********BORDERLANDS discussion thread*******

Page 18 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

watek

Senior member
Apr 21, 2004
937
0
71
I'm running 2 4850's and getting fps in the range of 20's. Playable but not smooth. Maybe the next drivers will up some performance.
 

Joemonkey

Diamond Member
Mar 3, 2001
8,859
2
0
Originally posted by: Powernick50
This game has alot of potential.

that was my thought. If they patch the "consoleness" out of the menus it will be much more bearable

that said, the way combat works in this game is what Fallout 3 really should have been like
 

Mike Gayner

Diamond Member
Jan 5, 2007
6,175
3
0
Originally posted by: Mike Gayner
This game looks shit TBH.

Originally posted by: Mike Gayner
Unlike people who love to be part of the hype wagon, I'm reserving judgement until the game is actually released. But it looks boring as hell to me - zero atmosphere, and just a boring run and gun. Yawn.

Originally posted by: Mike Gayner
I'm willing to put money on it that this game doesn't live up to the hype. Plus it looks lame and boring.

Originally posted by: Mike Gayner
Originally posted by: someone
This game won Best of PAX, and how does it look lame and boring? 16 million weapons variations on an open world post-apocalyptic world where you buddy up with 3 other people, level up your character and utilize a Diablo-like skill tree?

It still cracks me up that people are buying this nonsense. It's going to be tiny variations on the same things idiots - they're not actually developing millions of unique weapons for the game.

I just wanna go ahead and say, I called it.
 

mwmorph

Diamond Member
Dec 27, 2004
8,877
1
81
For people with UI problems, I think I can help

You can scroll down by using the interface like the Windows start menu. Move over a quest ot show the text and then carefully move over to the right to the text box (if you move on top another quest name, text box changes). Then move your mouse down to the arrow at the bottom and it will scroll, don't click the arrow, just put your cursor on top of it.

For inventory, keyboard and mouse combos don't work. For example selling items:
If you used your mouse to select an item to sell and clicked on it, even though the dialog box says you can press enter to accept and escape to cancel the sale, the keyboard is locked out. You have to use your mouse to click accept or cancel the sale.
If instead you used the keyboard (pressed enter) to select and sell a item, i believe you have to use the keyboard on the confirmation dialog box and the mouse becomes locked out.

As you play, watch out for the extended magazine size talents. I'm playing Roland the Soldier and I've invested into the Assault talent (45% larger magazine capacity and 45% less recoil for the Combat Rifle class). For example, this would increase your magazine on a regular battle rifle from 18 to 26. Unfortunately, you have to watch out, getting in and out of a car, you automatically go back down to 18 bullets even if you had a full magazine when getting in the car.

This is compounded by the fact that you press E to get out of the car and E also functions as reload (undocumented, but it works). This means that if you press E quickly and accidentally press it twice, you'll leave the vehicle and reload so you can have a full mag again, pretty damn annoying.

Some gun upgrades are undocumented. I've found guns with scopes that the descriptor doesn't say has one and things like that.

The instructions for driving the car are wrong. This took me a minute to figure out, but WASD is not the correct controls. A and D do not turn the car, your car will always turn to follow the mouse, A and D don't actually do anything as far as I can tell.

Observations:
Stock up on ammo, even early on, some quests just bombard you with many many strong enemies at the same time.

Some quests are way too difficult. I just did a level 15 quest at level 18, my quest log marked it as "trivial" difficulty. I nearly died on 3 different occasions, ran out of ammo 3 different times (using high powered single shot semi-automatic rifles, When you burn through 560 rounds 3 times in the same cave with what is essentially a sniper rifle powerful gun, there's a issue.) and found it to be the hardest part of the game to date.

I don't get the feeling of tunnel vision, but it definitely feels like a low FOV angle.

I'm playing Single player right now, cant connect, freezes on server browser. Also the server browser AFAIK is worthless. I don't think you can set up filters like number of players, level, quest, etc...

It's a fun game, the combat is nice, it's what Fallout 3 combat probably should have been like. Issue is, it does get sort of monotonous, I am worried I may get bored and just stop playing before I'm done.

Overall I think it's got some teething issues, but it's a good game. It's not amazing or groundbreaking like the hype built it up to be, so it won't go down in gaming history like Half Life or Mass Effect, where after I finished it, I just stat there through the credits amazed at how epic it was, but it'll still be an enjoyable ride and I do like the sense of humor.
 

Fenixgoon

Lifer
Jun 30, 2003
32,127
10,972
136
Originally posted by: Mike Gayner
Originally posted by: Mike Gayner
This game looks shit TBH.

