Brag if you got into the SC2 beta

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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
this is why i pretty much quit. unfortunately i am stuck with the preorder

If you are having that many problems with rushing, then your build order must be messed up, or perhaps you are teching to high in the beginning. Try to get some units or defense out asap, and/or defend the ramp.

The only rush I have a lot of problems with is a Void Ray rush when playing Zerg. It can usually decimate the hatchery if used correctly which is a major setup.

I've tried playing as Protoss and trying the strategy on other Zerg players, and it hasn't failed yet. They usually only counter it if they scouted, and to counter it they have to go full hydra, which in response I just pop out some immortals and wreck.

If I'd did lose, I'm guessing it would be simply because the other player was of higher skill. With two players of equal skill, I think the strategy is hard to counter.

Although this is all pre-patch 13. I haven't played since the patch.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
If you are having that many problems with rushing, then your build order must be messed up, or perhaps you are teching to high in the beginning. Try to get some units or defense out asap, and/or defend the ramp.

The only rush I have a lot of problems with is a Void Ray rush when playing Zerg. It can usually decimate the hatchery if used correctly which is a major setup.

I've tried playing as Protoss and trying the strategy on other Zerg players, and it hasn't failed yet. They usually only counter it if they scouted, and to counter it they have to go full hydra, which in response I just pop out some immortals and wreck.

If I'd did lose, I'm guessing it would be simply because the other player was of higher skill. With two players of equal skill, I think the strategy is hard to counter.

Although this is all pre-patch 13. I haven't played since the patch.

If you win straight up with such a gimmick (not that it's bad I like void rays too) you should assume you either got lucky (everyone has those oh shit I forgot he could do that games) or the person was of lesser skill than you.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
If you win straight up with such a gimmick (not that it's bad I like void rays too) you should assume you either got lucky (everyone has those oh shit I forgot he could do that games) or the person was of lesser skill than you.

It's worked at least 10 times on ranked matches (with 0 failures).

I rarely get games with me as Protoss and them as Zerg simply because I play random and Zerg is underplayed.

I decided to do it just to see if anybody could counter it well. So far, nobody could. Even if they manage to fend off the rush, I could usually knock out the hatchery, which set them so far back due to lack of both resource center + unit producer.

If they fail to scout, their only air defense is probably Queen since they probably invested in lings/roaches, which dies easily. If they do scout, they probably feel compelled to tech to hydra, which are easily countered by Protoss ground.

I'm not a great player, so I'm sure it'll fail sometime. I just think it'll be due to my lack of skill than the actual strategy. It probably doesn't work in higher leagues.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
It's worked at least 10 times on ranked matches (with 0 failures).

I rarely get games with me as Protoss and them as Zerg simply because I play random and Zerg is underplayed.

I decided to do it just to see if anybody could counter it well. So far, nobody could. Even if they manage to fend off the rush, I could usually knock out the hatchery, which set them so far back due to lack of both resource center + unit producer.

If they fail to scout, their only air defense is probably Queen since they probably invested in lings/roaches, which dies easily. If they do scout, they probably feel compelled to tech to hydra, which are easily countered by Protoss ground.

I'm not a great player, so I'm sure it'll fail sometime. I just think it'll be due to my lack of skill than the actual strategy. It probably doesn't work in higher leagues.

Keep doing it eventually match making will catch up and you won't fight people that will lose to it consistantly. I'd just contend that it's the equally skilled people that will beat you when you go for a gimmick rather than the more skilled.

You don't see people cleaning out the tournaments that are running with void ray rushes.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
If you are having that many problems with rushing, then your build order must be messed up, or perhaps you are teching to high in the beginning. Try to get some units or defense out asap, and/or defend the ramp.

It was the 3rd match in a row where I was rushed each game by the terran rocket pack guys. They would just attack and run, attack and run, destroying all my workers, and I couldn't keep up or even concentrate. This is not something you want to happen while attempting to learn the game. I guess I just suck at RTS, and I don't really care/have enough time at this point in my life to learn so much just to keep up with people who have played this game for a decade.
 

Fenixgoon

Lifer
Jun 30, 2003
32,068
10,858
136
It was the 3rd match in a row where I was rushed each game by the terran rocket pack guys. They would just attack and run, attack and run, destroying all my workers, and I couldn't keep up or even concentrate. This is not something you want to happen while attempting to learn the game. I guess I just suck at RTS, and I don't really care/have enough time at this point in my life to learn so much just to keep up with people who have played this game for a decade.

did you do any of the practice matches?

also, given the number of resets, there are lots of high level players floating around.

once you get placed in the appropriate league, you should find things much more even.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
did you do any of the practice matches?

also, given the number of resets, there are lots of high level players floating around.

once you get placed in the appropriate league, you should find things much more even.

