Call of Duty: Modern Warfare 2 for PC is now a LEGIT console port

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Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
"
When you want to player a multiplayer game on PC, in the past. You?d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING)

Have to? No, get to. I like picking my server. I just recently started playing a FPS on my PS3, the first ever. BF 1943. While I enjoy it, I hate that I cant pick my the server I want to play on. I have zero choice of what map I want to play. Sometimes I only have 30 mins to play, and I want to play a specific map. I have to get in a game, and exit over and over until I get the map I want, because I have no control over it. Its annoying, not to mention silly. I dont want to be treated like a baby, and that I dont know what Im doing.
 

Mike Gayner

Diamond Member
Jan 5, 2007
6,175
3
0
Originally posted by: erwos
Originally posted by: Mike Gayner
Where did anyone say they would do that? It would take a particularly juvenile type to pirate a game in "retaliation". I doubt we'll see priacy rates particularly higher than what would otherwise be expected.
Originally posted by: stag3
cancelled my pre order
will just dl the scene release to play the single player thru

Aah, touche. Well, like I said, that guy is a juvenile dickhole who does PC gaming no favors.
 

astrosfan315

Golden Member
Nov 27, 2002
1,406
2
81
pre-order...CANCELLED. Same with my competitive gaming friends. On top of that, I won't be ordering all the hardware to build an i7 setup either. So Intel can go thank IW for screwing them out of a couple hundered bucks from me, and EVGA for a new FTW mobo, and ATI for the new 5 series card, etc etc.

http://steamcommunity.com/groups/MW2-Boycotting for what it's worth I actually joined a boycott group LOL..like that will make a shit of difference, but made me feel better.

DICE's twitter feed is great though "Dedicated servers FTW" Can't wait for Bad Company 2 to save me from this mess...
 

nOOky

Platinum Member
Aug 17, 2004
2,897
1,917
136
Okay. So who's going to take all the mp maps from MW2, make a MW2 mod for CoD4, and we can all simulate playing it in time for the holidays?

Hell, I'd settle for a few new CoD4 or 5 winter maps with elves running around instead of dogs, and maybe the ability to shoot that annoying santa out of the sky in wintercrash.

Ho Ho Ho IW muthafukas.

 

BladeVenom

Lifer
Jun 2, 2005
13,540
16
0
Originally posted by: nOOky
Okay. So who's going to take all the mp maps from MW2, make a MW2 mod for CoD4, and we can all simulate playing it in time for the holidays?

Good idea.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Jack Flash
Originally posted by: Mike Gayner
Originally posted by: Jack Flash
If they implement a friends list with a party system no harm, no foul. as far as I'm concerned.

Yeah, that's a reasonable replacement for a dedicated server, right? Idiot.

No need for name calling.

There is no need for Gayner existing either, but what are you gonna do?

As far as the OP goes, this is a major foul IMO. I can't imagine CS without dedicated servers...

I signed the petition, but I doubt it will do anything. Petitions are usually only good for showing interest in a possible future product.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Is this going to affect LAN play at all? My friend and I like to just play the 2 of us over a LAN.
 
Oct 27, 2007
17,010
1
0
Originally posted by: pontifex
Is this going to affect LAN play at all? My friend and I like to just play the 2 of us over a LAN.

I can't imagine they would screw up LAN play, but then again a couple of weeks ago I never would have imagined they'd screw up dedi servers. But in theory there is no reason this should affect LAN games.
 

Fenixgoon

Lifer
Jun 30, 2003
31,812
10,346
136
i've always found it easier to find a good server in a list than to get a good match via match-making. long live dedicated servers
 

Bill Brasky

Diamond Member
May 18, 2006
4,345
1
0
Originally posted by: GullyFoyle
New info: http://www.fourzerotwo.com/?p=745

Originally Posted by fourzerotwo: snip

I'm still looking for a statement from a "tech" person at IW about whether there really be no dedicated servers vs there are dedicated servers but they are all hosted by IW.

I am still in doubt because I can't see how they can possibly deliver all the features he mentioned without them hosting servers.

Oh holy fuck. I didn't even think of that. If they use that god-forsaken console system where 1 person in the game acts as the server, I'm gonna throw my mouse across the room. Honestly, I had come to the point where I was ready to accept that IWnet would host dedicated servers themselves. But that listen server bullshit would absolutely be a deal breaker. I rage quit cod4 on ps3 too many times b/c of lag to EVER buy another MP game based on matchmaking and listen server faggery.

edit 1: I can't even figure out if we'll be able to select the map we want to play. I'm starting to think not. "All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for." I think that means gametype is the only thing the user can pick. This sounds like a DIRECT console port.

edit 2: Here's some good (unrelated) news...

To answer a lot of questions; Will #BFBC2 PC have dedicated servers the user will control? YES!
1:59 PM Oct 19th from TweetDeck

And console (PS3, Xbox360) also has access to host Dedicated servers through BFBC2 Private Matches, eliminating "host with the most" issues.
2:05 PM Oct 19th from TweetDeck

http://twitter.com/OfficialBFBC2

Dice just stole a customer from IW.
 
