Cat 14.2 B (Mantle update)

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JBT

Lifer
Nov 28, 2001
12,095
1
81
imput render.drawscreeninfo 1 on the console, now this command lets you see VRAM usage. If you are topping your VRAM usage (according to repi, Mantle is currently using more VRAM compared to DX11), it might explain that you are still getting that random stutter once in a while.

PS: Would be lovely if repi still lurks around this forum, to confirm what these (apparently) new in game commands actually do:

thread.processorcount (default is -1, so I guess driver handles it like the rest of the commands set in -1?)
thread.jobthreadpriority (default is again -1)
thread.minfreeprocessorcount (default is 0)
thread.maxprocessorcount (default is 5 for me)

With default settings drawscreeninfo tells me I currently have 4 Job threads (if I remember correctly, there were 2 main threads, the rest being job threads). Im on a 8320, so that would leave 2 unused threads. Would be lovely if we can get a clearer picture of what those commands do and if you can tune them further beyond defaults for even more performance

I've got a lowly 2500K Pegged at 100% usage. 4 CPU's 3 threads. It did seem snappier to me, but I was running into so weird issues where my "deploy" button wouldn't work, Double clicking a squad mate did. I was told it was a bug and updating PB fixes it. I updated it but haven't tried again.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Still getting stuttering. I had terrible FPS until I restarted after a cold boot as well, and that does seem to be fixed now (tentatively)
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Sam what is going on with mantle support and gcn 1.0 cards? I hope you realize more people game on gcn 1.0 hardware then 1.1...

It has worked and worked well since the first mantle patch. Ignore what people who don't even own AMD cards are telling you.
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
It has worked and worked well since the first mantle patch. Ignore what people who don't even own AMD cards and haven't played the game on MP at all are telling you.

Fixed it for ya.


So much fud these days it's depressing.
 

VanBuren

Junior Member
Dec 22, 2009
6
0
0
My 290 suffers heavy stuttering as well. But not only on BF4 using mantle, on League of Legends, Black Flag, Tomb Raider and other DX games, stuttering is so heavy that i have to rollback to 13.12 again.

Does anyone suffers the same stuff?
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
My 290 suffers heavy stuttering as well. But not only on BF4 using mantle, on League of Legends, Black Flag, Tomb Raider and other DX games, stuttering is so heavy that i have to rollback to 13.12 again.

Does anyone suffers the same stuff?

It might be helpful if you (and others reporting issues) posted their specs. It's not going to be the same for all setups. Also, if you have any other programs running in the background. There could be interactions going on and we might see a pattern.
 

7stars

Member
Apr 18, 2013
36
0
0
It has worked and worked well since the first mantle patch. Ignore what people who don't even own AMD cards are telling you.
unfortunately not true...
the behavior is really different regarding the tested setup...
E.g.
the problem on my system is mainly the presence of more than one card and then a mix of graphics settings... and lack of optimization for sure
Catalyst 14.2, GPU Pitcairn 2GB Vram, last BF4 update (Single Player), at 1080p, job threads remains 4 while someone says 7 with FX 8 series CPU (my own CPU, so why? is it correct? in SP it uses 4 threads and maybe 7 in MP ? who knows...i will try soon)

crossfire disabled and 2nd GPU enabled: Star Swarm doesn't run at all (mantle64.dll error).
BF4 oddly stutters every 2 seconds even if the buffer doesn't fill much, unplayable (it seems selecting the 2nd GPU with incorrect voltage instead of the first)

2nd gpu disabled by device manager: Star Swarm runs as usual.
BF4, here depends by the graphics settings, not comparable with D3D11 which manages the same settings in single or crossfire with no apparent issues...
that is, if with Mantle i enable MSAA and use ultra textures ...there is a vram leak (not in D3D)
if enable MSAA, then disable it... ingame is not possible 'cause the buffer remains higher than 2048MB, i have to restart the game
so, with one GPU only is playable IF textures high and MSAA OFF = D3D > Mantle

crossfire enabled: BF4, even here it depends by the graphics settings, can't enable MSAA and ultra textures
so definitely there is a problem about their tests (if they ever made ​​on these cards, Mantle antialiasing maybe bugged)... and Vram usage AND above all if you have multigpu on the system and the crossfire switch....
 
