Hi
I am planning to solve a physics problem through a special simulation technique.
I am very fond of pointers, and in this problem they would make life a lot easier.
In this problem the 'core' of the task would consist of manipulating pointers and thus the way different objects are related to each other.
I have the impression that there is a prize to pay for this in terms of computational performance. How can I estimate the performance loss? Does it result from bad utilisation of cache, or what is the story?
Best regards,
Carlis
I am planning to solve a physics problem through a special simulation technique.
I am very fond of pointers, and in this problem they would make life a lot easier.
In this problem the 'core' of the task would consist of manipulating pointers and thus the way different objects are related to each other.
I have the impression that there is a prize to pay for this in terms of computational performance. How can I estimate the performance loss? Does it result from bad utilisation of cache, or what is the story?
Best regards,
Carlis