Mar 10, 2005
14,647
2
0
Originally posted by: GodlessAstronomer
Originally posted by: Zaitsev
Dice just stole a customer from IW.

I'm not even interested in BF3 and I might just buy it to spite those wankers at IW. Bonus if it turns out to be a good game.

not even this will drive me back to dice/bf
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
0
71
Originally posted by: The Boston Dangler
Originally posted by: GodlessAstronomer
Originally posted by: Zaitsev
Dice just stole a customer from IW.

I'm not even interested in BF3 and I might just buy it to spite those wankers at IW. Bonus if it turns out to be a good game.

not even this will drive me back to dice/bf

I don't care about 1943 or BFBC2, I want BF3!
 

Bill Brasky

Diamond Member
May 18, 2006
4,345
1
0
I have to share this article I just read. It really nails how I feel about this debacle. Source: http://earlydawn0388.blogspot....c-gaming.html#comments

Any PC player who's into shooters has probably heard the oncoming train-wreck that will be Modern Warfare 2 multiplayer. Infinity Ward dropped a bomb earlier this week, officially confirming months-old concerns that it would not ship with dedicated server support. The official Modern Warfare 2 forums erupted into virtual civil war, forcing the separation of the single central board into platform-specific sub-forums.

Here's the skinny; Modern Warfare 2 will not ship with dedicated server support, nor is there any being considered. Instead, patch distribution (and presumably, DLC) will be handled through Steam, while matchmaking will operate through the new Battle.net clone, "IWNet". IWNet's matchmaking will function almost identically to console matchmaking, accomidating for player skill, connection strength, and a variety of other factors. On the technical side of things, the game will also function like the consoles - the player with the strongest connection will host, keeping track of the game and transmitting the game state to his fellow players.

While this sounds like a great model for the game, it suffers from major issues of practicality. Peer-to-peer hosting is a good model when you can flatten out a lot of the variables; identical hardware is a primary way of accomplishing this, which is why consoles can generally get away with it. From the perspective of PC, this idea falls apart. Players' hardware generally runs the gamut of cutting-edge new video cards are multi-cored processing, to two or three-year old rigs with graphics one step away from "off". Matchmaking could also be a disaster in and of itself. On consoles, an inevitably larger pool of players and slightly reduced variables (see same hardware) make the process reasonable. However, on PC, the process is significantly more complicated, as the number of variables skyrocket. Connection speed, hardware power, geographic position and player skill and rank must all be accommodated out of a player pool a fifth the size.

There are other sacrifices associated with losing dedicated servers. In the United States, there is a particular emphasis on gaming along either coast. Players in central North America are greatly hampered if they cannot host a server in close geographic proximity. Military players are particularly hit hard by the decision. An Air Force friend of mine is stationed at a base in North Dakota. While he can generally play MMOs and RTSes without problems, shooters are out of the question unless they host the server off of hardware in their town. I can only imagine how this may affect personnel stationed in Germany or Japan, where the player-base is even lower.

I also reject the weak arguments that Infinity Ward has put forward to defend its decision. Fourzerotwo, the community manager for Infinity Ward, posted this piece earlier today defending the choices made for multiplayer. He makes several unsubstantiated claims. The first and most dubious is the mythical gamer who can't figure out how to use the original title's server browser. Considering that I was able to figure it out with no assistance at the age of 10, I'm going to have to call bullshit. Perhaps even more perplexing, he makes the claim that the matchmaking will place you with the most stable, speediest game possible. In the strictest sense, this is probably true - Modern Warfare's netcode was excellent and I have faith in their programmers - but it fails to account for the fact that average pings will probably be double that of a ping to a good dedicated server, across the board. In a separate editorial, IW's Jason West and Vince Zampella explain the company's desire to make the PC experience more accessible for the average PC user. The argument is floated by unsupported quantitative claims and straw-man arguments that are too numerous to address here, but the "politics" of the argument are certainly interesting. The cost of hardware and general headache of PC gaming caters to a more dedicated, capable crowd of gamers then consoles do, to the point where I question the actual existence of this disenfranchised softcore PCer.

Perhaps the biggest sticking point of this debacle is the price. Activision has decided to charge $60 for the PC version of Modern Warfare 2, without the option for either of the collector's versions. I certainly think that Modern Warfare was an excellent game worthy of $60, so I'd certainly pay it for the sequel. However, I simply will not pay 20% more for a game with a dubious chance of being a strong online title, nor will I pay for less features. I am not some kind of online revolutionary, but I am not willing to simply sit around and accept whatever crumbs that a developer drops for me. Purchasing a game with reduced features for more money sets a dangerous precedent for future titles on the platform.

