bunny hoppers

pontifex

Lifer
Dec 5, 2000
43,804
46
91
apparently the bunny hoppers from bf2 have migrated to CoD2. used to never or rarely see a bunny hopper in CoD2. now every other person does it.
 

KillyKillall

Diamond Member
Jul 1, 2004
4,415
0
0
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.
 

JDrake

Banned
Dec 27, 2005
10,246
0
0
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.
Wow that's stupid
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.

Hope not... of course I don't play CoD2 so I don't know how messed up I'd be if that came into effect. I think if they made the guns less accurate (a lot less) when jumping it would have an effect and there'd be less doing it.
 

Xyclone

Lifer
Aug 24, 2004
10,312
0
76
Originally posted by: gorcorps
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.

Hope not... of course I don't play CoD2 so I don't know how messed up I'd be if that came into effect. I think if they made the guns less accurate (a lot less) when jumping it would have an effect and there'd be less doing it.

That, and a slowdown when you land, like in Counter-Strike after the 1.4 patch.
 

Scarpozzi

Lifer
Jun 13, 2000
26,389
1,778
126
Originally posted by: Xyclone
Originally posted by: gorcorps
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.

Hope not... of course I don't play CoD2 so I don't know how messed up I'd be if that came into effect. I think if they made the guns less accurate (a lot less) when jumping it would have an effect and there'd be less doing it.

That, and a slowdown when you land, like in Counter-Strike after the 1.4 patch.
Yeah.....I wish they would do that on BF2 still. I get sick and tired of these idiots hopping around when I'm trying to shoot them. If they were any good they would have killed me already rather than running away.
 

fishbits

Senior member
Apr 18, 2005
286
0
0
Originally posted by: JDrake
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.
Wow that's stupid

I'd be interested in seeing a demonstration of your accuracy at a firing range while carrying an infantry load and constantly jumping. Always wondered why soldiers, policemen, etc aren't trained to jump continuously in firefights since it makes them harder to hit and has no impact on how they shoot.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
Originally posted by: fishbits
Originally posted by: JDrake
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.
Wow that's stupid

I'd be interested in seeing a demonstration of your accuracy at a firing range while carrying an infantry load and constantly jumping. Always wondered why soldiers, policemen, etc aren't trained to jump continuously in firefights since it makes them harder to hit and has no impact on how they shoot.

LOL. This is why I prefer games like Operation Flashpoint. It also takes fatigue into consideration, so you can't run 2 miles non-stop and then snap off shots with 100% accuracy.


 

Essecks

Junior Member
May 24, 2006
3
0
0
Personally, I was fine with the BF2 fix they used. If you're jumping, you shouldn't be shooting. Period.
Now the only thing I'd like to see fixed is the 100% accurate shots while in the middle of a dive.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I like the BF2 fix better than the CS "fix". The CS fix is absolutely retarded. Slow down every person who jumps? So if you accidently jump or if you jump over a railing, you actually lose a significant ammount of ground over the enemy. It comes down to people running around like cars instead of humans.

In BF2, the only issue I've ever seen is one time I was jumping up on a wall and the enemy was jumping up on the same wall. I leaped back and he leaped forward, so we were both face to face and neither of us could fire. We hit the ground and spun in circles shooting at each other. It sucks because I died but I would have killed him if we could have fired in the air because of how the scenario took place (I saw him first and I had a shotgun point blank but was in the air).
 

Atheus

Diamond Member
Jun 7, 2005
7,313
2
0
Originally posted by: fishbits
I'd be interested in seeing a demonstration of your accuracy at a firing range while carrying an infantry load and constantly jumping. Always wondered why soldiers, policemen, etc aren't trained to jump continuously in firefights since it makes them harder to hit and has no impact on how they shoot.

You should still be allowed to do it though - it's harder to target something in a game while jumping, just like in real life. Even artificially reducing the accuracy would be better than simply disallowing it.

Remember those games that didn't let you jump at all because it's 'not a jumping game' or only allowed jumping when an obstacle appeared? That used to really annoy me.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: JDrake
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.
Wow that's stupid
yeah? not as stupid as bunny hopping.
 

ciproxr

Senior member
Mar 26, 2005
770
0
0
if someones trying to avoid getting shot and is jumping thats fine with me, but to jump and fire is rediculess so im glad thats taken care of , i also hate the roll and shoot that they do,.
 

