Call of Duty: Black Ops

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SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
AT___XBOX360
gorcorps - GORcorps
kabob983 - I Kabob I
Cuda1447 - Cuda1447
peritusONE - peritusONE
bucwylde23 - bucwylde23
coldmeat - BUZZKILL1NGT0N
Grantmethepower-Grantmethepower
dougp - dougism
bowdenball- Solid Orange 08
DrunkenSano - DrunkenSano
SunnyD - Khegobier

AT___PS3
Joph - jophypants
RavenSEAL - RavenSEAL
Tek_Ed - dustipher
Velillen - Velilen
Anubis - Sibuna2

But I won't be on until probably tomorrow at the earliest. Still waiting for Fedex to deliver, plus my DSL doesn't get installed until later today and I probably won't have a modem. Not to mention I'm @ work all day.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
Friend just told me, that if you're good, even "ok", you can earn around 5000 cp/hr, can't waiiiittt!!! rghhhh!
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
PC world review round up:

It's coming up roses for Call of Duty Black Ops, to hear most people tell it the morning of its release. Activision's newest first-person arsenal of ballistic bloodletting launched at midnight, ostensibly assuaging tens of thousands of franchise devotees who'd pre-ordered the game. GameStop alone held some 4,408 stores open. Three of those near me, in a modestly populated city, tallied more than 1,000 copies reserved.
"The story is the best I've ever seen from a Call of Duty game," declares IGN. "Couple both of those substantial offerings with more Zombie content than some full-fledged zombie games and Black Ops is certainly worth your time, even if you aren't already a fan of the series."
"To put it simply, Call Of Duty: Black Ops is superb," says Telegraph. "The experience of playing the game, thanks to the modified World At War engine, is comparable to the best in what the franchise has had to offer up until now."
"As a reviewer, I try hard to avoid hyperbole, but it's difficult not to call Black Ops the 'best Call of Duty ever' simply because it's the ultimate refinement of the franchise formula," claims GamePro, citing an "interesting single-player narrative" and praising "a multiplayer component brimming over with content."
"I admit I had my doubts about Black Ops," writes Game Chronicles. "It seemed that Modern Warfare 2 was going to be impossible to top, but Treyarch has come in and trounced that game in every possible way."
Treyarch's probably doing backflips and lutzes to hear sentiments like "best" and "trounced" used respectively in sentences alongside "Black Ops" and "prior games in the series." We're talking about a developer that badly loused up Call of Duty 3, and who--before Call of Duty 5 somewhat rehabilitated their reputation--you probably knew best for all those thoroughly inconsistent Spiderman games (though older gamers may remember Treyarch for their better Tony Hawk Dreamcast freestylers).
It's also interesting to see such strong positive reaction in light of all the ignominy surrounding Infinity Ward, Activision, and Treyarch recently. Remember the nastiness that spilled out when Infinity Ward public relations flak Robert Taylor took aim at Activision producer Noah Heller for subtly sniping Infinity Ward around Call of Duty 5's debut? And who could forget the legal melodrama that erupted (and is, in fact, still erupting) when Activision fired Infinity Ward bigwigs Jason West and Vincent Campella for allegedly breaching contract and cozying up to another studio on the sly?
Of course popular franchises have saturation points, and The Guardian waxes philosophic when it calls Black Ops "quite probably...the pinnacle of the linear military shooter experience," while wondering presciently "where the sub-genre can go from here."
"Treyarch's game is exhilarating and beautifully orchestrated, but it feels like a full-stop, it needs to be a full-stop, because toward the end of the campaign, bombardment fatigue begins to set in," opines the reviewer. "As CoD players we have travelled the world, killing people, following orders, hunting down madmen ... many of us have had enough. Call of Duty should go out on a high, or at least come back totally re-invented."
I'm down with that--look at what Square Enix's done with the Final Fantasy series over the years--but also pessimistic enough to doubt whether reinvention and the kind of franchise mega-sales Call of Duty currently taps for a corporation the size of Activision could ever go hand in hand.
 
