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Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Practice mode matches are slowed down, and they're also played on special maps with the starting bases walled off by destructible rocks.

Yes, and this drove me crazy at first. I was wondering why timings felt so off. Also, the destructible rocks really make for an interesting game as there's relatively no cheese/early rushes. You just have to macro up, break the rocks and have at it.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Its still telling me "battle.net is down for maintenance" even though it downloaded a huge patch yesterday. Im in europe though so maybe things are fubared here or something.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Europe isn't up yet.

I placed in silver league and am getting matched with gold level players. Awesome...
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Yes, and this drove me crazy at first. I was wondering why timings felt so off. Also, the destructible rocks really make for an interesting game as there's relatively no cheese/early rushes.
I'm pretty sure the destructible rocks protecting you from ground-based rushes and your opponent's scouting lets you get away with even cheesier reaper / banshee / etc rushes than normal.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
I'm pretty sure the destructible rocks protecting you from ground-based rushes and your opponent's scouting lets you get away with even cheesier reaper / banshee / etc rushes than normal.

that's what I did in my early practice matches I'd either go mass void ray after I set up some cannons at the rocks, or go fast phoenix if the opponent was zerg, cripple their supply and dominate the game. it was just very hard to time everything because it was so excruciatingly slow.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
that's what I did in my early practice matches I'd either go mass void ray after I set up some cannons at the rocks,
I have a feeling that the cannons aren't necessary and rushing to the VR & immediately attacking is better, at least in PvP. In PvT you should probably make one stalker immediately just in case a reaper comes.

I can't help but think protoss is a big underdog in practice maps because both zerg and terran can scout the protoss but the protoss has to break down both rocks or get an air unit.
or go fast phoenix if the opponent was zerg, cripple their supply and dominate the game. it was just very hard to time everything because it was so excruciatingly slow.
For those early rushes the timing shouldn't depend on game speed. You just build whatever is next in line as soon as the resources exist.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Who else thinks the comsat scan is imba? Fee map-hack for Terran.

It costs them something like 230 minerals per scan (the mineral draw of a MULE). Considering MULEs are Terran's answer to chrono boost and larvae injection, comsat is definitely not "free".
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
It costs them something like 230 minerals per scan (the mineral draw of a MULE). Considering MULEs are Terran's answer to chrono boost and larvae injection, comsat is definitely not "free".

A lot of terrans will actually scout with a proxy barracks because it is cheaper than using a scan.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
It costs them something like 230 minerals per scan (the mineral draw of a MULE). Considering MULEs are Terran's answer to chrono boost and larvae injection, comsat is definitely not "free".

I thought it was more like 270, but you should also keep in mind that those minerals don't appear out of nowhere. Muling makes you mine out much faster, and in long games the advantage of mining bases out faster diminishes in value (muling still very good but terran players should keep this in mind when they're muling vs depot drop vs scanning).
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Who else thinks the comsat scan is imba? Fee map-hack for Terran.

Compared to hallucination, observers, changelings, overseers and speed upgraded overlords?
Not to mention lings all over the map, burrowed maybe.
And then regular worker scouting.

Yeah, imba.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Compared to hallucination, observers, changelings, overseers and speed upgraded overlords?
Not to mention lings all over the map, burrowed maybe.
And then regular worker scouting.

Yeah, imba.

In the early game Terran scouting is tops, if the terran player doesn't mind giving up the minerals (i.e. goes for a gas-heavy build or mech or something) and the fact that P and Z players don't wall against T, so easy SCV scouting in the very early game. Protoss is kind of shafted early game, as observers don't come out until a Robo bay is out, which is kind of late. Also observers are slow until the upgrade, and P players usually don't get very many out due to the importance of immortals and colossi. Zerg has it easy throughout the whole game, with sacrificable speed overlords, burrowed lings, and creep tumors.
 
Jul 10, 2007
12,041
3
0
I thought it was more like 270, but you should also keep in mind that those minerals don't appear out of nowhere. Muling makes you mine out much faster, and in long games the advantage of mining bases out faster diminishes in value (muling still very good but terran players should keep this in mind when they're muling vs depot drop vs scanning).

i don't follow. how is mining out faster a bad thing?
that means you've mined more minerals than your opponent, which should mean greater map control.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
i don't follow. how is mining out faster a bad thing?
that means you've mined more minerals than your opponent, which should mean greater map control.

