Aikouka
Lifer
- Nov 27, 2001
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Anarchies will certainly eat up some ammo, but I don't use them that often. I still prefer the Malevolent/Stingers whatever with greater accuracy and lower spread. anarchies deal amazing damage, of course, but it's not very concentrated damage. I like criticals as often as I can get them, and the more accurate SMGs give you a higher percentage of those, somewhat negating the difference in damage while preserving your ammo.
I think the reason why I tend to favor Anarchies more is because they aren't as reliant upon scopes as other weapons are. I tend to get quite a lot of criticals with Anarchies even when I'm not trying to, and I don't really have to aim precisely at all... just in the enemy's general direction. I have a lot of precise SMGs as well, but the worst problem is when you get one with no zoom or a pitifully low zoom (< 2.5x). I liked my older Combustion Hellfire better because it has a 3.9x zoom (I think that's right) compared to my newer one which has slightly better accuracy, but much worse of a scope (< 2x).
Zooming of course does have a benefit with Anarchies too as it reduces the spread of the bullets, but it's not really that necessary.
is it a 3 or 4x explosive revolver?
I just loaded my hunter the other day-he's level 52 in PT 2 (a bit over-leveled for where he is--just finished Baron Flynt), and I still have a level ~10 revolver equipped that I picked up as an award from that very first Arena quest that you get (the one with 3 rounds of skaags).
When I first started playing Borderlands, I was initially put off by elemental weapons, and now that I understand the game a lot more, it's easy to see why. Most of the elemental weapons you find are complete junk. This isn't to say that all elemental weapons are bad... some of the most powerful weapons in the game are elemental. The issue is that elemental weapons are typically only strong when they proc.
The proc chance is affected by two factors: the tech pool and the pool regen rate. If I remember correctly, the tech pool is defined by the tech level and the elemental multiplier. The tech level isn't easy to understand without using outside tools (such as the gear builder), but just consider that fancier items (such as purples or oranges) typically have higher tech levels. The pool is like an energy level, and whenever a proc occurs, it drains a bit of your energy. If there isn't enough energy for a proc, you cannot get a proc regardless of your luck.
With all that... these crummy blue/green weapons with a 1x multiplier will not get many procs and have small tech pools. Most elemental add-ons (what provide the proc) also reduce base damage of the gun, which is why a proc is almost necessary to deal good damage.
There are a few guns that are excellent in this manner and have been mentioned in the thread such as the Defiler (yellow/orange caustic revolver) and the Hellfire (yellow/orange incendiary SMG). Both have insane proc rates with large tech pools.
as Aikouka mentioned, some of the mods are extremely helpful with this game--increasing the bag limit, to me, just saves a lot of time and boredom. the game allows a theoretical maximum of 72? slots, which is from all fo the claptrap missions in PT1 and PT2. the problem is, while the PT1 missions guarantee a bag mod, they are a rare reward when you do them again in PT2.
WillowTree is the name of the program that allows you to edit your save files. It's also required to add in the custom teleport map that Zin is referring to in here. It sounds a little daunting at first, but it's all pretty easy to do.