Does anyone have any tips at all on killing a sentry gun? Is there one game mode where you see them much more often than others?
In the hundred games or whatever i've played I've seen the opposing team have it once! I've needed to kill one for ghost pro for over 30 games and just never even had an chance.
One easy way is to equip the sentry gun killstreak and when you get it in game, throw it towards the enemy so they steal it. I haven't done this, but I've heard of others that have.
I thought SR-71 circumvented Ghost...either that or everyone on the other team suddenly switched to a non-Ghost class.
One easy way is to equip the sentry gun killstreak and when you get it in game, throw it towards the enemy so they steal it. I haven't done this, but I've heard of others that have.
so you can use hardline pro to upgrade sam turrets and sentry drops? no effing way, that is ridiculous. If this is true then pretty soon we're going to see a lot of abuse once all the kiddies get hardline pro.
Just ribbin ya
In my experience very few people are running Ghost which means I can put a _lot_ of faith in my UAV. Every once in awhile I'm surprised by a fellow ghost but it's pretty rare.
hardline pro is so f'ing cheap.
I just from ammo to sentry, then ammo to valkry, then ammo to dogs...wow.
love it!!
gg zero. almost got hardline pro.. who would have thought its so hard to get people to take your packages.
Also, I discovered one of the smartest settings in the game. For those of you who, like me, play MP 99% of the time if you go to Multiplayer and then Settings there's an option to default to MP mode, so as soon as you load the game up you're in the MP section. I know I'll play a good bit of zombies and I'll probably go through the campaign again at some point, but I went ahead and did it.
They need to nerf it, not saying that they will but at this rate the only two Perk 1's anyone is going to run will he Hardline and Ghost...
Finished the campaign this morning, overall pretty good, I'd say quality-wise it's right between CoD 4's and MW2's.
I didn't get to play last night but I heard they pushed a patch that fixed all the lobby/party errors. I was by myself this morning so I didn't get to test this but it looked like the games were repopulating after people left, so that's a really good sign. That was by far the biggest issue with the game.
Also, I discovered one of the smartest settings in the game. For those of you who, like me, play MP 99% of the time if you go to Multiplayer and then Settings there's an option to default to MP mode, so as soon as you load the game up you're in the MP section. I know I'll play a good bit of zombies and I'll probably go through the campaign again at some point, but I went ahead and did it.
Also, I discovered one of the smartest settings in the game. For those of you who, like me, play MP 99% of the time if you go to Multiplayer and then Settings there's an option to default to MP mode, so as soon as you load the game up you're in the MP section. I know I'll play a good bit of zombies and I'll probably go through the campaign again at some point, but I went ahead and did it.
I didn't get to play last night but I heard they pushed a patch that fixed all the lobby/party errors. I was by myself this morning so I didn't get to test this but it looked like the games were repopulating after people left, so that's a really good sign. That was by far the biggest issue with the game.
Where did you hear this? I've not seen mention of it anywhere but your post. I would LOVE for them to have fixed the party/matchmaking problems. Client side or server side patch?
I was on last night till midnight and they didn't fix the lobby/party issues. Was in a group of four, had to split up into two pairs and retry the join a few times. :|
The best part about that setting that I discovered after enabling it over the weekend is that it doesn't even bother with the opening cinematic that you have to skip. With the game installed on my "S" console, I can launch the game from the dash, wait about 10 seconds, and I'm put directly at the main multiplayer screen. Very nice. :thumbsup:
formulanerd said:IN PROGRESS
- Improved matchmaking to find matches faster
- Improved match and host selection; will result in much better networking conditions for all games (a.k.a., decreased lag)
- Weekly and Monthly leaderboards stats reporting incorrectly for kills, deaths and assists (All Time leaderboard not affected by this)
- Additional improvements to party system
- Improved matchmaking to find matches significantly faster
- Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- Improved host selection to ensure that the best host is always selected in the pre-game lobby
- Improved party system to ensure that parties don’t get broken apart
- Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- Server-side and game-side changes to decrease the amount of failed Film uploads
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- Prevention of killstreak selection getting disabled in Combat Training under rare conditions
- Prevention of Valkyrie rocket exploding upon release under rare conditions
- Prevention of Gunship failing to give player full control under rare conditions
- Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- Additional fine-tuning of audio levels for bomb plants/defuses
- Additional online security enhancements
- Array: Added collision to prevent players from partially clipping into a tree
- Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
- Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
- Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
- Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
- Disable ability to vote for a previous map twice in a row
I am going to be picking this up today. Sad to hear the party system is broken.