Call of Duty: Black Ops

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Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Lets have a shitting match over what perks are best. Honestly, who the fuck cares, use what you use.

I'd love to use Ghost Pro if I could only find a sentry gun...

It's a discussion thread on the game. Shocking that people would debate such things. Fuck off.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
i love TI, its a giant flashing PUT CLAYMORE HERE FOR FREE KILL beacon

hell it even makes sounds to alert you if you dont see it

Which I check for when I spawn . The claymore only goes off if I move, so all I have to do is drop a flashbang and voila - problem solved. Of course, the real strategy is to be smart about where you place the TI. Sure, I get spawnkilled from time to time, but it serves me quite well overall.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
SAM turrets and counter-spy planes give your whole team ghost and the counter-spy planes even remove the need for suppressors.

See Kev's response - you argue as though SAMS and CSP's are up all the time. They're not. Plus you're wasting killstreaks on shit that a single perk would solve 100% of the time.

I only play TDM though so maybe it's easier to keep them around in domination.

Nope. Due to people's propensity to put C4 and claymores all around the objectives, anyone not using Marathon is using Hacker instead. SAMs, claymores, C4, etc all disappear pretty quickly. Sentries are also useless because *gasp* Ghost Pro is rather popular

Not to mention the fact that anything requiring an airdrop is like a monster "HERE I AM COME RAPE ME" beacon.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
See Kev's response - you argue as though SAMS and CSP's are up all the time. They're not. Plus you're wasting killstreaks on shit that a single perk would solve 100% of the time.

No perk works like a SAM turret or CSP. Ghost does close to nothing compared to them. I can not only have a SAM up the whole map, I can have 2.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
No perk works like a SAM turret or CSP. Ghost does close to nothing compared to them. I can not only have a SAM up the whole map, I can have 2.

How can you say Ghost [Pro] does next to nothing? I'm NEVER targeted by air support, I'm using 1 perk instead of wasting 2 killstreaks, and its use is entirely passive and requires no effort or attention on my part. No one can 'knock out' my Ghost Pro, meanwhile anyone with Hacker can hunt down your SAM (and will likely do so to get Ghost Pro) and anyone can shoot down your CSP. Of course, while you're chasing your SAM crates, I'm cappin' flags brutha.

It's official: you're on the crackpipe
 
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Malak

Lifer
Dec 4, 2004
14,696
2
0
How can you say Ghost [Pro] does next to nothing? I'm NEVER targeted by air support, I'm using 1 perk instead of wasting 2 killstreaks, and its use is entirely passive and requires no effort or attention on my part. No one can 'knock out' my Ghost Pro, meanwhile anyone with Hacker can hunt down your SAM (and will likely do so to get Ghost Pro) and anyone can shoot down your CSP. Of course, while you're chasing your SAM crates, I'm cappin' flags brutha.

It's official: you're on the crackpipe

Actually you can be hit with air support. SAM turrets and CSP are more effective at blocking air support and help your whole team. Typically people that choose ghost are not team player, effective teams have no use for ghosts.
 

chedrz

Senior member
Sep 6, 2006
252
0
76
Typically people that choose ghost are not team player, effective teams have no use for ghosts.

Now THAT statement I have to disagree with. I think it really depends on the makeup of a team. If I'm playing a few rounds with randoms, yeah I'll run Ghost more often than not because I don't trust the randoms. Randoms who aren't communicating are all playing for themselves, not for a team. There's no reason for me to be running solo and painting a giant red dot on the screen giving away my position at all times.

When I'm playing with my group (which is the norm), we have specific roles we fill. One or two guys run LW/Marathon and rush the enemy. Those guys pack Care Packages, Attack Helos and Chopper Gunners or Dogs. One or two go with Ghost Pro and launchers to serve as air support (it's not like anyone's going to run around with a secondary instead of a primary most of the time anyway, might as well equip a launcher). They'll take Spy Planes, Care Packages/Napalm and maybe a Sentry Gun. One guy will be dedicated Hardline Pro to change care packages, and he'll be Spy Plane/CP/Chopper Gunner. As for me, I'll be the guy who tries to flank and get into their spawn, which means I'm running Ghost Pro or Hardline Pro. I'm the support guy, so I'll be using Spy Plane/Napalm/Blackbird or CG. With Hardline, I ALWAYS have a spy plane in the air. With Ghost, it's pretty damn near all the time as well. And with 1 or 2 guys running Ghost/Strela, no planes or helos last more than 10 seconds.

