Call of Duty: Black Ops

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Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Somebody enlighten me, as I never played much COD4 MP: what is so special about it that everyone uses it as a measuring stick?

Is it just because it was the first "modern" FPS MP experience?

Of all three (I'm excluding WaW because it was balls), COD4 rewarded strategic play the most. As Kev said, MW2 was complete fucking nonsense all match, every match. Black Ops is probably right between the two.

So for those of us who prefer a little slower, more "calculated" style of play, MW2 was total shit. MW2 rewarded uber fast twitch reflexes and, more importantly, a superior Internet connection. If you had any latency at all, you were toast. This is not the case with COD4 and BO.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Somebody enlighten me, as I never played much COD4 MP: what is so special about it that everyone uses it as a measuring stick?

Is it just because it was the first "modern" FPS MP experience?

That's part of it, although it was a great deal simpler. A lot less perks, a lot less guns, and only three killstreaks that never changed. Less variety means less stuff to cause potential imbalances. The maps were overally really good as well.

Other than that, underlying it is fundamentally the same game with different window dressing. So they're still very directly comparable. If you fire up cod4 today after playing lots of black ops, it wouldn't feel old, you'll feel right at home.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
The key to CoD 4's success was the maps more than anything. They blew MW2/Black Ops maps out of the water.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
The key to CoD 4's success was the maps more than anything. They blew MW2/Black Ops maps out of the water.

So true. COD4's maps were stellar. There were only 2 maps or so that the community rejected (Countdown and, to a lesser degree, Bloc - which I actually really liked).

But some of the others were just really damn good: Crash, Crossfire, Backlot, etc.

MW2's maps were all about eye candy and showing off the engine. Between the game's quicker pace and verticality of the maps, it could be a very frustrating experience. Favela could make you want to rip someone's eyeballs out.

Black Ops has pretty good maps in my opinion. Not quite as good as COD4's, but loads better than MW2's. Array, Summit, Grid, Havana, Firing Range, Crisis, Radiation, WMD... all great maps. Others not so much, but they're all fairly serviceable.
 

coldmeat

Diamond Member
Jul 10, 2007
9,195
89
91
I liked Countdown. I played on mostly servers with only 6-8 people, so there were fewer enemies and it was a nice change of pace from the others, trying to sneak around without getting seen.
 

bowdenball

Golden Member
Jan 13, 2002
1,172
0
0
I loved Shipment for Domination on COD4. I know many didn't, but thought it was a great chaotic, hilarious and point rewarding map.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
I will say that COD4's maps were rather nice. I forgot that there were no selectable killstreaks.

I also agree that BO is much more balanced than MW2. The weapons may be overly balanced, but individual style still impacts which weapons work best for everyone. I don't find any killstreaks to be terribly abused; the RC-XD was at first, but I think everyone got over that as I don't see many of them anymore.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Holy shit.

Just played a couple matches of HQ. My SPM is up to 340, and I've yet to find anyone with a higher one... that is, until this morning. Fucker had 416 and was in a party with his buddy who had 290. All three of us ended up on the same team and absolutely wrecked ass. We had three matches in a row where we won 250 - 0 (after the first match I joined their party so we'd stay together).

Total blast

Anyone in here like HQ and halfway decent at it?
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Hardcore HQ is alright. Didn't play much of the regular. (I don't think it was in team tactical either?)

I was a huge fan of Hardcore in COD4, but it seems to be a bit of a campfest in BO. Not nearly as bad as MW2, though... !@#$ that was awful...
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Is anybody else on 360 experiencing game issues? I'm having trouble getting into and staying in games. I've had to re-setup my entire wireless network recently, so I'm unsure if it's me or the system.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Is anybody else on 360 experiencing game issues? I'm having trouble getting into and staying in games. I've had to re-setup my entire wireless network recently, so I'm unsure if it's me or the system.

I've had quite a few host migrations these past couple of days, but that's it.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Is anybody else on 360 experiencing game issues? I'm having trouble getting into and staying in games. I've had to re-setup my entire wireless network recently, so I'm unsure if it's me or the system.

I've had quite a few host migrations these past couple of days, but that's it.
It was definitely me. I'm pretty sure I had host most of the night and for a while I couldn't make it through a match without a "Connection Interrupted" and then the lobby closed. At first I was playing in a small group with some really bad players, so I wasn't sure if they were dashboarding. Then it happened on a large TDM match, I knew it was my setup.

Thankfully a reboot of the routers (one AP, one bridge for the 360) fixed it.

In other news, had a pretty sweet final kill on FFA. We were on Crisis and there was one guy who liked to camp (a level 50, no less). One of his spots was on that elevated rock formation near the beach. He thought he was slick, putting a camera facing down to see anyone coming to get him. It was the final seconds of the match and I had been trying to shoot the camera unsuccessfully (damn FAMAS).