Nothinman

Elite Member
Sep 14, 2001
30,672
0
0
I hate people that whine about games, there's always bugs and unintended side-effects in every game engine. If you're that good of a player you'll learn to counter them. I hate most current FPS games because they're too slow and boring. I love bunny hopping in Q1, Q3, ET, etc because it makes the game faster and more fun.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
I know it's a video game, but how many of you have actually tried to run, aim and fire a weapon at the same time (in real life)? When firing in rapid succession from a stance, it's difficult enough to see anything clearly after the first shot because of the recoil, muzzle flash and smoke, nevermind running, jumping and diving. For me at least, I'm pretty much firing blind after the first few rounds.

Brothers in Arms/Operation Flashpoint give a much more accurate representation of what it's really like to fire a weapon. No soldier in real life is going to jump around to avoid fire either - he's going to get his ass down and head for cover.


 

fishbits

Senior member
Apr 18, 2005
286
0
0
I hate people that whine about games
Including those that whine about bunny-hopping being modified in games?
If you're that good of a player you'll learn to counter them.
As in, "If you're that good of a player, you'll learn to succeed without it?"

That you prefer bunny-hopping is fine, realizing of course there are people who don't. But the above statements work against your side of the issue as strongly as they work toward it.
 

Nothinman

Elite Member
Sep 14, 2001
30,672
0
0
Including those that whine about bunny-hopping being modified in games?

I never whined about it being modified in any games. Other people whined by saying things like "If they were any good they would have killed me already rather than running away. "

As in, "If you're that good of a player, you'll learn to succeed without it?"

Obviously true, but orthogonal to the discussion.

That you prefer bunny-hopping is fine, realizing of course there are people who don't.

Also orthogonal to the discussion. If BHing was a bug it should have been fixed by now, the fact that it doesn't shows that the developers either don't care or like it so it's likely to be around for a while so you'll have to either learn to cope or find another game.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
i think firing while jumping should be allowed, but accuracy should be turned down so that you can't really hit anything unless you're right next to your target, a la CS:Source.
 

clamum

Lifer
Feb 13, 2003
26,252
403
126
It's one of the most retarded things I've seen in a game. Jumping up and down like crazy while in a firefight? Just dumb. Either don't allow it or make it very inaccurate (like guoziming said).
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Nothinman
I hate people that whine about games, there's always bugs and unintended side-effects in every game engine. If you're that good of a player you'll learn to counter them. I hate most current FPS games because they're too slow and boring. I love bunny hopping in Q1, Q3, ET, etc because it makes the game faster and more fun.

I like Quake1 because Id never changed the gameplay and all of it's little unintended gameplay mechanics. If you couldn't learn how to bunny hop, water hop, circle strafe, etc then you would simply continue to get your ass handed to you day in and day out until you finally gained some skill. It was trial by fire. You learned or you were a worse player.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Dethfrumbelo
I know it's a video game, but how many of you have actually tried to run, aim and fire a weapon at the same time (in real life)? When firing in rapid succession from a stance, it's difficult enough to see anything clearly after the first shot because of the recoil, muzzle flash and smoke, nevermind running, jumping and diving. For me at least, I'm pretty much firing blind after the first few rounds.

Brothers in Arms/Operation Flashpoint give a much more accurate representation of what it's really like to fire a weapon. No soldier in real life is going to jump around to avoid fire either - he's going to get his ass down and head for cover.

This always comes up and in 3 seconds you can understand why this isn't valid. The more realistic you make soldier combat in BF2, the stronger you make jets, choppers, tanks, and apcs by design. If every soldier needs to be absolutely still, prone, and firing in small bursts to hit anything, then 20 bucks they are about to get bombed by a jet. Every realism fix Dice add, increases the kill rate of jet bombing runs.

Jet pilots are already the most destructive risk free stat padding in BF2. Yet people are still complaining about the one guy they couldn't hit because he was hopping around.
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
Originally posted by: Xyclone
Originally posted by: gorcorps
Originally posted by: KillyKillall
Think CoD2 will implement the bf2 result?

For those of you not aware, you can no longer shoot while jumping.

Hope not... of course I don't play CoD2 so I don't know how messed up I'd be if that came into effect. I think if they made the guns less accurate (a lot less) when jumping it would have an effect and there'd be less doing it.

That, and a slowdown when you land, like in Counter-Strike after the 1.4 patch.

More importantly, when you jump, it uses up your "run" meter... so if you keep jumping, you get worn out and can't just fast anymore.

I think it's a good idea.

Ask any Marine if they come under enemy fire would they stand out in the open, jumping around and shooting back, or run like hell and get their ass under cover and hope for the best.
 
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