Yeah I did all the practice matches. Nothing worse than hearing "LOL THIS IS MY FIRST GAME" while being decimated in 10 minutes.

I won 1 game by accidently doing that void ray rush against a zerg. He was terrible though. Oh and one time I played an entire game against a guy who had apparently quit. I found that out after building 3 bases. Awesome.
 

Fenixgoon

Lifer
Jun 30, 2003
32,068
10,858
136
Yeah I did all the practice matches. Nothing worse than hearing "LOL THIS IS MY FIRST GAME" while being decimated in 10 minutes.

I won 1 game by accidently doing that void ray rush against a zerg. He was terrible though. Oh and one time I played an entire game against a guy who had apparently quit. I found that out after building 3 bases. Awesome.

try playing against some AI opponents now that they have that enabled
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
The only rush I have a lot of problems with is a Void Ray rush when playing Zerg. It can usually decimate the hatchery if used correctly which is a major setup. I've tried playing as Protoss and trying the strategy on other Zerg players, and it hasn't failed yet. They usually only counter it if they scouted, and to counter it they have to go full hydra, which in response I just pop out some immortals and wreck.
That sounds off. Fast void ray into immortal (expensive tech followed by expensive tech)? And immortals aren't even a hydra counter.

Also, hydras are not the only counter for ray. You can use queens, muta, spore crawlers or a combination.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
Well this is frustrating, I get a little time to play for the first time after the reset and I keep DCing from my placement matches. Each loss during these first few games is probably an entire division difference in placement.

Which in turn means another dozen games to move up and replace each DC. :thumbsdown:
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
That sounds off. Fast void ray into immortal (expensive tech followed by expensive tech)? And immortals aren't even a hydra counter.

Also, hydras are not the only counter for ray. You can use queens, muta, spore crawlers or a combination.

Spore crawlers are pure fodder for void rays after the first initial charge. Queens are too expensive and not mass-friendly to be a useful counter. Mutas could possibly be a successful counter, but they are a relatively expensive zerg unit (100/100 iirc) that isn't too great against air and not too, too easy to pump out without early investment into refineries.

Colossus doesn't require much tech, and should be available if you can make a stargate. The initial void rush cripples the zerg economy and puts them on a defensive mode, allowing easy expansion. In a lot of matches, I have 3 robotic bays (forget if that is there name) by the end of the first void/zealot rush (zealots to keep some ground units busy).

Like I said, I'm not a great player, but I've found I've been unusually successful with this tactic compared to other similar tactics (reaper rush, speedling rush, etc). Such a simple tactic shouldn't have a higher fail rate.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
It was the 3rd match in a row where I was rushed each game by the terran rocket pack guys. They would just attack and run, attack and run, destroying all my workers, and I couldn't keep up or even concentrate. This is not something you want to happen while attempting to learn the game. I guess I just suck at RTS, and I don't really care/have enough time at this point in my life to learn so much just to keep up with people who have played this game for a decade.

What?

This is the beta. It's multi-player only. You're playing for the wrong reasons if you're playing right now.

The beta is not where you learn to play the game, and to criticize it for you being terrible at RTS's isn't a legitimate complaint.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Spore crawlers are pure fodder for void rays after the first initial charge. Queens are too expensive and not mass-friendly to be a useful counter. Mutas could possibly be a successful counter, but they are a relatively expensive zerg unit (100/100 iirc) that isn't too great against air and not too, too easy to pump out without early investment into refineries.

Colossus doesn't require much tech, and should be available if you can make a stargate.
Colossi require a lot of tech. You originally said immortal, but maybe you did mean colossi as those do counter hydra?
You don't mass queens, but you can use 2-3 queens and/or spores to beat the first ray or two. The most important thing is to never allow the rays to charge up for free. If they make more rays afterwards, you can roflstomp them with superior mutalisk numbers.
The initial void rush cripples the zerg economy and puts them on a defensive mode, allowing easy expansion. In a lot of matches, I have 3 robotic bays (forget if that is there name) by the end of the first void/zealot rush (zealots to keep some ground units busy).
Ah, you said nothing about the expansion. Gave me the impression this was some kind of a two-part rush. It's not really relevant what followup you do if the zerg is severely behind.
Like I said, I'm not a great player, but I've found I've been unusually successful with this tactic compared to other similar tactics (reaper rush, speedling rush, etc). Such a simple tactic shouldn't have a higher fail rate.
Agree. Stuff that is hard to counter should be hard to execute.
I think rays were much harder to deal with as terran than zerg though. Dunno how it is after the recent ray nerf.
How highly are you ranked btw?
 

