werepossum
Elite Member
- Jul 10, 2006
- 29,873
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You guys act like the PC makes .00000000001% of what the consoles make. Multi-platform games sell less because they usually aren't that great. When a quality PC exclusive comes out, it will make a lot of money.
The top selling Xbox 360 games.
- Halo 3 (8.1 million)[24]
- Gears of War (5 million,[25] may include PC version)
- Gears of War 2 (5 million)[26]
- Grand Theft Auto IV (4.074 million approximately: 3.29 million in US,[27] 750,000 in UK,[28] 34,000 in Japan)[29]
- Call of Duty 4: Modern Warfare (3.772 million approximately: 3.04 million in US,[30] 78,000 in Canada,[31] 54,742 in Japan,[32] 600,000 in UK)[33]
- Call of Duty: World at War (3.35 million approximately: 2.75 million in US,[27] 600,000 in UK)[33]
- Forza Motorsport 2 (2.674 million approximately: 2.23 million in US,[19] 31,255 and 100,500 Platinum Collection,[32] 12,600 in Canada,[34] 300,000 in UK)[35]
- Fable II (2.6 million)[36]
- Halo 3: ODST (2.5 million)[37]
- Assassin's Creed (2.285 million approximately: 1.87 million in US,[30] 60,000 in Canada,[31] 55,041 in Japan,[32] 300,000 in UK)[35]
PlayStation 3 games that have sold or shipped at least one million copies.
- Metal Gear Solid 4: Guns of the Patriots (4.5 million shipped)[128]
- Gran Turismo 5 Prologue (3.94 million)[129]
- MotorStorm (3.31 million)[130]
- Grand Theft Auto IV (2.659 million approximately: 1.89 million in US,[27] 169,000 in Japan,[131] 600,000 in UK)[33]
- Uncharted: Drake's Fortune (2.6 million)[132][133]
- Resistance: Fall of Man (2.5 million)[134]
- Resident Evil 5 (1.21 million approximately: 585,000 in US,[135] 472,261 in Japan,[136] 100,000 in UK,[20] 62,040 in France)[137]
- Heavenly Sword (1 million)[138]
- Killzone 2 (1 million)[139]
- MotorStorm: Pacific Rift (1 million)[140]
- Ratchet & Clank Future: Tools of Destruction (1 million)[141]
The top ten best-selling PC games. Please note that the sales figures for expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars).
http://en.wikipedia.org/wiki/List_of_best-selling_video_games
- The Sims (16 million shipped)[157]
- The Sims 2 (13 million)[158]
- The Sims 2: Pets [expansion pack] (5.6 million)[159]
- The Sims 2: Seasons [expansion pack] (1 million)[159]
- World of Warcraft (11.5 million subscribers)[160]
- World of Warcraft: The Burning Crusade [expansion pack] (3.5 million)[161]
- World of Warcraft: Wrath of the Lich King [expansion pack] (4 million)[160]
- StarCraft (11 million)[162]
- Half-Life (9.3 million,[21][22] may include PS2 version)
- Half-Life: Opposing Force [expansion pack] (1.1 million)[21][22]
- Half-Life 2 (6.5 million,[21][22] may include Xbox version but does not include Steam sales)
- Guild Wars (6 million in North America, Europe, and Asia; includes Factions, Nightfall, and Eye of the North)[163]
- Myst (6 million)[164]
- Counter-Strike (4.2 million,[21][22])
- Cossacks: European Wars (4 million)[165]
This does not include Steam sales either.
Thanks, great post! My point though was not some much the demise of PC gaming per se, but its consolization. There is significant cost involved in making a game that plays to the PC's strengths. Even adding such features as leaning and prone require a fair amount of programming time. In comparison, adding such features as mouse and keyboard support, text chat, and screen resizing was comparatively cheap, as most of the work can be reused from game to game. Thus the future seems to be a cheapo console port because companies like IW can reap 80% - 90% of the sales for 10% of the cost.
Games like The Sims and World of Warcraft are pretty safe because they have secure cash streams; the developers and publishers get to make money selling additional content. Developers and publishers are now doing the same to shooters, as witnessed by COD: MW2 where all content is controlled and must be purchased from them. This allows the developer to increase demand for his own downloadable content and also to kill the game when his next product comes out. When MW3 is near release, IW will release no additional map packs and may also shut down the servers for MW2 in favor of MW3. Thus your $60 investment becomes worthless, unless you want to replay the very short and linear (but probably excellent) single player campaign.
Good sales of MW2 on the PC are actually improving the odds of getting future games on PC - but only with such maps, features, and MP as is suitable for consoles. Also, in multiplayer the aiming has to be dumbed down considerably due to the lag of P2P, negating most of the value of the mouse. Thus your $1,000 high end PC becomes a $300 XBox 360 with keyboard and mouse. Under those circumstances I expect PC gaming to wither because purchasing the kind of power it takes to play these games won't make sense when a much cheaper console will give exactly the same experience. I expect the ports will continue because they cost next to nothing, there just won't be much reason to purchase them.