Originally posted by: Mike Gayner
Unlike people who love to be part of the hype wagon, I'm reserving judgement until the game is actually released. But it looks boring as hell to me - zero atmosphere, and just a boring run and gun. Yawn.

Originally posted by: Mike Gayner
I'm willing to put money on it that this game doesn't live up to the hype. Plus it looks lame and boring.

Originally posted by: Mike Gayner
Originally posted by: someone
This game won Best of PAX, and how does it look lame and boring? 16 million weapons variations on an open world post-apocalyptic world where you buddy up with 3 other people, level up your character and utilize a Diablo-like skill tree?

It still cracks me up that people are buying this nonsense. It's going to be tiny variations on the same things idiots - they're not actually developing millions of unique weapons for the game.

I just wanna go ahead and say, I called it.

im enjoying the game. having the same MP issues as everyone else, but otherwise its a lot of fun.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Originally posted by: Mike Gayner
Originally posted by: Mike Gayner
This game looks shit TBH.

Originally posted by: Mike Gayner
Unlike people who love to be part of the hype wagon, I'm reserving judgement until the game is actually released. But it looks boring as hell to me - zero atmosphere, and just a boring run and gun. Yawn.

Originally posted by: Mike Gayner
I'm willing to put money on it that this game doesn't live up to the hype. Plus it looks lame and boring.

Originally posted by: Mike Gayner
Originally posted by: someone
This game won Best of PAX, and how does it look lame and boring? 16 million weapons variations on an open world post-apocalyptic world where you buddy up with 3 other people, level up your character and utilize a Diablo-like skill tree?

It still cracks me up that people are buying this nonsense. It's going to be tiny variations on the same things idiots - they're not actually developing millions of unique weapons for the game.

I just wanna go ahead and say, I called it.

It's pretty fun actually.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
Originally posted by: Mike Gayner

I just wanna go ahead and say, I called it.

Despite all my complaints, the game-play is still very good, definitely not boring. The other problems can be patched (whether or not they will is another question). The only thing you may be correct on is that it was over-hyped for some people.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Originally posted by: Mike Gayner


I just wanna go ahead and say, I called it.

Technical problems don't mean the game isn't fun. I've already dumped quite a lot of time into it and love it. You're just a cum guzzling troll that pisses people off. Kindly choke on a bottlecap, die, and then leave us alone.
 

Redox

Member
Aug 12, 2005
133
0
0
Originally posted by: watek
I'm running 2 4850's and getting fps in the range of 20's. Playable but not smooth. Maybe the next drivers will up some performance.

I'm getting smooth framerates (60fps) at 2560x1600 with SLI'd GTX 280's, all details maxed, no AA (but using EVGA sli patch as noted in previous post)
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
C'mon people, you can't really expect bleeding edge technology like mousewheel scrolling to be implemented yet.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Alright...

What a ride. So I went back home yesterday at around 6:00PM Eastern Time, about three hours after it was unlocked (on Steam that is). I played from that moment until just about ten minutes ago, I think I took just a small hour break within all that time, so I played a good nine to ten hours in total, until I reached Level 20 in fact. I must say that I haven't been playing a game almost non-stop that long... in a very long time. It's very addictive, but there are numerous "issues", some of them technical, others in terms of game-play (and then it comes down to personal preferences at that point, of course).

Negative (so far):

º I had to download a third-party program (nHancer) to enable A-A, as others have mentioned I don't believe that the PC platform was the basis of development, it's a port. Is it the end of the world? No. Is it acceptable? Certainly not (not because it's a port, what's unacceptable is the absence of in-game A-A), even if it's a port, and that's the point, some bad ports on PC do have A-A in-game options. Well, at least it does have A-F available, such a relief! But, seriously, I thought «alright, let's just force it via the official NVIDIA's control panel», well that didn't worked, having to rely on third-party software to enable A-A in a 2009 game, console port or not, to me is unacceptable.

º The default "forced" Field of View is too small (I think it's 75, I'm not 100% certain) for the majority of PC gamers in 2009, most of the monitors today are such display ratio and high resolutions that most of us can't stand that, even for me, because I still game on a 19" monitor, the default FOV was still too small, so like everyone I had to go and temper in the game's files to actually enable it (it's not even present in the game files, you have to add a new line in one of the configuration .INI files). At least the "manual" method works, but the whole point is that we shouldn't have to do that manually in a PC game today, but Borderlands is not alone in this case, FOV is unfortunately one of those often-absent in-game option out there.