Oceandevi

Diamond Member
Jan 20, 2006
3,085
1
0
If voids are killing you then you need to SCOUT more. Seriously its the most effective tactic. Knowing what your enemy is doing is key. It tells you what to build. 2 queens beat a void. Another thing is to watch your replays and look at what both of you do and WHEN. Replays give you a sense of timing.

diamond rank here!
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
What?

This is the beta. It's multi-player only. You're playing for the wrong reasons if you're playing right now.

The beta is not where you learn to play the game, and to criticize it for you being terrible at RTS's isn't a legitimate complaint.

Please quote exactly where I criticize the game. I said I was frustrated by it, I didn't say it was bad. Reading comprehension FTL.
 

onza

Diamond Member
Sep 21, 2000
8,937
0
0
reviews.ragingazn.com
I've died/loss by rushes it's part of the game, knowing how to stop the rush is important.

If the ramp is not wide build your units/building in a line so the opponent can't get thru the line.

Scouting is key to see what kind of build order they are doing. Knowing your enemy can help you build a better force.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Please quote exactly where I criticize the game. I said I was frustrated by it, I didn't say it was bad. Reading comprehension FTL.

"This is not something you want to happen while attempting to learn the game."

If not critisism, it's pretty damn close. I can see where someone reading it would think you're trying to imply it shouldn't be a part of the game.
 

Oceandevi

Diamond Member
Jan 20, 2006
3,085
1
0
There are a few options. Always expect a rush and waste resources defending it, or just scout and check their base. As terran you need to wall off. barracks and supply depots are perfect for this. Turn on the building grid so you can see if you leave any holes.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Spore crawlers are pure fodder for void rays after the first initial charge. Queens are too expensive and not mass-friendly to be a useful counter. Mutas could possibly be a successful counter, but they are a relatively expensive zerg unit (100/100 iirc) that isn't too great against air and not too, too easy to pump out without early investment into refineries.

Colossus doesn't require much tech, and should be available if you can make a stargate. The initial void rush cripples the zerg economy and puts them on a defensive mode, allowing easy expansion. In a lot of matches, I have 3 robotic bays (forget if that is there name) by the end of the first void/zealot rush (zealots to keep some ground units busy).

Like I said, I'm not a great player, but I've found I've been unusually successful with this tactic compared to other similar tactics (reaper rush, speedling rush, etc). Such a simple tactic shouldn't have a higher fail rate.

how many void rays are you using to hit the hatchery? void rays may be able to be gotten fast, but a good zerg will have enough scouts to see it coming (between overlords and zerglings). next, with the recent roach nerf, a lot more zerg players are teching straight to hydras, as their DPS is nuts. by the time you have void rays, a Z player will probably have hydras too. if you want to force him to get roaches, you can harass with zealots, but that might make him get banelings and slow you down to boot.

how quickly does a single void ray kill a hatchery?
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
"This is not something you want to happen while attempting to learn the game."

If not critisism, it's pretty damn close. I can see where someone reading it would think you're trying to imply it shouldn't be a part of the game.

Wow, that's a stretch
 

FragKrag

Member
May 27, 2010
99
0
0
Well, I don't think the roach nerf actually affects the early game very much. Sure, you do have to spend a bit extra on the overlord, but where the nerf really hurts is in the late game where you are stuck with half the roaches you would have normally. I don't think skipping Roaches vs P is viable at all unless you get near perfect scouting information :/

As far as Void rays go, I have seen many zerg players get extra queens (up to around 4-5 total), and also seen faster hydras. Void rays got hurt by their range nerf and became a bit harder to actually micro though.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
Wow, that's a stretch

You're complaining about how the game doesn't hold your hand while you're still a newb but then you're missing the point. The beta is supposed to be for people to play and provide feedback on balance + BNET issues.

Your frustration is due to your unrealistic expectations of a beta.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Anyone know if SC2 will run on a 6800NU and P4 Northwood 2.4ghz with a gig of ram? I'm not sure if I'll have my desktop this summer and was wondering if it would run on my parents' computer. The minimum requirements made it seem like it MIGHT run, but you never know...
 

onza

Diamond Member
Sep 21, 2000
8,937
0
0
reviews.ragingazn.com
Anyone know if SC2 will run on a 6800NU and P4 Northwood 2.4ghz with a gig of ram? I'm not sure if I'll have my desktop this summer and was wondering if it would run on my parents' computer. The minimum requirements made it seem like it MIGHT run, but you never know...

It will run, but playability will REALLY suffer.
 

evident

Lifer
Apr 5, 2005
12,012
626
126
Well this is frustrating, I get a little time to play for the first time after the reset and I keep DCing from my placement matches. Each loss during these first few games is probably an entire division difference in placement.

Which in turn means another dozen games to move up and replace each DC. :thumbsdown:

i keep disconnecting as well. ever since this latest patch i've been about 0-10 all due to disconnects! D:
 
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