I nailed one guy running around the corner and in literally the last couple seconds I threw a sticky that landed right on the ledge of the camping spot. He tries to jump for it, but the nade gets him mid-air.
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
My over all thoughts with BO compared to COD4 and MW2:

i think BO reminds me of COD4 more than MW2 did.
I got so sick of noob tubes with one man army. IW/Activision did nothing to fix it.
I also hated the Commando perk. Lamest thing of all time. But looking at their demographics, I'm sure each developer did something to keep the 12 year olds happy.

This time around it's the dumb fucking RC cars. There are times where I know I shot the thing, but no...I think it randomly decides to give a kid random invincibility to their RC car.
That is BO's version of noob tubes. Keeping the 12 year old's hooked.

Now, the maps are terrible. However, I think BO has more flanking options than MW2's maps for the most part.

I like how the overall game encourages the objective based games. The contracts the different rankings for play types, etc.

The one thing that degraded from bad just to fucking terrible. So terrible, it's 2001 technology/coding....is spawning. I have spawned in front asshole's gunsights, in live napalm, in front of claymores.
Just no fucking excuse for that.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I think the problems with the spawning stem mostly from the maps themselves. Theyre far more messy than the clean MW2 map designs, and thus there's a lot of little nooks and crannys that become valid spawn points.

COD4's spawning was fine, WaWs was as silly as BO, MW2 was fine...and BO is silly. There's obviously code sharing going on between them, so its probably not the code itself, but the maps that code is applied to.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
I think the problems with the spawning stem mostly from the maps themselves. Theyre far more messy than the clean MW2 map designs, and thus there's a lot of little nooks and crannys that become valid spawn points.

COD4's spawning was fine, WaWs was as silly as BO, MW2 was fine...and BO is silly. There's obviously code sharing going on between them, so its probably not the code itself, but the maps that code is applied to.

I've been hearing the same complaints about spawning since COD4. People complained about being spawned into an airstrike, claymore, heli path all the time in COD4. They also complained about how the spawn system allowed teams to get backed into corners with no way out. In Crash, for example, you could back a team back into one of the original two spawn locations. This was true for all COD4 maps.

When MW2 came along, people complained incessantly about opponents spawning into areas that were just cleared or even right behind you. All of which was entirely true, and entirely frustrating.

BO isn't any different. With every game comes a refresh of the same complaints, but things always look better in hindsight.

Truth be told, I don't have any problem with any of the games' spawns, though I preferred COD4's because it allowed for good teams to control the map. Note that COD4's was the most unrefined system of them all, because they took deliberate measures to kill this phenomena in MW2, because most people bitched up a storm about it. Likewise, go back back through the MW2 thread here and you'll see people complaining about bad guys being spawned from their "loins" and "assholes". MW2 was notorious for having people spawn right behind you.

No offense to you personally BD, but it's funny when people look back and say "oh that game was fine." Everything you're saying is wrong with this game's spawn system has been brought up with every release since COD4. None of this is new.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I've been hearing the same complaints about spawning since COD4. People complained about being spawned into an airstrike, claymore, heli path all the time in COD4. They also complained about how the spawn system allowed teams to get backed into corners with no way out. In Crash, for example, you could back a team back into one of the original two spawn locations. This was true for all COD4 maps.

When MW2 came along, people complained incessantly about opponents spawning into areas that were just cleared or even right behind you. All of which was entirely true, and entirely frustrating.

BO isn't any different. With every game comes a refresh of the same complaints, but things always look better in hindsight.

Truth be told, I don't have any problem with any of the games' spawns, though I preferred COD4's because it allowed for good teams to control the map. Note that COD4's was the most unrefined system of them all, because they took deliberate measures to kill this phenomena in MW2, because most people bitched up a storm about it. Likewise, go back back through the MW2 thread here and you'll see people complaining about bad guys being spawned from their "loins" and "assholes". MW2 was notorious for having people spawn right behind you.

No offense to you personally BD, but it's funny when people look back and say "oh that game was fine." Everything you're saying is wrong with this game's spawn system has been brought up with every release since COD4. None of this is new.

I personally dont have a problem with the spawning in any of the games either. I just remember hearing a lot more complaining about WaW and BO than the IW games, and the Treyarch games seem to have it worse, although there was no shortage for either.

I think most of the problem comes from people thinking theyre the only and most important person on the battlefield. I remember a user here complaining a while ago about how if you flank the enemy, you become the new spawn point - sure, that might ruin your strategy, but its obvious why that needs to happen - your whole team is getting destroyed while you flank, and the only safe place to respawn is the dead zone youre running through to flank.

