Brag if you got into the SC2 beta

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Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
The HDH invitationals are now on Husky's channel. 3rd place is on HD starcraft's channel. They were exciting to watch.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Getting disconnected after a 40 minute macro-fest that you are dominating is so cool. gg Blizzard. They really need to get that figured out before the launch. It's retarded that it happens in a ladder match.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
I only started having disconnect problems after patch 13, but now they're not as frequent as when it first came out.

On another note, I almost won a 2v2 game with mass queens. We killed both of their mains but they were able to get massives out in their combined naturals before we could finish them off.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
What race do most people play? I'm finding that Protoss was my favorite, but my mid-end game are really weak. There is seemingly no real counter to air with them. I've tried mass Stalkers and mass Phoenix, but neither do anything. Colossus goes down WAY to easily to any air attack from terran or zerg. It's really annoying that they've been nerfed in each patch. Hopefully Protoss will get something good on release because they're fun to play, but feel underwhelming in the skies.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
I play Terran, but I've been playing a lot of Zerg lately. I did AWFUL in my placement matches in 2v2 as Terran (2 DCs, 2 crappy teammates) so I just started 6-pool rushing and made it into Platnium doing only that.

[edit] I just won a game with a random partner massing queens.

[edit-edit] I just won TWO games in a row massing queens.

[edit-edit-edit] THREE games in a row

[edit-edit-edit-edit]
 
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Xylitol

Diamond Member
Aug 28, 2005
6,617
0
76
for the infestor's neural parasite - if i land a forcefield next to one while it's mindcontrolling one of my units, it'll get moved. does this movement cancel the channeling mindcontrol? i believe the phoenix's gravity beam does, but i haven't gotten a chance to test forcefield
 

FragKrag

Member
May 27, 2010
99
0
0
Storm takes too long to tech to. PvT is really the best place where it becomes viable because of the marauder/infantry heavy armies that are employed. However, if you decide to invest in the storm tech, it takes a long time to actually pay off, and High Templar are very susceptible to EMP/Snipe ;_;

Marine + Marauder dps when stimmed is just insane.

In PvZ colossus generally works better anyways.

In PvP colossus work better, and even if you have HT, if they open Phoenix (which is so common now), all your HT are going to be lifted immediately, which turns your gas heavy army into a bunch of zealots ;-;
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
In PvZ colossus generally works better anyways.

Exactly. The issue with both units (High Temp and Colossus) in my opinion is that they are too weak though. If you get 4 or 5 Colossi up against a horde of 5-10 Hydras, the Colossi are going down no questions asked...and don't even think about them surviving a Mutalisk raid. They can't get out of the way fast enough. Zerg air is just way to overpowered.
 

FragKrag

Member
May 27, 2010
99
0
0
Mutalisks have really faded now that Phoenixes have been buffed quite a bit. The more common reaction against colossi is now either corruptor or infestor. Infestor which turns colossi against the protoss, or corrupter which straight up kills the colossi and allows for a transition into broodlords.

The idea behind colossi is that you are going to have them behind your stalker/sentry/zealot army, not that you have them in the front. Same idea as the reaver from SC1. If the reaver is in the front, it is almost guaranteed to die, but if it is in the back, it deals considerable amounts of damage.

Colossus is fine as it is, imho.
 

Fenixgoon

Lifer
Jun 30, 2003
32,068
10,858
136
Exactly. The issue with both units (High Temp and Colossus) in my opinion is that they are too weak though. If you get 4 or 5 Colossi up against a horde of 5-10 Hydras, the Colossi are going down no questions asked...and don't even think about them surviving a Mutalisk raid. They can't get out of the way fast enough. Zerg air is just way to overpowered.

4-5 colossi can't take on 5-10 hydras? dude, you gotta be doing something wrong if that's the case
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
void rays are really the protoss' strongest air defense. phoenixes are good for light air (especially v mutas), but they don't do so hot in the late game. void rays are better suited for taking out capital ships and brood lords.