º The enemy variety is cruelly lacking, from what I've seen (after a good 30+ side quests, two "main" bosses killed and four explored zones). There's approximately four or five base races (Bandits, flying creatures, Skags, crab-like things in one cave), and from those there's about four or five variants of them. I guess it's alright... so far. But there could be some improvements I guess. It's not a "very bad" point in the game, but I definitely noticed it fast enough, and it's not necessarily pleasing either, I just feel that they could have done something more "generous" for that part of the game, maybe I'll be seeing more variety later on, I hope so, but at least the Bandits are fun to fight against.

º The famous 87 bazillion guns stuff... alright, let's make it clear. I, for one, think that Gearbox advertised it in such a way as to make most people believe (I'm part of them, I admit) that each and every single weapons could be very different (A.K.A "unique") from each others. Well, each and every single guns I've found so far didn't have the exact same stats, that's true, and it's working as intended. But the actual variety of different basic gun types is very meager. There's the shotgun, the sniper rifle, the sub-machine gun, the revolver/pistol, grenade, missile/rocket type... and well, that's pretty much it, I might forgot one or two at most. What actually varies is their color/stats and some gun parts being there or not, such as a scope for instance. Is it fun? Hell yes, but I feel that the whole "procedural" stuff seemed perhaps like a big-meaning word when in fact it's just not even on par with a game like Diablo 2 for instance.

º The actual loot type is very lacking, even if I knew about it before playing the game from all the previews and reviews, it still feels underwhelming overall. By that I mean that there's almost only guns to find, outside of the rare artifacts (and well, of course, the ammunition and the grenades, alright). I know lots of people will disagree, but even if it's just in first-person-view I would have loved to see more loot to find to increase the differences in game-play per character class and per character build, and per equipped gear as well, but that's actually what lacks here, gear. There's no armor, no mask/helm/headgear, no boots, no belts, no extra apparel (pauldrons or whatever)... for a game that claims to have RPG elements, that part of it is actually weak. Even if we wouldn't get to see how the characters look like with the gear on, at least it could still provide stats-increments and increase the variety in game-play, there would have been so much potential, and it was wasted.

º Virtually no vehicle customization, outside of choosing between two weapon types (mounted machine gun or rocket launcher) and the color (even just one uniform color). It's disappointed for that.

º Barely any character customization, but, yeah, I guess because it's just a FPS we didn't need that.

º Just one single class-specific skill. I would have preferred more, because outside of that specific skill and the character model itself there's not much difference in terms of game-play, there's even weapons proficiencies increasing under all types of weapons for each of the classes. I'm playing as Lilith right now, and I'm actually ruling the land with Sniper Rifles... go figure. They should at least restrict each class to very specific gun types (I mean not restrict to "use" them at all, but restrict proficiencies of them), Mordecai should have the Sniper Rifle type in his weapons proficiencies screen, not Lilith, and Brick shouldn't care about most guns other than Rocket Launchers, and considering that Brick's class-specific skill is to go around on berserk mode punching enemies but that the game doesn't even offer class-specific weapons (for instance a special spiked glove or something along those lines for Brick and helping increasing his punches' damage and even moves or animations) I think that there's been a priorities-mix during the brainstorming phase of the development or something.

º The A.I. Well, it's not very bad, it's just... bad, overall. I mean I've seen worse, yes, but that was about ten years ago. To have primal-like behaviors from the Skags, fine, no problem, it fits them, they are animals, and they are savage, cool. To have kamikaze-yelling-muted-masked-midgets-turned-bandit-and-crazy like A.I behaviors is also fine, it honestly is, in fact there has to be some very basic A.I around to force the player to back-pedal and force him/her into direct, brutal face-to-face dangers, yes, or else we'd pretty much always camp, shoot, crouch, get up, shoot... it'd get boring. With that said, there are serious A.I issues out there and I've seen a few ones during my game. The most obvious one is some Bandits standing still, obviously "stuck" in a "I just spawned but I don't know where to go but I'll still keep yelling at the player because I know he's here" loop. It reminds me of the famous STALKER "let's follow each others pointing our guns at the sky and yelling at the player but let's no move either, that way he won't notice us" A.I problems. And outside of actual code-related A.I problems, their "intelligence" in some cases, either done that way by Gearbox or not, is seriously lacking when it shouldn't, and that's the big point here. The bosses are pure idiots, no different than the charging Skags most of the time, or they just walk around gently waiting for you to head-shot them constantly, or they don't move, literally. It could have been much better, but I actually question the very capacity from Gearbox themselves to actually "make it better".