Honestly, 99% of spawns are just fine. Every now and then someone spawns right behind you, or something else silly, and its really memorable and annoying, but there's no way for them to get it right 100% of the time.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
I think the problems with the spawning stem mostly from the maps themselves. Theyre far more messy than the clean MW2 map designs, and thus there's a lot of little nooks and crannys that become valid spawn points.

COD4's spawning was fine, WaWs was as silly as BO, MW2 was fine...and BO is silly. There's obviously code sharing going on between them, so its probably not the code itself, but the maps that code is applied to.

No, it wasn't. Go look at the MW2 thread and see all the complaints, and see if you still believe what you just wrote. The only game with acceptable spawn locations was MW. I think a lot of it has to do with actual map styles because I doubt there's any maps that were as balanced as MW was.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I think the problems with the spawning stem mostly from the maps themselves. Theyre far more messy than the clean MW2 map designs, and thus there's a lot of little nooks and crannys that become valid spawn points.

COD4's spawning was fine, WaWs was as silly as BO, MW2 was fine...and BO is silly. There's obviously code sharing going on between them, so its probably not the code itself, but the maps that code is applied to.

no no no no no. MW2 spawn system was the worst I've ever seen. I can't even count the number of times I was killed by someone I had just killed, so quickly that I actually saw them getting killed by me as part of my own killcam.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
From everything I've read, the spawn system in BO (not sure if was true for the other games) assigns a "quality" rating to all potential spawn points when you're about to spawn. It does it's best to spawn you "clean," but if the best available spawn point happens to be under a chopper, well, sucks to be you.

MW2 wasn't any better. I still play it, and just the other day I was spawned right under a Harrier. Got killed, naturally, and spawned under the fucking thing again. Dead. Again.

I don't think map design has anything to do with it (and I'd hardly call MW2's maps "clean" - maps like Favela, Quarry, and Karachi are nothing but eye candy). The fact is, we're playing a military sim on relatively small battlegrounds. When you spawn into a war, there shall be bullets.
 

PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
no no no no no. MW2 spawn system was the worst I've ever seen. I can't even count the number of times I was killed by someone I had just killed, so quickly that I actually saw them getting killed by me as part of my own killcam.

haha you're right I remember that happening relatively often. I've never seen that happen once in BO yet.
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
From everything I've read, the spawn system in BO (not sure if was true for the other games) assigns a "quality" rating to all potential spawn points when you're about to spawn. It does it's best to spawn you "clean," but if the best available spawn point happens to be under a chopper, well, sucks to be you.

MW2 wasn't any better. I still play it, and just the other day I was spawned right under a Harrier. Got killed, naturally, and spawned under the fucking thing again. Dead. Again.

I don't think map design has anything to do with it (and I'd hardly call MW2's maps "clean" - maps like Favela, Quarry, and Karachi are nothing but eye candy). The fact is, we're playing a military sim on relatively small battlegrounds. When you spawn into a war, there shall be bullets.

WTF?
That's the same logic they used 10 years ago.
And BTW- Best at "clean spawning" is bullshit. I've seen my replays where I spawn in a napalm fire where a whole section of the map has nobody and nothing in it. Stop believing bullshit.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
WTF?
That's the same logic they used 10 years ago.

Actually, no it's not. They didn't start implementing that logic until a TU in COD4.

WTF?
And BTW- Best at "clean spawning" is bullshit. I've seen my replays where I spawn in a napalm fire where a whole section of the map has nobody and nothing in it. Stop believing bullshit.

If you think every point on the map is available for spawning, you're the one believing bullshit. I'm just saying the spawning in BO is fine and certainly no worse than any other COD out there.

Chill the fuck out bra.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
Heres the old edit button let me do it like this. Things I like and dislike

BO Likes- Hardcore free for all is awesome, the attack helicopter almost has cod4 accuracy. No one man army or commando, the noob tube isnt guaranteed a kill every time you shoot it at someone.

BO Dislikes- The sound is broken, I cant always hear people when they are right next to me, the gun sounds are weak, respawn is a total mess. Lags bad on PS3, map design is awful, way too many places to hide in a damn bush or behind a rock, trashcan or wall
 
Last edited:

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
No, it wasn't. Go look at the MW2 thread and see all the complaints, and see if you still believe what you just wrote. The only game with acceptable spawn locations was MW. I think a lot of it has to do with actual map styles because I doubt there's any maps that were as balanced as MW was.

Nah...MW was even worst. It allowed a team to spawn camp the other team. I can live with the way the current spawn system works. We all understand how it works, so coordiate with your team to ensure that the enemy does not spawn behind you. If you're rushing to the enemy spawn, inform the teammates that they might have enemies spawning behind them.

When I play with randoms, I roll with ghost pro + silencer and it works well. Enemies will sometime spawn behind me and think I'm their teammates. Run right by me to get shanked... funny as hell.
 
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