Call of Duty: Black Ops

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JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
Hey, BD...sorry for all the questions, but i have a biggie-

I know you can now split screen for multiplayer with one person as a "guest" but do you know if you can do split screen with each person having their own XBL account/character?

Multiplayer Online Split-Screen Support
Let’s get started with what I believe is the most unknown, yet confirmed, aspect to Call of Duty: Black Ops Multiplayer -- the online split-screen support we’ve re-introduced to the franchise! This applies to both the Xbox 360 & PlayStation 3.

The Facts:

* You can connect a 2nd controller and bring a Guest online.
* Guests can rank up, earn unlocks, etc -- all Guest progress goes away once signed out.
* (Xbox 360 only) You can bring a 2nd, Gold Xbox LIVE account online!
* (Xbox 360 only) Both players with full online accounts can rank-up while playing split-screen, as if on two separate consoles.
 

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
I've got a lot of thoughts on that, for MP, 100% positive impressions even. Theyve really outdone themselves....im blown away, and I had high expectations. When I take I break from mp, I'll go into detail.

Also, the stat tracking is RIDICULOUS. Imagine the most you would ever think they'd track, then double that. Then double it again. More details to come.

is it on par with bungie.net stat tracking?
 
Oct 19, 2000
17,860
4
81
yeah, i didnt play for a couple months and my first round back had a great (for me) round of like 23-8, but that didn't last long and last night i had like a 10-14 round. that never happened before. I think that players change and evolve and old tactics dont work. I'm guessing there is a learning curve and i'm going to suck and be frustrated at first. I'm just glad of something DIFFERENT though.

I think you just encountered what happens with every online game. It's a lot easier at launch since anybody and everybody is playing it. After a while though, pretty much the decent players are all that's left since the casuals and baddies quit playing eventually.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Multiplayer Online Split-Screen Support
Let’s get started with what I believe is the most unknown, yet confirmed, aspect to Call of Duty: Black Ops Multiplayer -- the online split-screen support we’ve re-introduced to the franchise! This applies to both the Xbox 360 & PlayStation 3.

The Facts:

* You can connect a 2nd controller and bring a Guest online.
* Guests can rank up, earn unlocks, etc -- all Guest progress goes away once signed out.
* (Xbox 360 only) You can bring a 2nd, Gold Xbox LIVE account online!
* (Xbox 360 only) Both players with full online accounts can rank-up while playing split-screen, as if on two separate consoles.

Yes!! Good lookin out JoPH! Thanks for posting this. Good news indeed.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I've got a lot of thoughts on that, for MP, 100% positive impressions even. Theyve really outdone themselves....im blown away, and I had high expectations. When I take I break from mp, I'll go into detail.

Also, the stat tracking is RIDICULOUS. Imagine the most you would ever think they'd track, then double that. Then double it again. More details to come.

Wow, more details please!

That depends on a whole host of factors. You generally get 10% of your score as CP, so you're average tdm will net you 150-300. Each rank up gets you 1000-2000 CP. Then the contracts net you varying amounts depending how tough they are. Some are really tough. I actually failed a very simple one - get two longshots in 40m of game time. I only got one. That should also tell you how god damn hard it is to nail people from afar with an AR.

Right now, I've unlocked about half the weapons available to me. I'm focusing on perks for the most part, and as the distance between levels gets longer that should change, but at least for the beginning, you won't have nearly enough to keep up with what's available. But the ability to buy any perk you want from the start is fucking brilliant.

What rank are you at now?

It's hard to understand unless you've played MW2 for a while and quickly switched over to a more realistic FPS(BC2/MAG).

I find the transition the transition from more realistic shooter to MW2 extremely easy...first time i played an online match i went 21-4 lol...When i went back to BC2...i was in hell for about 30 minutes...