A guy with Ghost and a suppressor can get behind a team and tear them apart in a hurry, and I don't know how many times I've had people run right past me when I was sniping because they thought I was dead.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Actually you can be hit with air support. SAM turrets and CSP are more effective at blocking air support and help your whole team. Typically people that choose ghost are not team player, effective teams have no use for ghosts.

The only way I'm getting hit with air support is if some chump who's running Lightweight insists on standing next to me. That's the guy who's not a team player. If you're running Lightweight, you have an obligation to stay the heck away from those of us who know what we're doing

Did you know that a flag runner shows up as KILL when the other team has a Spy Plane up? Yeah, that guy is one team player... oh that's right, you have an array of SAM turrets keeping the skies clear...

Your claims about having SAMs up the entire match are a bit ridiculous. If you're able to do that, then you'd be the first, my friend. In all of the matches I've played, I've never seen a TEAM keep the skies clear, let alone a single person. Your SAM turret is a magnet for people running Hacker... which is pretty much everyone not already running Marathon. The crate it came in also yanked you out of action, so you're MIA (ie not being a "team player") until the crate drops, you secure it, and then get the SAM placed.

I'm not trying to make this personal, but I'm actually starting to wonder if you're just trolling and trying to jerk chains, because I seriously doubt you actually believe what you're saying. It just doesn't hold water. Sorry buddy.

Out of curiosity, what's your gamertag? I'd love to see your stats.

A guy with Ghost and a suppressor can get behind a team and tear them apart in a hurry

That would be me When I'm not flag running, I love getting settled in to the enemy's base to prevent flag caps and to support other runners. If I had to worry about Spy Planes, that wouldn't be possible. Of course, when we're talking about teaming up with other coordinated people, role-specific loadouts become much more viable.
 
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Malak

Lifer
Dec 4, 2004
14,696
2
0
Your claims about having SAMs up the entire match are a bit ridiculous. If you're able to do that, then you'd be the first, my friend. In all of the matches I've played, I've never seen a TEAM keep the skies clear, let alone a single person. Your SAM turret is a magnet for people running Hacker... which is pretty much everyone not already running Marathon.

I see few people running hacker, and I often drop 2-3 crates at a time for SAM turrets. I prefer to just keep one going at any given time and keep the others in reserve, unless a chopper gunner shows up. Having a stupidly high kdr means getting fewer killstreaks, and I think I have gotten as high as 30 in one match. I get points for every kill with my SAM turret, same as kills with my gun. It limits the other team and gets me exp faster. Why would I bother with a different killstreak that I am less likely to get or is less likely to be useful?
 

gleong

Senior member
Oct 9, 1999
574
0
71
All this talk about the SAM turret reminds me of this one time a few weeks ago. Got a SAM turret, deployed it, and it immediately targetted a plane and fired a rocket. Unfortunately, I was still standing next to the turret and the rocket killed me. D'oh
 
Oct 20, 2005
10,978
44
91
Any seen that 500+ kill glitch some 360 clan found?

http://www.youtube.com/watch?v=or_nvCLtFa8

LOL wow.

Seems like they just forced the enemy team to spawn in one part of the map. I've seen this happen a lot in Firing Squad and it sucks when you are on the wrong end of it. You literally cannot escape that area b/c the game will spawn you in the same places and they just camp and kill you when you spawn.

Doesn't help that when you spawn, you usually are facing the wrong way and stuff.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
Black ops log in on PS3 down for anyone? I'm still logged into PS3 and can play other games, but when trying to load up black ops multiplayer, gets stuck at downloading game settings!!!

Me and my friends were thru 22 rounds of zombies with all out laser guns and thunderguns....damn tryarch.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Here's something funny. Last week bought the crappy chopper contract.. and it expired. I could not get to 7 kills for the life of me for some odd reason in the matches that presumed after I purchased the contract. I was pissed. Very next match after the contract expired, I put the huey back on, and went 9-0 right away... WTF?
 

Saint Nick

Lifer
Jan 21, 2005
17,722
6
81
It's a discussion thread on the game. Shocking that people would debate such things. Fuck off.

No, you fuck off. It's stupid to argue about something like perks considering everyone is different and has a different style of playing. I'm sure if you and Malak did TDM against each other you would both do well.
 
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