But... outside of the negative points, it is a fun game. The exploration isn't bad at all, the quests are generic, yes, but I don't expect much from RPGs' questing in general especially the bigger they get and the tougher it is to differentiate them all and make everything unique enough, it's certainly possible, it's been done before, but I honestly don't see the very context of Borderlands to offer very unique quests. Anyway, and the loot-hunting, and character leveling is certainly the major factor here that makes it fun. I guess it's what makes the RPG genre so popular and so resilient over the decades of gaming we've been through. However "bad" many game-play elements can be, if as long as you've managed to create a loot-hunting system that despite its simplicity is addictive you'll pretty much score good enough in most people's heart and they'll just keep coming for more, at least until the game's quests are completed, if that's a minimum. I mean even if you keep the leveling system in, but remove the loot-hunting part... it turns out quite generic, if not downright boring. I haven't seen everything so far, obviously, I still have thirty levels to go, probably more than a hundred side quests to do, a good bunch of zones to explore, I haven't even touched the co-operation yet.

So far however I would score Borderlands a solid 7.5/10. It's more than passable, and I've seen much worse FPS games out there since the past couple of years. It's fun, I can perceive some inspiration from BioShock as well in the game, such as the vending/trading machines and how after each zone you enter you have them nearby at the "entrance", and also when you use those machines you have a guy (who sounds like the guy in GTA IV, the main character's cousin I think) talking and advertising the whole thing. I can also see some Fallout inspiration, obviously in the wasteland-type of environment, but more subtly seen in that little talking robot and the icons of it, its icons have him in different poses and equipped differently in the exact same manner as the Fallout's Vault Boy icon. And then there's the Halo inspiration, with the way the shielding system works, or how much limit you have in carrying weapons. I mean, Gearbox haven't taken its sources of inspiration from bad games, and then they haven't build their own unique game features on top of all that without passion, it shows in-game, they wanted to create something that would feel unique on its own. It does, but there are glaring problems that pop up here and there that are so obvious. But, yeah, overall, it's quite a good game, I do not regret buying it at all and it was certainly well worth the $35 price point I've put for it (4-Pack deal on Steam).

EDIT: Oh, and I forgot to mention something quite important, perhaps. After those ten hours or game-play or so, I did not experience a single hitch, freeze, stutter or crash, it's extremely stable, but that had to be expected since it's running under the UE3 engine, and all the other UE3-based games I own are almost entirely stable (and take note that my system is not over-clocked, at all). And while I'm at it, I play with all in-game settings maxed (there's not much to "max" anyway), at 1280x1024 ("19 monitor oblige, CRT, limited by refresh rate, etc, yes I know, it's temporary, don't ask why, I'm awaiting for a new LCD soon), 8x AA (nHancer), 16x AF, and I run at a good 45+ FPS constantly, it's very smooth, even during heavy action moments (and there's plenty of those believe me).
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
Just had a 5+ hour session w/ some buddies. This game is pretty much all i expected it to be with the exception of the ease of setting up multiplayer. however once we got that goign it was pretty damn fun. I think more people makes a huge difference in this game. Enemies are significantly harder and we're all just chasing the next best loot item or the next big boss fight! Went from lvl 1 to 18 in that time and i think we're barely out of the first section! Great game!
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
10
81
I played for a few hours last night, reached level 12 on "Brick", played with 3 other friends the entire time. Thoughts...

I'd have to say, I like everything about this game except for a few minor annoyances. It plays well, it looks great, it is FUN (especially with 4 players), and I see myself investing a lot of time in to this game.

Now, for the minor annoyances.

When in the inventory menus, you highlight items instead of clicking them to manage them. I dropped my main weapon about 5 times after realizing I had to just highlight a weapon instead of clicking it to mange it.

The same kind of annoyance appears in the shop menu. Click an item you want to purchase. Move your mouse down, and click OK. Can't hit enter without highlighting OK.

No way to disable in game voice chat through the menus. Had to dig through the config file to do this. My friends use VENT, and when you have both of those enabled, you get a stupid echo.

No way to disable the movies when the game loads, except of course through digging through the config file.

Binds/config options are limited.

Gamespy? WTF?

Vehicles kind of control funky but not too bad after you get the hang of it.