Meh, I switched to BC2 without many issues, it's not THAT much of an adjustment. And the weapons in BC2 were similarly weak compared to those in MW2.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I'm at about rank 20. So far, I'm really loving it. Everything that makes CoD great is still there. No technical issues really, and generally, it seems very balanced. Treyarch had no right innovating as much as they did, and correcting as many problems with MW2 as they did. Time will tell whether or not cheap tactics rear their ugly head like they did with MW2, but for now, everything seems right.

Lets get this clear off the bat - there's a lot of haters, and while it does have some really questionable design decisions in the MP, I still think MW2 is a fantastic game, and I'll always love it. 95% of the game is extremely well designed, but it has its flaws. Namely: No recoil ARs outclass every other weapon type, the noob tubing is RIDICULOUS esp wtih danger close and OMA, some perk combos are just outrageous (marathon, lightweight, commando), and I always felt forced to use Stopping power.

Well, a lot of that has changed. First off, the elimination of stopping power was a huge step in the right direction. I actually feel good about using flak jacket. Or lightweight, hardline, etc. You can still drop people very fast, bullet damage is basically exactly like MW2 *without* SP. There's definitely more of a sense that I'm getting into real firefight instead of a simple kill quick or be killed. Its not a drastic change, but its meaningful.

And again, the AR recoil makes a very big difference. I failed that get two longshots contract again - its damn difficult to get them with an AR. With a SMG? Dont even waste your time. Even with the burst rifles, without SP its going to take two full bursts, and thats easier said than done. The cutoff point for a longshot might be a bit further, though, but Ive never had so much trouble getting longshots, not to mention you can actually escape a fight.

Sniper rifles have changed...a lot. Without SP as an option, you really need to hit chest and up for a one shot kill. And now, right after you zoom, the viewpoint jerks in a random direction quite a bit. I guess this is to combat quickscoping, but you know what? I found SRs to be difficult enough to use in MW2, but this makes them downright impossible for me. I guess with practice I could overcome, and now that you wont automatically be blasted by an AR at range it might be worth it, but the learning curve is very steep.

I played about 4-5 hours. Mostly team DM, some domination, some HQ. How many times would I have been noob tubed in MW2. 50? 100? In BO, I've been noob tubed twice. In fact, this was in a single match, and I havent seen one before or since. Theyre simply no longer a problem. Theyre 3000CP to unlock, that costs more than the gun you'd be unlocking it for, instead of getting them as a freebie w/ 10 kills. You cant use them with warlord/bling, no DC, no OMA, no scavenger refills - theres a lot less reason to use them, and theyre much harder to use. Problem solved.

Another annoying thing about MW2 - constantly being bombarded by killstreaks. Well, in BO, killstreaks dont stack, so you rarely see the high ones. Ive had dogs unleashed on me once in 5 hours, and that was from a care package. I havent seen anyone get the chopper gunner or gunship. Just a few airstrikes here and there, and a few 7 killstreak choppers, but thats likely cause its the default. But they still exist, so what to do about them when they arise? Unlike cold blooded, ghost only protects you from spy planes. You have to unlock ghost pro to be protected from choppers, and that requires shooting 30 things out of the sky. People definitely want ghost pro, cause a lot of stuff is getting shot down. And speaking of ghost, since higher killstreaks are harder to get, and REALLY expensive to unlock, I'm seeing a ton of spy planes - so ghost by itself is a very damn useful perk.

This is going to blow your mind - so far, my favorite weapons are...the M14 and the skorpion. The semi autos really have a place in this game due to their long range accuracy and easy recoil control. And the skorpion is also crazy accuracy. Accuracy is now a very meaningful stat, because many guns simply are not. I really had a tough time using the enfield, the famas is slightly more accurate and is working out for me much better.