Last edited:

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
7,548
2,547
146
I am curious if this hurts any other games, using DX11/9. I play other games than BF4, and I am wondering if 14.2 is worth upgrading too.
 

VanBuren

Junior Member
Dec 22, 2009
6
0
0
It might be helpful if you (and others reporting issues) posted their specs. It's not going to be the same for all setups. Also, if you have any other programs running in the background. There could be interactions going on and we might see a pattern.


i5 2500k @ 4 GHZ
Asrock Extreme6
8gbs DDR3 Patriot
Shapphire 290, first ones, stock fan.
SSD Crucial M4 for OS Windows 8.1 and Caviar Black 1 Tb for games.

Running on the background i have Sound blaster audio mixer, asrock fan app, steam, *****uplay, and that new skydrive that comes with 8.1 latest patch.

Antivirus is NOD32, updated to the last. Even in game mode, and real time explo. turned off, the stuttering persist.

With 13.12 is smooth like always was.

For Example, in league of legends seems to be something related to the shadow system. When i turn it off, leaving the rest of options at the highest settings, it runs smoothly as hell agian. If not, the stuttering is really annoying, almost not playable.
 
Last edited:

MeldarthX

Golden Member
May 8, 2010
1,026
0
76
Van what drivers were you using? did you uninstall your old drivers before instaling the betas *that seems to be one of the biggest in causing stuttering; not fully deleting old drivers*
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
7,548
2,547
146
I decided to try them out, seems to give good play on BF4 on ultra. Have not tried other games yet, however.
 

n0x1ous

Platinum Member
Sep 9, 2010
2,572
248
106
Ok, so I had mixed results with AMD rig in sig.

All settings Ultra, 4x MSAA, no PostAA, 1920x1080 @ 144hz Asus VG248QE

Color is fixed and looks the same as DX11 for me and Crossfire stuttering is fixed as well. So big improvement there.

I was trying to figure out what kind of gains I was getting, so first I fired it up in DX11 and on any 64 player map the 7970's were tapping out at about 65% usage which would indicate CPU bottleneck. FPS were in the 70s 80s......
Then I fired up Mantle and can't get GPU usage numbers from that obviously, but FPS was 80's 90's with a couple blips over 100.

I was expecting 120+ with the CPU bottleneck being removed. Another weird thing was that when setting Resolution to 1080p@ 144hz in the video options the computer immediately reboots. It was fine setting it @ 120hz however.

Same settings and everything on my nvidia system in sig (accept the nvidia system accepts the 144hz setting no problem), and GPU usage is 95% + the whole time with FPS over 125 most of the time.

Now I realize the Nvidia system has a much better CPU then my AMD system, but shouldn't Mantle have been the equalizer there? Certainly my 7970's are as fast as my GTX 670's.......

Nvidia system is connected via Dual Link DVI and AMD system connected via DP certified Displayport cable

Thoughts anyone?
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
Ok, so I had mixed results with AMD rig in sig.

All settings Ultra, 4x MSAA, no PostAA, 1920x1080 @ 144hz Asus VG248QE

Color is fixed and looks the same as DX11 for me and Crossfire stuttering is fixed as well. So big improvement there.

I was trying to figure out what kind of gains I was getting, so first I fired it up in DX11 and on any 64 player map the 7970's were tapping out at about 65% usage which would indicate CPU bottleneck. FPS were in the 70s 80s......
Then I fired up Mantle and can't get GPU usage numbers from that obviously, but FPS was 80's 90's with a couple blips over 100.

I was expecting 120+ with the CPU bottleneck being removed. Another weird thing was that when setting Resolution to 1080p@ 144hz in the video options the computer immediately reboots. It was fine setting it @ 120hz however.

Same settings and everything on my nvidia system in sig (accept the nvidia system accepts the 144hz setting no problem), and GPU usage is 95% + the whole time with FPS over 125 most of the time.

Now I realize the Nvidia system has a much better CPU then my AMD system, but shouldn't Mantle have been the equalizer there? Certainly my 7970's are as fast as my GTX 670's.......

Nvidia system is connected via Dual Link DVI and AMD system connected via DP certified Displayport cable

Thoughts anyone?

Your 3770 at 4.5 is way faster than the AMD cpu setup. Its very simple. And thats it.
Gaming at MP BF4 is actually very cpu dependant !