I leave you with a history lesson; I have been playing multiplayer PC games since 1998, beginning with Tribes. Dedicated servers have been a cornerstone of every PC shooter that I have ever played. In fact, I cannot recall a game (successful or unsuccessful) that I have played that utilized a peer-to-peer hosting model. Gaming history, however, is filled will such examples. Medal of Honor: Airborne is the most recent example of a PC game with a peer-to-peer hosting system - and quite notably, a failed example.
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
I dont know who you are, but since you started out with Tribes, I like you already. My favorite PC game ever.
 

looper

Golden Member
Oct 22, 1999
1,655
10
81
I am one of about 20 administrators of a 'top 25' Gametracker rated COD-WaW Clan server called 'RAW-Rebels-at-War Old Farts Tactical'. This is a link to our extremely active website:http://www.rebelsatwar.net/

We have over 100 active members. Over 60 of us had IW's 'MW2' pre-ordered. When we got the details of IW's actions ALL of us cancelled our pre-orders. Obviously, we have cancelled our plans to use the game on our servers. With no dedicated servers, and using a modified P2P system, lag will be a huge problem for many of our members. . We would not mind paying for down-the-road mappacks. I could be wrong, but I think IW's move is all about money and control. I bet Steam paid Activision and IW a lot of money to get the game this way. We really looked forward to the game. This is a shame.


Our clan has specific rules that many others do not have:
*No 'running'...can only move in the 'crouch' position, unless under direct fire or grenade attack
*No 'Arty', no 'Martyrdom/LastChance', no 'BunnyHopping', no 'dogs', and no Tanks
Our rules slow the game down, make it more realistic, and cuts down on the ADHD/young crowd joining us...




 

BlueWeasel

Lifer
Jun 2, 2000
15,940
474
126
I've played on that server before, albeit not very much. Kudos for a very professional and mature server. :thumbsup:
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
The pc gaming industry is in a healthy state. Games on this platform are not simply console ports that increasingly fail to take advantage of the capacity of the pc and we should all buy the latest hardware to ensure that we get the most from future releases.

Complaints about aspects such as the lack of server support or Lan play can be attributed to an extrememly vocal minority: most people are extremely happy with the state of the industry and wouldn't change a thing. If Call of Duty is printed on the box, there is clearly nothing to complain about.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Originally posted by: Red Irish
The pc gaming industry is in a healthy state. Games on this platform are not simply console ports that increasingly fail to take advantage of the capacity of the pc and we should all buy the latest hardware to ensure that we get the most from future releases.

Complaints about aspects such as the lack of server support or Lan play can be attributed to an extrememly vocal minority: most people are extremely happy with the state of the industry and wouldn't change a thing. If Call of Duty is printed on the box, there is clearly nothing to complain about.

Sounds like you don't know really understand what all the hubbub is all about. You should spend more time with your head outside the bag

I mostly agree with you on one point, people are pretty happy about the state of PC gaming. They like that PC games offer more than most console games. Free maps, mods, expansions. A better online experience.

That's why they are pissed that IW is trying to take that all away. Get it?

And they are doubly pissed because the source has Call of Duty printed on the box. Lots of people were really lookng forward to more of a good thing. A lover scorned...

 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
Disappointing

I wonder what the average player limit will be on servers now because of the P2P. I'm sure there are plenty of people, who like me, enjoy large player count servers. This doesn't really seem possible anymore with the upstream that most companies offer.
 

I4AT

Platinum Member
Oct 28, 2006
2,630
3
81
Originally posted by: GullyFoyle
Originally posted by: Red Irish
The pc gaming industry is in a healthy state. Games on this platform are not simply console ports that increasingly fail to take advantage of the capacity of the pc and we should all buy the latest hardware to ensure that we get the most from future releases.

Complaints about aspects such as the lack of server support or Lan play can be attributed to an extrememly vocal minority: most people are extremely happy with the state of the industry and wouldn't change a thing. If Call of Duty is printed on the box, there is clearly nothing to complain about.

Sounds like you don't know really understand what all the hubbub is all about. You should spend more time with your head outside the bag

I mostly agree with you on one point, people are pretty happy about the state of PC gaming. They like that PC games offer more than most console games. Free maps, mods, expansions. A better online experience.

That's why they are pissed that IW is trying to take that all away. Get it?

And they are doubly pissed because the source has Call of Duty printed on the box. Lots of people were really lookng forward to more of a good thing. A lover scorned...

Hi, GullyFoyle residence? I'm here to fix the sarcasm detector.
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
Originally posted by: GullyFoyle
Originally posted by: Red Irish
The pc gaming industry is in a healthy state. Games on this platform are not simply console ports that increasingly fail to take advantage of the capacity of the pc and we should all buy the latest hardware to ensure that we get the most from future releases.

Complaints about aspects such as the lack of server support or Lan play can be attributed to an extrememly vocal minority: most people are extremely happy with the state of the industry and wouldn't change a thing. If Call of Duty is printed on the box, there is clearly nothing to complain about.

Sounds like you don't know really understand what all the hubbub is all about. You should spend more time with your head outside the bag

I mostly agree with you on one point, people are pretty happy about the state of PC gaming. They like that PC games offer more than most console games. Free maps, mods, expansions. A better online experience.

That's why they are pissed that IW is trying to take that all away. Get it?

And they are doubly pissed because the source has Call of Duty printed on the box. Lots of people were really lookng forward to more of a good thing. A lover scorned...

sarcasm /'s?rkæz?m/ [sahr-kaz-uhm]

?noun 1. harsh or bitter derision or irony.
2. a sharply ironical taunt; sneering or cutting remark: a review full of sarcasms.
 
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