Brag if you got into the SC2 beta

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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Zerg got fucked over pretty hard. Double root time? Double energy for parasite + research cost/time? Also if Ultra is now T instead of U, what is train Muta? Or do Ultras come from hatcheries now rather than larvae?

Increased hellion range, improved pheonix. Not a good day to be a Z player.

fuuuuu

*Switches to protoss*
 

brinstar117

Senior member
Mar 28, 2001
954
4
91
Thank you to rcpratt for the beta key. I started playing yesterday and am having a blast!

I've played about a dozen games since yesterday as Terran. So far it feels different than brood war. The units don't feel as responsive and familiar units from before don't behave quite the same. Overall, the game seems pretty fun and I had lots of fun playing some 2v2's with a new buddy I met in a random match.

Thanks again rcpratt!
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
No problem.

Patching now, but looking forward to these colossus and infestor changes. Too of my biggest problems as Terran, should make things a bit more tolerable.
 

dank69

Lifer
Oct 6, 2009
35,602
29,319
136
So I ran into a toss player that just massed void rays. He had about 20 of them. I was playing Terran (random) so a switched to vikings/thors/marines. The rays tore thru my first wave of ~20 vikings like they weren't even there. The thors helped a little in my next wave, I managed to kill 2 or 3 rays before my entire force was wiped again. I really see no counter to them other than not letting him get the force built up in the first place.

Next game I got protoss (random) against zerg (random) so I decided to try the same thing. Went to 3 stargate rays and got ~20 and went out. He scouted me and tried to counter mass hydra/muta. I completely destroyed him. He even said he was surprised how easily I beat him.

So what is the deal? What counter is there to a large force of rays? I hate when people cry OP but in this case I think it might be true.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Corruptors were already useful, against massive units, which is what they were designed to do. Now that pheonix are basically vultures in the air, on paper muta are totally nullified. I've yet to play in this new patch, but I'm in the platinum league, and even before pheonix could hold their own very well against muta, so I expect this buff to make them just plain dominate. Hellions and pheonix are used much more in the higher leagues than the lower ones, and both have been buffed.

I felt the effects of this patch when I played last night. I didn't think any of these things would affect me but they did quite a bit.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
So what is the deal? What counter is there to a large force of rays? I hate when people cry OP but in this case I think it might be true.

My thoughts on Void Rays... and I'm not sure how valid this all is but...

Hydralisks aren't a good counter because your hydra's are often either at your base or attacking in some manner. If the Void Rays are attacking a zerg base, they have a lot of free targets (overlords / etc) to charge up on which means the Hydralisks have an uphill battle.

Your best bet is a semi-offensive muta force and a lot of scouting. Catch the void rays mid map where they have nothing else to charge up on and you get a headstart on dropping them.

This is also a beneficial strategy because a common Terran strategy is the drop ship armada. And the best time to attack drop ships is before they are hovering over your base.
 

linjy2

Senior member
Jun 30, 2005
319
0
76
So I ran into a toss player that just massed void rays. He had about 20 of them. I was playing Terran (random) so a switched to vikings/thors/marines. The rays tore thru my first wave of ~20 vikings like they weren't even there. The thors helped a little in my next wave, I managed to kill 2 or 3 rays before my entire force was wiped again. I really see no counter to them other than not letting him get the force built up in the first place.

Next game I got protoss (random) against zerg (random) so I decided to try the same thing. Went to 3 stargate rays and got ~20 and went out. He scouted me and tried to counter mass hydra/muta. I completely destroyed him. He even said he was surprised how easily I beat him.

So what is the deal? What counter is there to a large force of rays? I hate when people cry OP but in this case I think it might be true.


i havnt tried this strategy but wouldnt have enough starport to support it. what about thors marines in the front. and fly the vikings from the back/side and flank him? i bet that might work. or even seperate the marines and thors to another group. just saying.. never tried .
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
So what is the deal? What counter is there to a large force of rays? I hate when people cry OP but in this case I think it might be true.
After you have had time to tech to it, you can use EMP. Plus make even more vikings. Late game (such as when someone makes a 20 ray fleet) this is feasible but in early game getting all that stuff lets protoss demolish you on the ground. The ray shouldn't retain its charge when switching targets, or the charge should drop very fast after shooting stops - the infinite charge is what makes it beat marines and vikings so easily. It already has flexible range to keep a lock on an escaping unit and avoid losing the charge.