Oct 19, 2000
17,860
4
81
Is the leveling speed about the same? Will getting 55 take the same time as getting 55 in MW2, or the same time as getting to 70?

Feel free to tell me off for not googling all of this

From what I've read, it's supposed to be tuned to reach max prestige in Black Ops at the same amount of time as max prestige in MW2.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
guardian UK:

Call of Duty: Black Ops ... the action ping-pongs between Cuba, Russia and Vietnam
It's right about the time you're shooting a well-known communist leader in the head that it all clicks into place. Here we are in Call of Duty land again, where insane Boy's Own battle action and precise historical detail weirdly conjoin. This long-running series of million-selling military shooters is essentially the Inglourious Basterds of the gaming world – a strange, ridiculous, entertaining, fanciful and bloody celebration of man's interest in violence. And it still works. By some considerable margin, Black Ops works.

For the campaign mode, you play almost exclusively as Alex Mason – a special operations veteran caught up in the Bay of Pigs invasion and then cast into a covert war that quickly descends into a fraught psychological odyssey. As the action ping-pongs between Cuba, Vietnam and Russia, an interesting tale plays out concerning dodgy CIA dealings, Nazi experiments and communist expansionism, all bubbling beneath the accepted "facts" of the era. It's similar to the Modern Warfare titles in that it actually boils down to a classic manhunt in the end, but while some elements get lost in the rush, this is easily the most cogent and well-constructed story we've seen from this franchise in a number of years. Although it's not quite the time-travelling psychedelic drug orgy some were expecting, there are several well-handled plot twists that make Modern Warfare's narrative battering ram look even more brutish and incoherent.