The wager matches are really fun, and really tense, but I have a feeling the novelty is going to wear off quick for many. Why? Because the wager amounts are very poorly chosen. The lowest is 10cp, so basically youre playing for funsies, because youll make more CP just playing regular MP. Its great that thats there - even parties are allowed, so you can play with your friends. The next step up used to be 100cp as shown in earlier videos/previews, but now medium wager is 1000cp. At this point, 1000cp is just waaaay too much for me to put on the line for a single game. High is 10000. 10000. Really? Thats like 50 games worth, 10 levels worth of CP. Thats absurd. Who on earth will ever wager that much? If you have that much saved, you can buy anything you want, hell, you probably already have, so theres not even any point to CP anymore. I agree that 100 is too low, you could still probably do better just playing regular MP. But 1000 is too high - 250 or 500 would be better. Hopefully they can change it, because I kinda expect an outcry over this. Maybe as you level up 1000cp becomes less significant, but from what I'm seeing, I doubt it. Boooooo!

And now for the really bad news. I'm really not enjoying the maps. IW simply makes better maps. You could describe the layout of any MW2 map in a sentence. Favela - lots of verticality, a ring of open space around it a maze of buildings in the center. Highrise - A building at each end, three paths through the top between them, one below, with a cut-through and raised platform horizontal through the middle. etc.

You can NOT say that for ANY BO map. Theyre all just mazes like WaW. None of them have any real individuality, save for maybe one or two. They vary in size, but all seem fairly large. I dont feel like I'm getting to know them, because theyre all so random. I dont like it. I can deal with it because theyre not terrible or anything and the rest of the game is so otherwise awesome, but this is really the low point of the package. There were only two MW2 maps I didnt like - derailed and fuel. The rest had personality, they were tight arenas where you got to know them and really formulated a specific strategy for them. I cant see that happening here, the maps are all too big, too random. Just think about the difference between MW2 maps and WaW maps, and youll know what I mean.

But I'll end with mentioning a bit about the stats. Did I mention theyre mind bogglingly exhaustive? Heat maps for where people died on a map for the last 20 games you've played. K/D and score graphs. A dummy showing where you shoot enemies on their body. A really fleshed out weapons section, showing kills, K/D, accuracy etc for each individual weapon, sortable by whatever you want, AND comparable with friends like XBL achievements. Stats for each mode, for equipment, for contracts, wagers, etc.....if you can think of it, its there. Seriously. I cant think of ANYTHING they could have possibly left out.
 
Last edited:

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
The stats aspect of the game has me REALLY REALLY REALLY excited. That's what MW2 lacked, IMO. I'm so super pumped about this game. Kabob, you better be ready cause I'll be beating you in kills this time around!
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
ARGGGGGH!

Fucking wager mode is dead to me. The wager levels are so moronically stupid right now. They need to fix this.

10cp is meaningless. I want to play and have it mean something. But 1000cp is a lot to put on the line. And anyone willing to put that much on the line is going to be damn good, so the competition is really fierce.

I just lost an hours worth of CP in 10 mins, and I've got nothing to show for it.

100cp was a little low, but 200-500cp would have been enough that it really meant something, combined with the general awesomeness of the modes. But losing 1000CP twice in a row makes me want to throw my fucking controller at the wall, and I *never* get crazy over games like this.

Theres simply no happy medium. This really sucks, and is completely ruining something I was really looking forward to. Why the hell did they change it from 10/100/1000?

 

Vertigo235

Junior Member
Nov 5, 2010
1
0
0
Hopefully it's just that way until the actual release date just to screw with you lucky early players
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
BD- first, thank you again for the awesome posts. It's all we've got for our black ops fix till Tuesday!

Second-I was worried about doing the same thing with the wager matches. It makes it worse that you won the first time. It's like going to the casino. You win so you bet more, but losing hurts that much more.

Also, they are probably going to reset everything at release date anyway.

Whats ur gamertag?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Gamertag is Darius510. I hope they do reset everything, it really isn't fair for those who have to wait till launch.

Man, sticks and stones is fucking brutal. Apparently, I'm really nice with the sticks, but being on top makes you a serious target for the tomahawk that bankrupts you. I've lost many games I should have won. I've seen games won by the guy with the fewest kills. It's a lot more fun than I'd anticipated, but I'd never, ever wager more than 10cp on it. Its like completely random in the end. It's the most gimmicky of the bunch, and the inability to win based on pure skill is going to make it the least loved wager match for sure.
 