Well, you can mine more minerals, or you can get 100 minerals you wouldn't get otherwise that's instantly spent on what you need + mine some from an SCV that you would have otherwise needed to build the supply depot, or you can get instant information and wait a bit longer for those minerals. Once again muling is good, but a lot of people don't understand the tradeoffs especially with what happens when you get to the point in the game where bases are running out of minerals. Also, there's some very nice early game tactics that take advantage of getting the 100 mineral supply depot instantly over waiting 60 seconds for 230 minerals (I think TLO is the main person that uses it).
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Any good custom maps on the US gateway? All we got in europe is chess so far :\

Nexus wars is decent. Marine arena is a decent blood style map although it's pretty buggy. Risk Revultion (or something like that) is a good Risk style map. I see another risk map around too, but the preview for it doens't look as good.
 
Jul 10, 2007
12,041
3
0
Well, you can mine more minerals, or you can get 100 minerals you wouldn't get otherwise that's instantly spent on what you need + mine some from an SCV that you would have otherwise needed to build the supply depot, or you can get instant information and wait a bit longer for those minerals. Once again muling is good, but a lot of people don't understand the tradeoffs especially with what happens when you get to the point in the game where bases are running out of minerals. Also, there's some very nice early game tactics that take advantage of getting the 100 mineral supply depot instantly over waiting 60 seconds for 230 minerals (I think TLO is the main person that uses it).

ok, your original post was confusing. you made it sound like mining out was a bad thing.

i do supply drops early as well because of exactly what you said. instant 100 mineral ROI and the SCV can be used to build another building or continue mining.
 

TheAdvocate

Platinum Member
Mar 7, 2005
2,561
7
81
at the risk of a LMGTFY reply - are there gonna be some more Blizz multiplayer maps in the release? Holy crap am I sick of Arak Citadel and Extinction. They're good maps, but some variety please.
 

bhanson

Golden Member
Jan 16, 2004
1,749
0
71
Any ideas for the 1v4 Very Hard Outmatched achievement?

I've done the 1v2 Insane Outmatched, and the 1v3 Very Hard Outmatched, but 1v4 is just so ridiculously difficult.

It almost seems impossible.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Any ideas for the 1v4 Very Hard Outmatched achievement?

I've done the 1v2 Insane Outmatched, and the 1v3 Very Hard Outmatched, but 1v4 is just so ridiculously difficult.

It almost seems impossible.

I would imagine something like tank/viking with a good mix of bunkers/supply depot walls would rock the AI (especially zerg).
 

I4AT

Platinum Member
Oct 28, 2006
2,630
3
81
What should I do as Z against T mech? I'm in the Diamond league and I've yet to beat a single T player that has gone thor/tank.

I can't go mutalisks because by the time I get about 6 of em out they have at least 1 thor which easily counters. I've tried all in muta, I've tried roach/dra, pure dra, roach/dra/infestor.

Pretty much all that happens is if I try to muta harass the thor drives me out, if I try to contain with ground units, sieged tanks on the ramp push me back so they're free to expo. Once they get a single expansion they can easily pump enough thors and tanks/hellions to just walk right over me.

I can't get cute with neural parasite because tanks easily demolish anything on the ground before I can even get in range. I need replays/youtube videos of phase 2 ZvT mech, cause I'm completely out of ideas, and I literally have not won a single game where the T player went thor/tank/hellion.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
What should I do as Z against T mech? I'm in the Diamond league and I've yet to beat a single T player that has gone thor/tank.

I can't go mutalisks because by the time I get about 6 of em out they have at least 1 thor which easily counters. I've tried all in muta, I've tried roach/dra, pure dra, roach/dra/infestor.

Pretty much all that happens is if I try to muta harass the thor drives me out, if I try to contain with ground units, sieged tanks on the ramp push me back so they're free to expo. Once they get a single expansion they can easily pump enough thors and tanks/hellions to just walk right over me.

I can't get cute with neural parasite because tanks easily demolish anything on the ground before I can even get in range. I need replays/youtube videos of phase 2 ZvT mech, cause I'm completely out of ideas, and I literally have not won a single game where the T player went thor/tank/hellion.

Um, are you using burrow at all? Burrowed roaches > sieged tanks.
Burrowed infestors can also get close enough to NP.
I don't see how you can have a getting in range problem using burrow unless your opponent has ravens or turrets up. If you don't go muta, they probably won't get too many turrets, if any.
Also try and flank unless they are holed up in their base. If they are holed up in their base, play the macro game.

Late game, Broodlords can do quite a lot, even thors have a tough time dealing with them because the broodlings confuse them.
Ultralisks can take a fair amount of hits too, even though most people never use them.
You could also try nydus worms into their base, at least as a distraction.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
You also need to take advantage of terran immobilty. If he tries attacking you hit have a counter attack ready before he's half way there. If he tries taking more than 2 bases start harrassing the base that has the least forces and don't directly engage his main army. Use the fact that your much more mobile to outexpand and start out macroing him. You have easy access to drops/nydus worms/best air harrasser in the game/some of the fastest units use them wisely. Thors and especially tanks are SLOW, and hellions can't make up for that outright.
 
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