I wish I had access to SC2 beta right now (my desktop is at school) because I really need to improve my game on a few points, mainly using hotkeys and ctrl groupings and protoss caster units. as it stands now I've never used forcefields, and I've never trained a high templar, which is strange because I main protoss and had a pretty good track record to boot...
 

FragKrag

Member
May 27, 2010
99
0
0
Actually, Void rays are pretty bad vs zerg after the beginning of the game especially now that they have only 6 range (like any Protoss air really) because of the huge amount of hydras that are going to be present on the field, and the gas cost. If you make too many void rays, your colossus count is going to get much smaller, and then even if you kill the broodlords, the hydras will overrun your petty stalker/sentry/void ray/zealot force.

The best way to deal with broodlords is still to just have blinking stalkers tbh, and Protoss doesn't seem to have a very viable way to deal with them at the moment.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Actually, Void rays are pretty bad vs zerg after the beginning of the game especially now that they have only 6 range (like any Protoss air really) because of the huge amount of hydras that are going to be present on the field, and the gas cost. If you make too many void rays, your colossus count is going to get much smaller, and then even if you kill the broodlords, the hydras will overrun your petty stalker/sentry/void ray/zealot force.

The best way to deal with broodlords is still to just have blinking stalkers tbh, and Protoss doesn't seem to have a very viable way to deal with them at the moment.

that's true, but fortunately P ground works well against Z anyway - zealots, stalkers, HTs, DTs, archons, colossi all work pretty well. I haven't played with Voids since the update so I'm just theorycrafting. I still think Protoss needs a better anti-air system.
 

mfenn

Elite Member
Jan 17, 2010
22,400
5
71
www.mfenn.com
Spore crawlers are pure fodder for void rays after the first initial charge. Queens are too expensive and not mass-friendly to be a useful counter. Mutas could possibly be a successful counter, but they are a relatively expensive zerg unit (100/100 iirc) that isn't too great against air and not too, too easy to pump out without early investment into refineries.

Colossus doesn't require much tech, and should be available if you can make a stargate. The initial void rush cripples the zerg economy and puts them on a defensive mode, allowing easy expansion. In a lot of matches, I have 3 robotic bays (forget if that is there name) by the end of the first void/zealot rush (zealots to keep some ground units busy).

Like I said, I'm not a great player, but I've found I've been unusually successful with this tactic compared to other similar tactics (reaper rush, speedling rush, etc). Such a simple tactic shouldn't have a higher fail rate.

Bad players never scout and get owned by a push out of nowhere.
Middling players scout once and get owned by a tech switch.
Good players constantly scout.

Sounds like your opponents just fail at scouting. I play Zerg, and I absolutely LOVE it when I see gate+cyber into stargate. All-in VRs is just sooo expensive. Get another Queen to knock down a 1-2 VR push. Should have a Lair around that time, so use a speed OL (sac if necessary) to scout again. If he's massing VRs, get hydras and roflstomp him when he pushes. If he's tech switching to robo, then do a timing push during the switch and own him with some lings and (maybe) blings. If he's massing gateway units, lol at him because he wasted so much time teching and out macro him.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
I hope that they bring back the option to add folks to your friend list based on their SC2 name instead of RealID or Facebook. I had a nice thread that I stopped updating since it was no longer viable that had a list of folks on AT in the SC2 beta.
 

TheAdvocate

Platinum Member
Mar 7, 2005
2,561
7
81
I am an old school SC player in the SC2 beta.

Just a couple of opinions:

Mass'd teir 1 units are cheap, quick and disgustingly powerful. A terran player with a lick of ability can absolutely dominate with the typical marine+maurauder (+ medivac) strategy.

Void Rays? I play protoss primarily, and I'm a pretty decent player, and I'll admit that VRs are the go to unit for me on most maps (with the speed boost they're awesome), but they have no chance against mass terran T1. They go down fast. A terran player that allows himself to get VR rushed just sucks.