We mostly see SP benchmarks, so we dont get that results often.

And thats why Mantle is a huge benefit.

Try to switch cpu and go into the big mp maps (if the beta driver works for your setup that is).
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
Just had a short play on MP Metro 64 on a 7970. And for the period i played it was just super smooth with - for the first time unlike 14.1 and firsts mantle updates - with no stuttering (no msaa and post aa at 1440p).
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I will have to do more testing tonight. Only had a few moments yesterday, but the fog issue is gone. Which made me very happy. Hated getting shot by people I could not see.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
The fog being gone in BF4 mantle isn't due to the driver, it's from the BF4 update.
 

n0x1ous

Platinum Member
Sep 9, 2010
2,572
248
106
I'm thinking it has to do with the 4xMSAA. A lot of people who see improvements seem to not use AA for one reason or another, while you did.

Will give this a try.....just seems like with Mantle, an 8350 @ 4.8 shouldn't be a limit on this setup
 

Squeetard

Senior member
Nov 13, 2004
815
7
76
Mantle aside, this driver fixed a disappearing text issue and increased the performance for me in Thief.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
unfortunately not true...
the behavior is really different regarding the tested setup...
E.g.
the problem on my system is mainly the presence of more than one card and then a mix of graphics settings... and lack of optimization for sure
Catalyst 14.2, GPU Pitcairn 2GB Vram, last BF4 update (Single Player), at 1080p, job threads remains 4 while someone says 7 with FX 8 series CPU (my own CPU, so why? is it correct? in SP it uses 4 threads and maybe 7 in MP ? who knows...i will try soon)

crossfire disabled and 2nd GPU enabled: Star Swarm doesn't run at all (mantle64.dll error).
BF4 oddly stutters every 2 seconds even if the buffer doesn't fill much, unplayable (it seems selecting the 2nd GPU with incorrect voltage instead of the first)

2nd gpu disabled by device manager: Star Swarm runs as usual.
BF4, here depends by the graphics settings, not comparable with D3D11 which manages the same settings in single or crossfire with no apparent issues...
that is, if with Mantle i enable MSAA and use ultra textures ...there is a vram leak (not in D3D)
if enable MSAA, then disable it... ingame is not possible 'cause the buffer remains higher than 2048MB, i have to restart the game
so, with one GPU only is playable IF textures high and MSAA OFF = D3D > Mantle

crossfire enabled: BF4, even here it depends by the graphics settings, can't enable MSAA and ultra textures
so definitely there is a problem about their tests (if they ever made ​​on these cards, Mantle antialiasing maybe bugged)... and Vram usage AND above all if you have multigpu on the system and the crossfire switch....

What does 7000 series have to do with crossfire? We're talking about completely different things.
 

codyray10

Senior member
Apr 14, 2008
854
4
81
Still experiencing stuttering with crossfire 7870s on Ultra 2x MSAA @ 1080p. While it's not nearly as bad as 14.1, it's still there. I tried the render.displayinfo 1 and noticed with mantle my VRAM is nearly always full, thats when the stuttering occurs. Using DX in game the displayinfo toggle does not show VRAM usage but I do not get stuttering, GPU-Z usage shows 70-80% load. Will go back tonight and test with High settings and no MSAA and report back
 

7stars

Member
Apr 18, 2013
36
0
0
What does 7000 series have to do with crossfire? We're talking about completely different things.
7000 don't enable crossfire? since when? some 7 cards have issues... crossfire or not doesn't matter... you can't use some graphics settings compared to D3D if you have less than 3GB Vram... you can't compare the same max settings. That is, ATM if you want more quality and stability you have to run D3D. Indeed neither single nor crossfire work good yet now...even the 290 sometimes has abnormal fps drops...
Is it enough clear to you? :biggrin: however, it's a beta...
 
Last edited:

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
7000 don't enable crossfire? since when? some 7 cards have issues... crossfire or not doesn't matter... you can't use some graphics settings compared to D3D if you have less than 3GB Vram... you can't compare the same max settings. That is, ATM if you want more quality and stability you have to run D3D. Indeed neither single nor crossfire work good yet now...even the 290 sometimes has abnormal fps drops...
Is it enough clear to you? :biggrin: however, it's a beta...

I have absolutely no idea what you are talking about...
 
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