i thought it was 6.. but i am not positive. all of my stuff is lvl 5.
does the skill mod stack with what you already have? like goes beyond 5?
It's six.
It also looks like they released a patch for the 360 today, you can see all the text lines for your gear now. I can't find a changelog yet.
It also looks like they released a patch for the 360 today, you can see all the text lines for your gear now. I can't find a changelog yet.
i would max these
impact
sentry
metal storm
defense
fitness
overload
stat
grit(u need to get to stat)
i would only put 1 skill into grenade. thats all u really need to regen grenades.
and 1 point into quick recharge
put the rest into barrage
just tweak it from there.... my guy at level 5 is pretty unstoppable.
i have having the most success with a level 5 explosive addon for the sentry and use a +team ammo regen class mod.
Thanks for the list.
For some reason I overlooked Grit & Stat. I'll do a respec going that route to check them out. I like refire but it's only been really helpfull against mini-boss / boss types, like skagzilla.
i dont really like grit. but i like stat. this way i dont need to rely on the health regen sheilds. or health dropping.
but try things out and see what you u like. i found later in the game i didnt really use my turret to much. my weapons were beastly so i could just run and gun.
After playing last night I double checked my 2 main smgs that I swap between and they are only in the mid 30s.
While I was going through the crimson lance fort I picked up a light orange revolver that is lvl 48 & fairly nice from what I can tell as I don't normally use pistols. Dmg is listed as 357, fairly acc & refire isn't too bad, and it has a scope although it doesn't say how much. The nicest part is it does all types of elem dmg, it rotates between fire, acid, elec & explosive with a X3 rating.