In zvp mutalisks should counter pure rays and establish map control. 20 rays = 60 mutalisks. Hydra also counter rays but you do have the problem of getting them where the rays are - the rays can always just retreat if the hydra are defending in time.
 

dank69

Lifer
Oct 6, 2009
35,602
29,319
136
The problem though is that with 20+ rays they don't even need to be fully charged, they just vaporize everything. I advise you all to try it out in game. If a protoss gets 20+ rays they can dominate the game, 30+ and the game is over. It's an IWIN button that I can't find a counter to presently. Right now I just have to focus on not letting toss players get to that point.
 

Xed

Golden Member
Nov 15, 2003
1,453
0
71
3/3/3 Yamato battlecruisers and vikings flanking have worked decently for me against mass void rays. I'll probably lose 3-4 if its 20-25 on 10. Non upgraded though its game over unless they are idiots and come into my base with turrets o' plenty.
 
Jul 10, 2007
12,050
3
0
I lost all of my placement matches because I mistakenly thought you only needed 1 harvester per crystal node. Even my partners didn't clue me in, it wasn't until I saw the damn loading screen that said "You should have 3 harvesters per any node for optimal resource gathering" that I realize why I was constantly broke.

I was kind of annoyed that nobody I played with bothered mentioning it. Now, trying to move up outside of the placement matches is an uphill battle. I was at the top of copper for awhile before moving into bronze and the people I played weren't even bad. I moved 40 ranks in bronze already, but I haven't played to check if I'm in silver yet.

people actually micro their mineral harvesters? i thought the harvesters auto balance around the mineral fields themselves.

i just set the command center to direct the svc to the nearest patch and pump out svcs.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
people actually micro their mineral harvesters? i thought the harvesters auto balance around the mineral fields themselves.

i just set the command center to direct the svc to the nearest patch and pump out svcs.

It wasn't microing, it was just that I had made 8 when I needed like... a lot more.
 

Ika

Lifer
Mar 22, 2006
14,267
3
81
people actually micro their mineral harvesters? i thought the harvesters auto balance around the mineral fields themselves.

i just set the command center to direct the svc to the nearest patch and pump out svcs.

I watched a video (of a guy baneling rushing) where he microed two drones onto each mineral patch. He was pretty damn good though. I don't know if it makes any difference because they DO autobalance themselves onto the whole patch in this game.
 

HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
I totally blow at this game in multiplayer....but i dominate all my friends irl who bought this game. needless to say, i cant wait for single player
 

KMFJD

Lifer
Aug 11, 2005
29,701
43,970
136
A sign of things to come?

Blizzard announces pricing details for the Latin American Spanish edition of StarCraft II: Wings of Liberty to be sold in Mexico, Argentina, and Chile. Word is: "Blizzard Entertainment, Inc. today announced that its highly anticipated real-time strategy game, StarCraft® II: Wings of Liberty™, will be fully localized into Latin American Spanish and will be available in Mexico, Argentina, and Chile for a suggested retail price of $299 MXN / $119 ARS / $13,900 CLP. With this purchase, players will have six months of access to the StarCraft II single-player campaign and multiplayer play through the new version of Battle.net®, the premier online gaming destination for Blizzard Entertainment gamers. Continued StarCraft II play beyond the time included with the initial purchase will be available via 30-day and 60-day subscription options. Pricing for these options will be announced at a later date."
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
yea i was gonna type up something to the effect the blizz does pricing differently for things oversees. IIRC in China wow is something close to free
 

Maleficus

Diamond Member
May 2, 2001
7,685
0
0
I actually really like that pricing option, especially if they have the ability to upgrade to unlimited access for the remainder of the price. A lot of people play games as long as they are new but lose interest quickly, the ability to essentially rent the game for 6 months at half price is a good one.
 
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