Splattered across the game's expansive Cold War canvas is a very familiar Call of Duty experience. Once again, we're shooting our way along linear paths, more often than not following a lone indestructible character as he barks out orders. Navigational options are kept to an absolute minimum, a straitjacket that feels almost suffocating at times, especially when we're shown astoundingly rich and detailed environments like Vietnamese jungles and the inner chambers of the Pentagon only to be told we can't go anywhere.
But this is the CoD way, and operating within the constraints of the series, Black Ops is a master work. Whether you're busting out of a hellish Russian prison camp or creeping through Viet Cong tunnels with just a flashlight and a revolver, Treyarch knows how to grapple the drama and spectacle out of every choreographed encounter. What this game is, in fact, is a ceaseless barrage of brain-pulverising set-pieces. There is Hue City on fire, with US choppers strafing overhead like monstrous dragon flies; there is the raid on the Russian launch site, its towering rocket looming beneath a sickly orange sky; and there is the shootout on the rooftops of Kowloon city, with jumbo jets scorching close overhead as bullets fly. Black Ops doesn't so much capture your attention as bludgeon it into bruised acquiescence.
Within the cacophony of each mission, you will find the usual buffet table of interesting weapons. There are the faithful regulars of course, including the M16, the FAMAS, AK47 and Skorpion machine pistol, but Treyarch has also trawled the archives to find some fascinating contemporary rarities, including the box-like G11 and the powerful but slow H510 shotgun. Enemy AI is decent, too, especially the Russian spec-ops forces who roll and leap around the screen like circus athletes – but circus athletes with semi-automatic rifles. If they get close enough, they'll rush at you with savage speed and purpose, a rare behaviour for computer-controlled fighters and a welcome respite from the usual peeking-out-from-behind-cover behaviours.
Part of the success of the game, though, has nothing to do with its relentless action: the comparatively authentic characterisation is vital. None of the people in Black Ops are as interesting as Modern Warfare's astoundingly moustached Captain John Price, but at least the lines are punchily delivered and sometimes even move beyond gritty military doublespeak. Treyarch has also made agenda-setting use of full performance capture (when an actor provides motion capture, facial capture and dialogue simultaneously), to provide genuinely expressive virtual thesps capable of glowering with anger or cowering in fear with something approaching humanity. We're not out of the uncanny valley yet, but we can at least occasionally glimpse the upper slopes on the other side.
At the same time, this game is chock full of cinematic references – which, as Rockstar discovered via GTA's endless pop culture recycling, adds bags of credibility to the script. Our first experience of Vietnam is so fecund with clichés – from the topless soldiers laying out body bags in the sun to the trippy southern rock soundtrack – it's like mainlining every 'Nam movie ever made in one three-minute mega-fix. And then we get more precise allusions to the likes of Apocalypse Now, Platoon and The Deer Hunter, the latter skilfully pastiched in a nightmarish Russian roulette sequence. There are also references to Lost, 24 and countless other conspiracy dramas. Most importantly, the writers have learned from TV structure, constantly reminding players where they are and what they're doing in this savage globetrotting adventure; and that's what Infinity Ward failed to do with its at times incomprehensible Modern Warfare sequel.
Largely, apart from an overly simplistic Lockheed Blackbird sequence, the title's forays into alternative game mechanics are successful. There's a brief air combat sequence in which you pilot a Huey as it blasts ground forces before taking on a couple of Russian copters; there's also a decent enough boat section, where you whiz down a jungle river, shooting stuff up. The controls are pretty cumbersome and the effect rather shallow and inconsequential, but these asides add a little variety and certainly don't outstay their welcome. Indeed, with the whole campaign coming in at around six to eight hours of gameplay, nothing outstays its welcome – though Black Ops does at least put up more of a fight than the spectacularly brief Medal of Honor.
The multiplayer component is, as you would expect from this series, skilfully constructed and breathtakingly expansive. There are 14 maps, designed to explore and support a range of playing styles. The standouts, at least in terms of visual style, are "Jungle", with its winding paths, tree houses and hanging vines, and the brilliant, "Nuketown", designed to resemble one of those simulated neighbourhoods constructed in remote locations by the US military to test the effects of nuclear weapons. There are eerily authentic fifties houses and vehicles, and the streets are lined with spooky shop window dummies. The level was apparently inspired by the nuclear explosion scene in Indiana Jones 4 – though it also feels a lot like the scary test zone featured in Alexandre Aja's Hills Have Eyes remake.
Elsewhere, there are military industrial complexes such as "Launch" and "Radiation", and dense urban settings such as "Villa" and "Havana". All offer decent combinations of cubby-holes, sniper vantage points and open assault arenas – though there's a greater emphasis on claustrophobic, close-quarters choke points than previous games. Add in some interesting new equipment like the camera spike (which lets you plant a spy cam anywhere on the map so enemies can't sneak up on you), decoy bomb and motion detector and you get a game that's really exploring the strategic depth of the multiplayer experience.
Amid the usual collection of deathmatch and capture-the-flag variants, the new "wager" modes, which let you use a virtual currency to bet on the outcome of themed bouts, are the stars of the show. "Gun Game" and "Sharp Shooter" are both gripping variations on an entertaining theme: getting players to use as many different weapons as possible within a single match. In the former, you're given a better gun after each kill, and the action ends when one player succeeds with all 20; in the latter, each player is given the same weapon type, and this is swapped randomly every 45 seconds. With both, your whole tactical approach has to remain fluid as you constantly switch between, say, inaccurate machine pistols and unwieldy sniper rifles. The result, especially when a bunch of players find themselves in an enclosed space just as the weapon type changes to rocket launcher, can be much hilarity. These are just great party modes.
The other two are more demanding. "One in the Chamber" gives you just a single bullet per kill, plus melee attacks, and each player has three lives in which to fight it out. Matches are tense and guarded, with lots of creeping around interspersed with sudden explosions of impulsive action. "Sticks and Stones" could well be the cult favourite, giving players just crossbows, tomahawks and ballistic knives with which to do battle.
Again, this one's all about technique and accuracy as players learn to squeeze the absolute most out of the unique properties these weapons offer. The crossbow could well be the most inspired addition to the FPS armoury since the sniper rifle. If you hit someone with an explosive bolt, there's a five second delay before it explodes, so your victim has to suffer the indignity of waiting for their messy demise. However, they also get the chance to leg it toward an enemy and take them out too – a guiltily satisfying achievement. Together with the tomahawk, which can be bounced off the ceiling to take out enemies hiding behind cover, it's going to figure heavily in the game's amusing Theatre mode, which lets you replay, edit and share favourite gaming moments.
And then you have zombies. Treyarch has taken the unlikely co-op "horde" mode it bolted on to World at War and made it even more of a compelling laugh-fest with new weapons, enemies and traps for your undead prey.
POSSIBLE SPOILER: But the piece de resistance is the unlikely cast of playable characters: you're not fighting as anonymous soldiers, you're controlling ex-presidents and politicos like John F Kennedy, Richard Nixon and Fidel Castro, all of whom spout familiar sound bites as they hack down staggering Nazi aggressors. It's a neat, knowing inversion of the campaign's serious Cold War setting, and it nicely recalls Patrick Swayze's bank robbing gang in Point Break with their over-sized president masks. There's also an extra mode named Dead Ops, a dual-stick top-down shooter in the style of Robotron: 2084 or Smash TV in which you fight through a series of single-screen locations, competing for cool power-ups like flame-throwers and rocket launchers. Awesome fun.
Call of Duty: Black Ops quite probably represents the pinnacle of the linear military shooter experience – and you wonder where the sub-genre can go from here. Treyarch's game is exhilarating and beautifully orchestrated, but it feels like a full-stop, it needs to be a full-stop, because toward the end of the campaign, bombardment fatigue begins to set in. As CoD players we have travelled the world, killing people, following orders, hunting down madmen … many of us have had enough. Call of Duty should go out on a high, or at least come back totally re-invented. Perhaps that's what we'll get with Modern Warfare 3. But for now, and for the next two-years of multiplayer engagement, revel in this game's mastery of its well-trodden domain.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Is the leveling speed about the same? Will getting 55 take the same time as getting 55 in MW2, or the same time as getting to 70?

