Hmm, yesterday there were 884K people playing multiplayer online at 11AM EST. I guess that could speak of impending doom, but I'm not putting a time frame on it.The CoD franchise is dying a slow death atm. They need to revamp everything if they want to still have a franchise.
In the Military they preach "check your corners". You don't think Taliban insurgents try to hide in corners hoping to shoot a Marine in the back?
Now in a FFA deathmatch style game this gameplay style is lame. In a team based game and you are on point, expect to take the first hits.
Do we really need bad real life military analogies to justify an entirely boring and frustrating element in a shooter built around the premise of fast-paced arcade-style CQ combat?
With maps this large, so much clutter, and so many vertical options, camping some remote little shadow crushes gameplay no matter how one tries to justify it. Due to how long it takes to traverse some of these maps, it's exponentially more frustrating in Ghosts than in any previous installment.
Fine but it is still an legit strategy, whether you like it or not. It happened in quake 3 all the time. Until everyone memorized the map and would be able to predict where people would hide.
Lol at people being pissed off that a CoD map isn't just a square box or straight line anymore.
Lol at people who don't play or care about dudebro shooters coming into threads about them and discussing them.
While your assertion is debatable, it's not the strategy of camping that was attacked, but rather the map design which facilitates it that was attacked. And what a ~15 year old arena shooter has to do with anything is beyond me
Modern Warfare, Black Ops, and Black Ops 2 made such camping very difficult because there was less clutter on the maps, the maps were smaller, and the corners of rooms were designed in such a way that it was difficult entrench yourself and get yourself out of sight. There also wasn't nearly as much vertical space to the maps, which in a video game like this, introduces little more than chaos and randomness. If you tried to hide in some remote corner of the map, you were either going to get very lonely or, if someone did manage to stumble upon you, they were as likely to see you first as you them. This made such camping unrewarding and it was therefore inherently discouraged by the map design.
The problem with Ghosts (and MW2 and MW3) is that the maps are much larger. This means that you have people desperately searching for a confrontation out of pure boredom, which blatantly contradicts the proposed nature of the game. The nooks and crannies that are spread throughout these maps enable and reward those who just want to sit back and exploit random encounters. Without getting into the legitimacy of such tactics, the point here is that this doesn't appeal to a lot of COD fans because it's inconsistent with the implied philosophy of the other installments.
Making matters a little worse is that this predicament does not appear to be intentional given the arcadish/fast-paced nature of all other elements in the game. Instead, this seems to be an accident perpetrated by contracted resources hired to help ship a game by November.
If people were just being sensitive to getting picked off as a result of their own carelessness, you would have seen similar sentiments with the release every every COD installment, but that's not been the case. These were very loud and prolific complaints in response to MW2, MW3, and now Ghosts.
OK...well implied philosophy you say? I thought the idea was to shoot the enemy. You are the enemy and I shoot you. I get the kill and you respawn somewhere. That's the point of this game no? It seems that people are mad that the game and the maps aren't so simple anymore and they need to reevaluate their gameplay.
I mentioned quake 3 because it is one game I remember clearly having maps with trap zones. You could sit and wait until someone ran for the rocket launcher but they had no idea you were there waiting for them and shooting at them from above. After people learned these spots it was near impossible to use them because people would be prepared for that tactic.
I thought the idea was to shoot the enemy. You are the enemy and I shoot you.
I think that is the big issue. Folks bought the game expecting a certain type of gameplay.
It seems that people are mad that the game and the maps aren't so simple anymore and they need to reevaluate their gameplay.
the main reason i have no interest in battlefield games are because the maps are too big. i simply don't like large maps, vehicles or no vehicles. there are some maps in old cod games i don't really enjoy either because i feel they are too large, i too prefer the smaller close quarter maps. while i haven't played ghosts yet, i can see why one would feel this way about it if the maps are larger.
Battlefield has small maps, if you prefer that game type. Domination and Squad DM are played on smaller versions of the larger maps (sectioned off versions, really). BF3 had a map expansion called Close Quarters that had some excellent smaller maps for that style of gameplay.
but the mechanics of the game are based around the big maps and vehicles. just not my style of game.
I don't think so. I run and gun just like I do in CoD. There are subtle differences, but the small maps are very similar in gameplay, at least to me.
I agree with you on this. Honestly though with 64 players and jeeps, jets, choppers, and tanks on a large map there is no shortage of people to shoot. On the populated servers it isn't a problem. It also relies a little bit more heavily on your team being in sync. I never drive more than a few seconds before someone is shooting at me.
I don't think so. I run and gun just like I do in CoD. There are subtle differences, but the small maps are very similar in gameplay, at least to me.
yeah i'd prefer to play a whole game dedicated to this than just 1 or 2 maps. last bf game i played was the beta of bf3 and it just completely turned me off of the franchise. the commercials for bf4 look pretty badass though.
Every BF4 map has a "close quarters" variant. BF3 didn't really get this until one of the last map packs. But, on those maps, you'd never want to play with 64 players. It is already pretty hectic on 32 player servers.