- 111,131
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The very first boss was a blatant rip-off from BL2. After it was discussed (in my thread on the Gearbox forums), a few community managers for 2K said it was a homage to Borderlands 2 and they wanted to give the fans something to relate to. I could accept that if I hadn't progressed with the game and saw that most of the rest was just a lazy copy/paste from the first two games. They added the moon physics and ice elemental which were fun for a few minutes, but after a while they just felt gimmicky. I think my biggest complaint (other than the lazy Ctrl+C/Ctrl+V) was the classes to choose from felt too rounded. One of the community managers did touch on that and say they didn't want to restrict anyone to any class just because of their playstyle. They wanted all classes to be more or less viable for sniping, melee, tank, etc. which I think felt lazier than anything else. I put a solid 400 hours in the game and played through with most classes, but it just didn't feel like Borderlands to me.
classes were more rounded...yeah, that's one way of looking at it. I think of all of them as pretty effective, but yes--probably all of them too good at most things, in similar ways. So it makes sense.
My biggest gripe was that the map-mission design were very dependent on back-tracking. It made a rather small area feel larger, but really just feel redundant and obnoxious. Primarily, though. The DLC was a huge disappointment compared to what we got with the first two. Pretty much everyone expected 2 or 3 large, solid maps and quests, but there was just one....with the new classes counting as DLC individually. That isn't the BL model for DLC, so much salt was tossed about and consumed over that.
I enjoyed the gravity and O2 gear kit quite a bit, actually. it added some function to the ground slamming, which was actually useful in situations, and because I like to run around and constantly jump in games like this, it just helped me to enjoy the space bar that much more. I call that a QoL win. The oxygen deprivation mechanic was pretty much useless, though. This really only exists in the first tutorial bit, when you learn about it, but pretty much all O2 kits and Oxygen bubbles and stations pretty much eliminate any thought of O2 loss after that. So, it was indeed a mechanic that wasn't balanced in any way.