Originally posted by: mechBgon
Well, the penetration of any one slug isn't that impressive, but multiply that by 200 rounds per minute. Even if they're only getting a 20% hit ratio, that's going to chip away at the armor pretty fast, isn't it?
I really hate it when people refer to modern anti tank ammunition as "slugs" (just a pet peeve of mine ) as the word is usually used for normal pistol/rifle caliber bullets. The similarity between a regular
bullet and an
apfsds round isn't all that striking IMO. The actual 25mm M919 penetrator has a diameter of 7-8mm and is ~10cm long while most large caliber apfsds penetrators' dimensions are 20-30mm and 70-80cm, respectively (the projectile length is usually the maximum allowed by the gun chamber and/or automatic loader).
As for the "chipping the armor" the penetration mechanics have changed a bit from the days of full caliber projectiles (as used in the WWII) when the rounds punched a hole through the steel plate (or at least tried to). The pressure created by the impact of a high speed AP round with a high length/diameter ratio basically causes the armor to melt and flow away from the penetrator.
If a penetration doesn't occur the rod just gets embedded in the armor; in some cases, depending on the composition of the plate the resistance to penetration might actually increase.
On a side note one of the more interesting properties of DU projectiles is that they are self sharpening. Whereas during the penetration older tungsten projectiles deform into a mushroom shape (caused by the tip slowing down much faster than the tail) which keeps slowing it down the DU rods erode in a way that they keep their original shape.
I keep thinking of this scenario in Mechwarrior 4 Mercenaries: a stationary 100-ton Fafnir assault 'mech armed with dual Long Tom artillery pieces, dug in and standing still, versus a 50-ton Hellhound set up with two Rotary Autocannon/5's, closing on the Fafnir at 80kph+. Mr. Fafnir might have the big guns by a long shot, and about twice as much armor, but hitting a moving target with a slow-recycling ballistic weapon, particularly while being rattled by a non-stop stream of RAC5 slugs, can be difficult!
A battle mech wouldn't have much of a chance against a contemporary tank unit. In addition to being a very large and easy target there's no way you can protect a 15m high mech nearly as well as a 70 ton mbt with a frontal cross section of only a few m² (the turret front armor of M1A2 SEP, Challenger2 and Leopard2A6/Strv122 is probably close to 100cm vs KE and much more vs CE projectiles). In a cluttered environment it would get shot to pieces before getting a chance to fire back.
Yes I know, it's pathetic to compare a PC simulation game to the real thing. Anyway, my understanding is that a lot of work has gone into the Abrams tanks' targeting systems to allow accurate targeting while moving, even against moving targets (plus the crews are undoubtedly very well-trained, of course)
All modern fire control systems are good enough to practically guarantee hits in such conditions although a tanker would probably say that the tank with the best crew almost always wins.