Feel free to tell me off for not googling all of this

It seems prob about the same to get to 55 in mw2. I'm 10-12 hrs in and about lvl 38. Usually it takes me a solid 40 hrs to prestige, i cant see that happeneing here.

A tip about getting some extra CP: At the end of each round, you get 10% not of your match score, as I previously thought, but of ALL exp you earned, including the match bonus and challenges. So completing a 1000XP challenge will net you an extra 100CP - so keep an eye out for challenges that are near completion if you need cash.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Mine went forward by, oh...4 hours or so. Boss said I could head out early if I wanted to. :awe:
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Mine went forward by, oh...4 hours or so. Boss said I could head out early if I wanted to. :awe:

Damn, I'm probably leaving a bit early but because I've worked 5-6 hours over the last week or so. I'm just glad I'm off thursday to dedicate the whole day to playing. going to be hard to stop and go to bed tonight.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Hell yeah, I'm taking the day off too. Got tons of days I need to use, might as well.

Another tip: Do not under any circumstances underestimate the SAM turret. Imagine adding another player to your team whose sole purpose is to shoot everything out of the sky, including: spy planes, counter spy planes, choppers, chopper gunners, gunships as well as the other three package drops. It wont prevent the package most of the time, but often it will drop it somewhere in the map en route to its destination.

You can safely tuck the SAM away in a corner with a clear view of the sky, and it'll last minutes. Unlike a sentry, it doesnt attract too much attention to itself - I've never had one destroyed. And it is absolutely game changing to deny the enemy 90% of their killstreaks within seconds of them launching them. And the other team doesnt necessarily know it's a SAM thats doing the shooting, all they see is a rocket fly into the sky.
 
Oct 19, 2000
17,860
4
81
I plan on heading out of work around 2pm or so myself. I worked over an hour yesterday just so I could go home earlier today.
 
Oct 19, 2000
17,860
4
81
Hell yeah, I'm taking the day off too. Got tons of days I need to use, might as well.

Another tip: Do not under any circumstances underestimate the SAM turret. Imagine adding another player to your team whose sole purpose is to shoot everything out of the sky, including: spy planes, counter spy planes, choppers, chopper gunners, gunships as well as the other three package drops. It wont prevent the package most of the time, but often it will drop it somewhere in the map en route to its destination.