Speedling rush is OP. I hate it because it's getting to be a crutch for me when I play zerg. On that extinction map, it's rididuculous. In my last 4v4, I killed 2 players and severely injured a third's production with 2 fast queen spore batches of speedlings. Also, the fact that I put an extractor up early makes me a rush target, but unless it's its a joint rush, I eat it alive and then wipe the rusher out. Speedlings are as OP as reavers are

BTW - reavers are OP simply because they can be micro'd to the point that zealots cant touch them (without the charge abaility).

Lotta units are underutilized. I'm working on those. Wont tell my best secrets, but my favorite tech switch on zerg once I have expanded a bit is to ultras. Holy shit to players panic when they see 10-12 ultras run right pas their D to their soft spots. They tear D up fast too.

The fact that no one uses templar as protoss needs to be corrected. Templar were huge in the old game. And damnit I miss archons. The splash damage was sex, and shield batteries + archons FTW

The ability to spawn/recall/TP/etc at remote locations on this game is really the toughest thing to master. The Zerg players that spawn creep and then pop a nydus, or spawn a hive, in the corner of your base, are phenomenal. I also saw one zerg player creep and tumor most of the expansions so that workers couldnt take them. That was smart and well done with some microing and rapid air response.

But the best strat I saw all week was the terran player who blasted through my textbook terran box in early in the game (before I had seige recesearched)... he did it with a stack of zealots behind him - 4 or 5 upgraded hellions, very very early in the game. That damn flame thrower upgrade melted my defenses so fast I was swearing out loud. Holy crap that is nasty. I'm dying to try it... haven't had a chance yet.

This is a good game, but it differs wildly from SC1 - the best players are massing tons of cheap Tier 1 early and its just way OP to do so. Too many of the midtier units dont have a purpose appropriate for their stage in the game.And the T3 units tend to be too fragile.

Also for got to mention that early stealth rushes are very OP now that OL's arent detectors. Fast DT rush on a zerg player is very mean, especially to us old farts who still instinctively think that OLs can detect.

Does anyone use Ravens?

I miss lurkers and reaver drops.
 
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mfenn

Elite Member
Jan 17, 2010
22,400
5
71
www.mfenn.com
The ability to spawn/recall/TP/etc at remote locations on this game is really the toughest thing to master. The Zerg players that spawn creep and then pop a nydus, or spawn a hive, in the corner of your base, are phenomenal. I also saw one zerg player creep and tumor most of the expansions so that workers couldnt take them. That was smart and well done with some microing and rapid air response.

You know you don't need creep for a nydus worm, right? You only need sight which is of course easy to get with an OL or overseer.
 

Fenixgoon

Lifer
Jun 30, 2003
32,068
10,858
136
Does anyone use Ravens?

I miss lurkers and reaver drops.

ravens make going up against projectile units 100x easier with point defense drone. your MMMs will wade through hydras and stalkers. for viking vs viking in TvT, they turn the tides quite handedly.


so yes, ravens are useful and people do use them.
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
ravens make going up against projectile units 100x easier with point defense drone. your MMMs will wade through hydras and stalkers. for viking vs viking in TvT, they turn the tides quite handedly.


so yes, ravens are useful and people do use them.

ravens are incredible. points defense drones are imba.
 

linjy2

Senior member
Jun 30, 2005
319
0
76
ravens make going up against projectile units 100x easier with point defense drone. your MMMs will wade through hydras and stalkers. for viking vs viking in TvT, they turn the tides quite handedly.


so yes, ravens are useful and people do use them.

did i just play u fenix?

killerchbo, with me doing a epic 1v3 win
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Has anyone else been reset to placement rounds? I'm not sure what happened, but I'm in placement again. Not only that, but every game I play doesn't seem to be counting as a placement game. I still have 4 games left to place, event though I've played 7 or so. The worst part is that they keep placing me against players who have 40 wins out of 45 games, so I get my ass kicked. Not fun at all.
 
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