[LIST]
[*]New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.)
[*]Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses.
[*]New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
[*]Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned F-Curves. Colored animation paths.
[*]Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion)
[*]New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements. Enhanced MoGraph Muti-Shader.
[*]Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
[*]New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs)
[/LIST]