You can safely tuck the SAM away in a corner with a clear view of the sky, and it'll last minutes. Unlike a sentry, it doesnt attract too much attention to itself - I've never had one destroyed. And it is absolutely game changing to deny the enemy 90% of their killstreaks within seconds of them launching them. And the other team doesnt necessarily know it's a SAM thats doing the shooting, all they see is a rocket fly into the sky.

I really like the idea of the SAM. How hard are they to "kill" when you come upon an enemy SAM? Just a couple of short bursts?
 

PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
Another tip: Do not under any circumstances underestimate the SAM turret.

I'd also like to thank you for your opinions, tips and updates on the game. Thanks for spending the time.

That being said, I'll see you guys online tonight!

AT___XBOX360
gorcorps - GORcorps
kabob983 - I Kabob I
Cuda1447 - Cuda1447
peritusONE - peritusONE
bucwylde23 - bucwylde23
coldmeat - BUZZKILL1NGT0N
Grantmethepower-Grantmethepower
dougp - dougism
bowdenball- Solid Orange 08
DrunkenSano - DrunkenSano
SunnyD - Khegobier
PimpJuice - pLmpjuice

AT___PS3
Joph - jophypants
RavenSEAL - RavenSEAL
Tek_Ed - dustipher
Velillen - Velilen
Anubis - Sibuna2
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I really like the idea of the SAM. How hard are they to "kill" when you come upon an enemy SAM? Just a couple of short bursts?

No idea. No one else is using them but me. Either people arent buying other killstreaks, or theyre too caught up in getting killstreaks that kill. IMO its the ones that dont kill that are most useful, such as spy plane, counter spy plane and SAM. They help out the entire team, and you already have a gun to kill people with, which will net further KS. The RC-XD is stupid, people are going to realize real soon its not a good idea to make your body so vulnerable just to get that extra kill, which doesnt even count towards the next KS.

I expect the same as a sentry, probably a single knife will take it out, its not like itll shoot back at you as you approach it. But its whiteish and really unassuming - its not like the black sentry that stick out and fires on you the second it sees you. Unless someone saw it pop a rocket off in front of them, or you put it way out in the middle of the map, no one will ever find it.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Put me on the list as Darius510 for the 360, although I'll almost certainly be in other games later tonight with my local homies.
 

SR1729

Senior member
Jan 11, 2010
602
0
0
Hell yeah, I'm taking the day off too. Got tons of days I need to use, might as well.

Another tip: Do not under any circumstances underestimate the SAM turret. Imagine adding another player to your team whose sole purpose is to shoot everything out of the sky, including: spy planes, counter spy planes, choppers, chopper gunners, gunships as well as the other three package drops. It wont prevent the package most of the time, but often it will drop it somewhere in the map en route to its destination.

You can safely tuck the SAM away in a corner with a clear view of the sky, and it'll last minutes. Unlike a sentry, it doesnt attract too much attention to itself - I've never had one destroyed. And it is absolutely game changing to deny the enemy 90% of their killstreaks within seconds of them launching them. And the other team doesnt necessarily know it's a SAM thats doing the shooting, all they see is a rocket fly into the sky.

Agree 100% - the SAM is the SHIT.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Boring morning at work for me...

I've been one of the advocates against Black Ops because I have hated Treyarchs previous entries in the series. Reading through the reviews it sounds like they did a fantastic job this time. I may have to pick up the game, and I might as well trade in MW2 if I do, yeah?
 
Oct 19, 2000
17,860
4
81
AT___XBOX360
gorcorps - GORcorps
kabob983 - I Kabob I
Cuda1447 - Cuda1447
peritusONE - peritusONE
bucwylde23 - bucwylde23
coldmeat - BUZZKILL1NGT0N
Grantmethepower-Grantmethepower
dougp - dougism
bowdenball- Solid Orange 08
DrunkenSano - DrunkenSano
SunnyD - Khegobier
PimpJuice - pLmpjuice
BD2003 - Darius510

AT___PS3
Joph - jophypants
RavenSEAL - RavenSEAL
Tek_Ed - dustipher
Velillen - Velilen
Anubis - Sibuna2
 
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