Oct 19, 2000
17,860
4
81
Any word if any of these stats are online? I find it highly pointless in this day and age not to have online stat tracking.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Well, I WAS planning on getting this game at launch but if the maps are as bad as W@W's then I won't bother. It really does take a lot of the game when none of your maps are fun to play.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Well, I WAS planning on getting this game at launch but if the maps are as bad as W@W's then I won't bother. It really does take a lot of the game when none of your maps are fun to play.

I wouldnt say theyre not fun to play. Theyre not broken or really, really poorly designed or anything. Theyre just not nearly as interesting strategically as IW maps. Theres plenty of variety, youve got maps of all sizes, some more suited to long range, some suited to SMGs, etc. I would say theyre def better than WaW maps, but theyre still generally built in the same freeform style.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
BD- first, thank you again for the awesome posts. It's all we've got for our black ops fix till Tuesday!

Second-I was worried about doing the same thing with the wager matches. It makes it worse that you won the first time. It's like going to the casino. You win so you bet more, but losing hurts that much more.

Also, they are probably going to reset everything at release date anyway.

Whats ur gamertag?

Except for the fact that your skills determine whether you win or not...i wouldn't go as far as saying "it's like vegas"
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
Gameplay>Maps

Personally, after plalying BC2 for such a long time, i think i'm gonna like these maps if they are as freeform as BD says.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Except for the fact that your skills determine whether you win or not...i wouldn't go as far as saying "it's like vegas"

Sticks and Stones is like vegas. Its fun, but its not really a game of skill. You think you wont get tomahawked, think again. Everyone gets tomahawked and bankrupted at least twice each round, it shows on the scoreboard. It very easy to tomahawk someone when all they can do is shoot a projectile at you once every few seconds. It all comes down to who doesnt gets tomahawked towards the end. You cant really hide if youre winning, since spy plane is always on and the maps are small. Camp in a corner and youre the perfect tomahawk target, and youre back in last place. If youre winning, you even glow gold on the radar so everyone knows you're the target. Oh, and try not to stick anyone too close to you, and if you do get stuck, run right at the guy who stuck you - a suicide also drops you down to zero. Its an absolutely ridiculous mode to bet on and hope to win. Practically every match I've played I've been far, far ahead in score only to constantly get bankrupted. Getting knifed in GG drops you down a tier, which sucks, but doesnt ruin your chances. This bankrupting thing is just crazy though, completely ruins S&S. It should just be a penalty like GG, not a total ass raping of your score. Its like as if everyone were constantly given blue shells in mario kart. Its insane, the novelty wears off quick.

There's also a pretty heavy luck factor in one in the chamber, getting shot in the back happens. But at least GG and Sharpshooter is all skill. The thing is, at 1000cp for the entry level "real" wager match, only the serious need apply. You might think youre good, but so does everyone else. I can run the show in the 10cp matches, but I have a lot of trouble winning the 1000cp ones, to the point where I'm completely turned off from the entire mode. Hopefully they'll patch in a medium mode, right now its like going to a casino where the only bets you can make are $1, $100 and $1000.
 

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
are these game modes only in the wager thing? or can you play them without doing wagers?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
JoPh said:
are these game modes only in the wager thing? or can you play them without doing wagers?

Yeah, but you can wager a really meaningless amount, so you can play them all you want.
 

Trevor311

Junior Member
Mar 1, 2006
15
0
0
Stats are one of those features that have been around off and on for years, but surprisingly, so many FPS publishers/devs never add it to their games. There may be overhead, but it can help give a game huge staying power and build a much bigger community following. Loved it when someone added it to Enemy Territory for their servers on a web site, and what Bungie did with their Halo games is nothing short of awesome.

It's like game recordings...I know it goes back all the way to at least Starsiege Tribes and probably before that with some games, yet so few support it. Halo 3 was the first in a while that really did a good job implementing it and making it into a big deal for their titles.
 
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