Catalyst 4.6.....Here

Lonyo

Lifer
Aug 10, 2002
21,939
6
81
Originally posted by: GeneralGrievous
Nice how they give actual figures and not this "up to 30%" garbage that Nvidia provides.

nVidia r0x0rs your b0x0rs.

(<- 9800np)
 

Lonyo

Lifer
Aug 10, 2002
21,939
6
81
Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations.
Yay, I love Re-Volt, great game, even though it's really old.
 

Killrose

Diamond Member
Oct 26, 1999
6,230
8
81
I really like the improved information Ati is providing within the release notes, lots of info there.

Does'nt look like any real performance gains though, but we shall see as soon as people report back on these.
 

McArra

Diamond Member
May 21, 2003
3,295
0
0
Originally posted by: Killrose
I really like the improved information Ati is providing within the release notes, lots of info there.

Does'nt look like any real performance gains though, but we shall see as soon as people report back on these.

Have a look at this:

Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 &amp; 21) gain 10-15%.

RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.

Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products.

Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena.

X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%.

Not bad I believe...
 

DoobieOnline

Golden Member
Jan 12, 2001
1,397
0
0
I just installed the beta 4.6's last night but might as well be safe and install these tonight. Thanks!

Doobie
 

incallisto

Golden Member
Apr 30, 2000
1,473
0
0
OpenGL feels smoother. Thief3 runs smoother and the image quality *APPEARS* to me to have increased in FarCry and Painkiller.
 

CJP

Senior member
Jul 23, 2002
512
0
0
Is Temporal AA just for the new x800 cards or will it be for the 9800's as well?
 

rbV5

Lifer
Dec 10, 2000
12,632
0
0
Originally posted by: CJP
Is Temporal AA just for the new x800 cards or will it be for the 9800's as well?

Its definately supported on R3xx cards, and IIRC, RV3xx as well.
 

rbV5

Lifer
Dec 10, 2000
12,632
0
0
Originally posted by: futuristicmonkey
This isn't the place to ask, but, what does IIRC mean?

IIRC= If I Recall Correctly.

Also, I just got word from ATI that Temporal AA in OpenGL is coming Cat 4.7!
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
IIRC=if I recall correctly
FWIW=for what it's worth
AFAIK=as far as i know
OTOH=on the other hand

:beer:
 

futuristicmonkey

Golden Member
Feb 29, 2004
1,031
0
76
Originally posted by: rbV5
Originally posted by: futuristicmonkey
This isn't the place to ask, but, what does IIRC mean?

IIRC= If I Recall Correctly.

Also, I just got word from ATI that Temporal AA in OpenGL is coming Cat 4.7!

Are you serious?! Darn it. I've been waiting ever since I heard abouit TAA for it to come out. Oh well, Ive waited this long, whats a few more weeks?

TOO LONG!!! lol

oh, and thanks 4 the info.

Oh, and SickBeast, thanks for the acronym explanations :beer:
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
AFAIK=as far as i know
Finally I know what it means!!!

I like the idea that people said ATI can't gain anymore performance out of their super old architecture.

Up to 25% improvement is definitely a kick in the face for them.
 

yhelothar

Lifer
Dec 11, 2002
18,408
39
91
I don't care about performance improvements when half my games keep fvcking crashing@!@@@!!!!!!1111
My computer just went through a random reboot while playing theif 3
painkiller crashed after 15 minutes of play...
UT2004 crashes in 15 minutes of play
call of duty crashes in 15 minutes of play
gtr crashes if i change view modes
farcry crashes randomly...
only game that runs stable for me is quake3, rallisport challenge(which it stutters with AF on), original unreal tournament.
The whole driver fails on and off, sometimes games will report, no d3d9 renderer found, or cannot load opengl subsystem and I have to reboot.
ATI DRIVERS ARE A FVCKING HEADACHE!! ARRRRGGGGGGGGHHHHHHhh!!!
Yes I know for a fact it's ATI drivers, because I used to use an FX5900 on the same system with no such problems, and yes I have reformatted since I changed.
 

AristoV300

Golden Member
May 29, 2004
1,380
0
0
No kidding some actual real performance number increases. I'm waiting for the new Omega Drivers...
 

BugsBunny1078

Banned
Jan 11, 2004
910
0
0
4.6 catalysts are majorly bugged and cause game crashing and do not even run V-sync correctly.
I recommend you do not use these drivers for any reason.
If you have any games stuttering etc in any of the cat 4.x just go back to the original 3.9 since these drivers are still ATIs fastest and most glitch free.
 
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