Overall, these minor annoyances don't do too much to take away from the experience. Yes, I agree, this game was developed for a console. However i'm using mostly 2-3 year old PC parts and having no troubles with loading, multiplayer, glitches, etc.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Originally posted by: Mike Gayner
Originally posted by: Mike Gayner
Originally posted by: someone
This game won Best of PAX, and how does it look lame and boring? 16 million weapons variations on an open world post-apocalyptic world where you buddy up with 3 other people, level up your character and utilize a Diablo-like skill tree?

It still cracks me up that people are buying this nonsense. It's going to be tiny variations on the same things idiots - they're not actually developing millions of unique weapons for the game.

I just wanna go ahead and say, I called it.

I think very few people were operating with the expectation it was going to be anything different than what it is. So good job on predicting what most people were predicting.

Other than the aforementioned interface issues and the hoops I had to jump through to enable multiplayer, the game is fun. We'll see how it holds up though in the face of all the awesome games being released these next couple of weeks. Torchlight today and Dragon Age later are the two biggest competitors.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Three friends and I played last night for a few hours and all got to around level 19.

During one battle two of them disconnected. Upon logging back in all of their skill points and proficiencies were set to zero. They could not reset them, or do anything else. Apparently, this is a known bug and they are "working" on it, but it's pretty disheartening to play all that and basically have your character go to waste.

Pretty bad bug if you ask me.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
This game is pretty meh to me. Aside from the consolitus that others have mentioned, it seems to have a bit of an mmo grind to it. When I got the first quest to kill 5 random mob type, I was suspicious... then I got 4 or 5 more and it's like wtf? I love mmos and all, but forced grinding has no place single player/small scale multiplayer. D2 had some grindyness to it, but you were always moving towards a goal were as this game you seem to always be side tracked having to kill 8 bandits at this random location and run back to advance the story. Maybe, I just haven't played the game enough, but with the begining of the game already feeling grindy I can't imagine it's going to get any better.
 

Chriscross3234

Senior member
Jun 4, 2006
756
1
0
Alright guys, I need some more people to play with, so post your Gamespy ID's. Mine is Chriscross3234, feel free to add me.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
10
81
fun = co-op with 2 vehicles flying around the map running over mobs and crashing in to each other.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Chriscross3234
Originally posted by: CottonRabbit
PC as the lead platform my ass, this is a port.

:thumbsup:, One of the worst ported PC games I've played... there better be some patches coming out very soon.

It isn't even close to a port, nothing about it is a sign of a port. I have encountered only a SINGLE problem with the game, and that is private games. They don't work. But I played some MP with my friend for 8 hours yesterday. Love this game.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Zenoth
º I had to download a third-party program (nHancer) to enable A-A, as others have mentioned I don't believe that the PC platform was the basis of development, it's a port. Is it the end of the world? No. Is it acceptable? Certainly not (not because it's a port, what's unacceptable is the absence of in-game A-A), even if it's a port, and that's the point, some bad ports on PC do have A-A in-game options.

It's the unreal engine. It doesn't have AA. This isn't a port.
 

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
Originally posted by: Malak
Originally posted by: Chriscross3234
Originally posted by: CottonRabbit
PC as the lead platform my ass, this is a port.

:thumbsup:, One of the worst ported PC games I've played... there better be some patches coming out very soon.

It isn't even close to a port, nothing about it is a sign of a port. I have encountered only a SINGLE problem with the game, and that is private games. They don't work. But I played some MP with my friend for 8 hours yesterday. Love this game.
The weapons and interface is so so a port. C'mon. Non-intuitive as fuck. Probably my main problem with this game, which to some extent says that I enjoy the gameplay.

 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I am installing right now. I am looking forward to this. I have a friend who bought the console version and he loves it. We tend to enjoy the same types of games, so I think this will be worth it.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: Mike Gayner
Originally posted by: Mike Gayner
This game looks shit TBH.

Originally posted by: Mike Gayner
Unlike people who love to be part of the hype wagon, I'm reserving judgement until the game is actually released. But it looks boring as hell to me - zero atmosphere, and just a boring run and gun. Yawn.

Originally posted by: Mike Gayner
I'm willing to put money on it that this game doesn't live up to the hype. Plus it looks lame and boring.

Originally posted by: Mike Gayner
Originally posted by: someone
This game won Best of PAX, and how does it look lame and boring? 16 million weapons variations on an open world post-apocalyptic world where you buddy up with 3 other people, level up your character and utilize a Diablo-like skill tree?

It still cracks me up that people are buying this nonsense. It's going to be tiny variations on the same things idiots - they're not actually developing millions of unique weapons for the game.

I just wanna go ahead and say, I called it.

<3
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |