Civilization 4; I suck

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daishi5

Golden Member
Feb 17, 2005
1,196
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76
Here is a method I used, this is not the best way to play the game, but it helps you learn more by trying something very different, and learning how you can use it.

1. play as roman, augustus casear
2. When you start, build 1 warrior, 1 settler, 2 workers.
3. research masonry first
4. use your warriors to find stone resource, your settler is going to settle right next to it
5 research the wheel, and start building the pyramids in your first city, have your second city build a second settler. connect your stone to your primary city
6 start researching bronze working and iron working, once you have bronze working chop trees to finish the pyramids and build some axeman. You must get the pyramids, once you do switch to representation.
7, once you have ironworking start building praetorians non stop, and start researching towards code of laws, skip everything you dont need. You probably need agriculture, but you can probably skip animal husbandry, and almost everything else, you need to determine what you need according to the map, but code of laws is most important.
7.1 Writing is a prereq for code of laws, once you get that, whip your citizens to get libraries in your research cities.
8, keep building praetorians, at this point you can have between 3-6 cities depending on map size. (I play maps bigger than huge with 24 players)
9, if one of your neighbors has the holy city for buddhism or hinduism, kill him first.
10. Raze all the cities, pillage all the improvements, except, do not raze holy cities or their original capitol. At this point you are probably bleeding money, you need to attack at full speed and pillage as much as possible just to keep your research going, you must be very aggresive, do not stop.
11, once you have code of laws, you need to switch to caste system. Now with representation/caste system you can build as many scientists/merchants/artists as you want and each one gives you 3 extra science.
12, at this point you want to expand, build some settlers, but mostly continue to take other peoples cities, now you capture them instead of raze themj (unless the city is in a crappy spot) You also want to build your cities up as much as possible in food production so you can have more specialists, most cities will be all farm land.

This is not a super strategy, but it is a very very different way to play. Try it, and if you fail to either get pyramids, or if you can't get to code of laws before your economy shuts down, reload the autosave from 4000bc. Switch some stuff around. This plan is risky, and requires you to succeed in the early parts, and also you cannot waste time, so it helps you learn the difference between needed and nice. I think I had killed two civilizations before I even researched pottery ( I researched a lot of other stuff, but while the computer was trying to start his hamlets growing I was already killing.) The goal of this is to try something very different, and do everything you can to squeeze every last drop out of your economy and army to rush to get the caste system. Even if you win the first time, you might want to play the same map several times this way.

I did this on an XXL map (mod for bigger map sizes) with 24 computers, and no vassals. Before I finished code of laws, I had already killed the persians and razed and pillaged most of their land, by the time I turned my attention to the babylonians I had 50 stacks of 40 praetorians. (on really big map sizes the computer tends to have huge stacks of units.) I used praetorians to completely destroy 4 civilizations before I got macemen, I continued to use praetorians with just a few macemen because praetorians were cheap to put out. By the time I got to rifling, I had the lower 3rd of the map as all mine, and I was putting out so much research through specialists that only the Indians were even a respectable threat.

There are other ways to play as well, the best way to become better is to try to play different ways, and also to replay the same game several times different ways.

Oh, and one last thing, every city increases the maintenance costs of every city, so expanding as fast as possible is bad, unless you have the economy to support it.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: you2
How do you use money to complete a building or slavery ? I know how to open the city and i know how to assign people (once you have eng, scientist and such) but now how to use slavery or spend money.

Originally posted by: RyanPaulShaffer
Originally posted by: you2
Here is where I'm confused; you said you set research down to 60% so you have more gold but what does that gold allow you to do? You can't just go out and buy stuff with it. I assume reducing the reserach down to 60% means I will learn new stuff slower; but what will it allow to happen faster (i'm talking early in the game like the first 100 or 200 moves).

You need money to pay for your cities and units. The thing is, you should be expanding fast enough that you can still keep research at the 40%-60% range and still support your cities. It'll slow down your research initially, but those cities will pay off (big time) in the future.

The rule of thumb is to expand at the beginning (whether peacefully or with an Axeman rush) to the point where you can basically break even with 40%-60% research, then sit back and build infrastructure for a little bit until your finances get better, build up a big army, then aggressively expand again.

It's all about cities.

FYI, one of the civics can use money to complete units/buildings.

It's been well over a year since I played Civ4, but if I remember correctly, in the bottom right of the city screen, where it shows what you're building, there are a few buttons...one of them is to complete building using population (whipping) and the other is use gold. They are greyed out if you're not in the correct civic or can't use it because of not enough people/money. I think the whip icon is a picture of a stick figure with an arrow pointing up, and the money one is a picture of a coin with an arrow pointing up.

Like I said, IIRC.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: daishi5
Oh, and one last thing, every city increases the maintenance costs of every city, so expanding as fast as possible is bad, unless you have the economy to support it.

Like I said in my post, expand as much as your economy can handle.

But this is good advice...don't keep every city you conquer. Sometimes it is just better to raze a city, because it has poor land around it, will be crowded out by neighboring cities, you can't defend it, etc.

A couple of crappy cities can be a real drain on your economy.

The Pyramids are OP though...they are the must-have early wonder.
 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
Originally posted by: RyanPaulShaffer
Originally posted by: daishi5
Oh, and one last thing, every city increases the maintenance costs of every city, so expanding as fast as possible is bad, unless you have the economy to support it.

Like I said in my post, expand as much as your economy can handle.

But this is good advice...don't keep every city you conquer. Sometimes it is just better to raze a city, because it has poor land around it, will be crowded out by neighboring cities, you can't defend it, etc.

A couple of crappy cities can be a real drain on your economy.

The Pyramids are OP though...they are the must-have early wonder.
It depends, the pyramids are overpowered for specialist economies (for the OP look up the tag SE on the civfanatics forum), but I think they are a waste for cottage economies. They are very expensive, so if you aren't going specialist, its probably better to just build more axemen.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: daishi5
Originally posted by: RyanPaulShaffer
Originally posted by: daishi5
Oh, and one last thing, every city increases the maintenance costs of every city, so expanding as fast as possible is bad, unless you have the economy to support it.

Like I said in my post, expand as much as your economy can handle.

But this is good advice...don't keep every city you conquer. Sometimes it is just better to raze a city, because it has poor land around it, will be crowded out by neighboring cities, you can't defend it, etc.

A couple of crappy cities can be a real drain on your economy.

The Pyramids are OP though...they are the must-have early wonder.
It depends, the pyramids are overpowered for specialist economies (for the OP look up the tag SE on the civfanatics forum), but I think they are a waste for cottage economies. They are very expensive, so if you aren't going specialist, its probably better to just build more axemen.

More Axemen is always the answer.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I have found that if you build up your infrastructure early in 4X games, you can usually do quite well. I generally avoid building an army altogether until i hget attacked, and by that time I have a good enough infrastructure to churn out units very quickly in response.
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
How do you change systems. I want to change to cast system but didn't do it when I first got code of law ?
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
Originally posted by: RyanPaulShaffer
If you can't understand the guides and forums on CivFanatics, I don't know what to tell you. That place is a treasure trove of Civ knowledge.

In his defense they throw around acronyms like they were going out of style. I've played CIV since inception and sometimes I myself get a headache with the terms they use.

My advice is to set up a game with war disabled so you can learn with out getting your ass handed to you by Sitting Bull or Monty should you end up near them.

Mess around with the game first and then go back and learn some strats.

Cities are the key though and more to the point where you place them is the golden rule. You want to be able to take advantage of as many resources as possible for a city, more food = more workers or specialists; more hills/mountains = faster production; more luxury items = trade bait or possibly income; etc
 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
Originally posted by: you2
How do you change systems. I want to change to cast system but didn't do it when I first got code of law ?

Oh, this is why you are having so much trouble, you are really starting out. Ok, look in the top right hand of your screen. There are several icons, one is a crown, that allows you to change your civics, to adopt things like representation, slavery, freemarket and communism. They can all make a big difference. From there you can also look at your finances, research, foreign relations, espionage, and several other things I cant remember of the top of my head.

One other piece of advice, if you do turn workers on automated, go to the options, and select "workers leave old improvements" and "workers leave forests." Otherwise your workers can ruin some cities, and in other locations they will endlessly rebuild improvements for no reason. Eventually you will stop automating all your workers, and you will manually build most stuff.

 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
One other suggestion, if my little guide was a little overwhelming. Play as rome, and use praetorians a lot.
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
I'm trying but I'm still not doing well. I goofed and built the par. in the second city instead of hte first and my weakest neighbor slaughtered my stack of 8 praetorian; luckily he accepted my begging for peace. But now I'm squashed between stallin and Huayna Capac; I fear my future is not bright. Now I think my only chance is to try to run to space (I'm on turn 1575/turn 225).


Originally posted by: daishi5
One other suggestion, if my little guide was a little overwhelming. Play as rome, and use praetorians a lot.

 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
A lot of good advice here but it may all be over your head if you are just starting out. The "60% rule" is the one thing you really need to understand to enjoy Civ IV.

60% Rule:
Each city you settle costs money to maintain initially but pays off down the road when you get added production/money out of it. As a result you want to build as many cities as you can comfortably afford, but not so many that you don't have money left for anything else. The 60% rule is a good rule of thumb for how to maintain your city growth rate. Keep building settlers and founding cities until you are barely profitable with a 60% tech rate. This is a "sweet" spot that enables you to stay competitive in technology while expanding your empire enough to make you a military powerhouse at endgame.
 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
Originally posted by: you2
I'm trying but I'm still not doing well. I goofed and built the par. in the second city instead of hte first and my weakest neighbor slaughtered my stack of 8 praetorian; luckily he accepted my begging for peace. But now I'm squashed between stallin and Huayna Capac; I fear my future is not bright. Now I think my only chance is to try to run to space (I'm on turn 1575/turn 225).


Originally posted by: daishi5
One other suggestion, if my little guide was a little overwhelming. Play as rome, and use praetorians a lot.

Do not be afraid to restart, I actually learned a lot by restarting one game over 10 times. In your autosaves folder there is a save of the game from 4000bc, that is the very first turn. IT will actually help you a lot to redo the start a few times and see what works and what doesnt, and help you find a plan you like.
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
Originally posted by: JoshGuru7
A lot of good advice here but it may all be over your head if you are just starting out. The "60% rule" is the one thing you really need to understand to enjoy Civ IV.

60% Rule:
Each city you settle costs money to maintain initially but pays off down the road when you get added production/money out of it. As a result you want to build as many cities as you can comfortably afford, but not so many that you don't have money left for anything else. The 60% rule is a good rule of thumb for how to maintain your city growth rate. Keep building settlers and founding cities until you are barely profitable with a 60% tech rate. This is a "sweet" spot that enables you to stay competitive in technology while expanding your empire enough to make you a military powerhouse at endgame.

The more cities you have though in Civ IV the higher your costs are due to corruption losses and distance to the palace. You can also build specialized cities that pump out the beakers and give you more for your 60% without the higher costs of maintaining more cities.
 

postmortemIA

Diamond Member
Jul 11, 2006
7,721
40
91
Expansion is NOT the answer because you can't support lots of cities and tech discovery at the same time - until medieval times.

IF you play your cards well, and on warlord level it is easier, you can pick the weak neighbor and snatch early few of his cities instead building your own.
 

photi

Junior Member
Oct 24, 2009
16
0
0
Hi! Brand new, saw the OP's message and wanted to respond.

I have played Civ on and off since 1993. All 4 versions have been fun, but Civ4 is definitely the biggest challenge, both for newcomers and for long time players alike. In my opinion, after the release of the Beyond the Sword expansion Civ4 became twice the game that Civ3 was.

Generally speaking, each version of Civ is a more matured version of the last (even if many veterans claim Civ2 to be the best). It is complicated and multi-faceted, and, especially with Civ4, there are a hundred and one ways to play the game.

Someone at the beginning of this thread suggested to the OP to visit the Civfanatics website. Do that. Lose yourself in the forums over there and gradually the nuances of the game will become apparent. Many incredibly skilled civ players are active members there.

My personal recommendation would be to start with Sisiutil's All Leaders Challenge walk-throughs. Game 17, Take 2 is where he begins with the Beyond the Sword expansion. His write-ups speak for themselves, but if you decide to read through some or all of them, you will be a seasoned vet in no time. He and his group of followers play many different strategies depending on which Leader/Civ has been chosen.

Also see Sisuitil's sig for links to articles on how to play the game.

Someone mentioned the plethora of acronyms and abbreviations used on the Civfanatics webpage. Here is a list to help you decipher those.

Visit the Civ4 War Academy for many articles which discuss various facets of the game.

Civilization IV is quite sophisticated and is not something you will learn overnight. If you are at all inclined, i can assure you the effort you put forth will be worth every last turn you take. I have lost many a day playing this game with never a regret.
 

caivoma

Senior member
Sep 3, 2004
957
0
0
This is my strategy if I play Rome on low level difficulty:
Build 3 City
Research the road and Iron working to get to Prats. You have to have iron and hook it up.
Crank them out from those 3 cities and take over the world.

The other civilization can build my cities for me .
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
You all make it sound so simple; but i'm finding my opponents don't want to be taken over. I've stopped producing prats and know I'm producing knights and muskets (maybe I'm expanding too slow?). I beat one opponent and made it a vassal state because it was taking too long to knock off his last 2 cities. I'm working on the second and it is slow going but I think i have a chance to take him down.

Still at the rate it is going i'm worried I'll run out of town because I get to the third (and he is like 2600 and i'm only 1900 - scores). The other opponents are on another continent. Right now I'm researching to make riflemans and then I thinik i'll run towards the research to build a space station if my conquring fails which i think it will
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
Originally posted by: you2
You all make it sound so simple; but i'm finding my opponents don't want to be taken over. I've stopped producing prats and know I'm producing knights and muskets (maybe I'm expanding too slow?). I beat one opponent and made it a vassal state because it was taking too long to knock off his last 2 cities. I'm working on the second and it is slow going but I think i have a chance to take him down.

Still at the rate it is going i'm worried I'll run out of town because I get to the third (and he is like 2600 and i'm only 1900 - scores). The other opponents are on another continent. Right now I'm researching to make riflemans and then I thinik i'll run towards the research to build a space station if my conquring fails which i think it will

Take a look at the power graph of you and your opponent as it will generally tell you how your military will stack up against theirs. The scores are a culmination of things like wonders, land size, military, economics, etc.

Generally in a war times your cities and tech stagnate since you're focusing on military production. Don't get too far behind on tech or someone will come knocking at your backward nation's door

You don't have to have a zillion cities to win so don't conquer everything just because it's there unless you want to win the game that way. It's better to have productive, useful cities instead of ones that can't grow past 3 or produce little.
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
Power graph I'm not doing too bad; churchill is running away but i can't do anything about that he's on another land mass. Oh well. Hopefully i'll get wong fong before he tries to backstab me.
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
How do I tell how much culture a city has? Right now I'm on turn 367 and it claims that rome culture is 100 (396). I *think* this means rome only has 396 culture but I wuold think it would have more than that by now (just checking if I have any chance of running to a culture victory).
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
Bleh - for reasons I really don't understand EVERYONE declared war on me around turn 415. I was like in last place and they all decided to whip my ass
 

mmnno

Senior member
Jan 24, 2008
381
0
0
Originally posted by: you2
How do I tell how much culture a city has? Right now I'm on turn 367 and it claims that rome culture is 100 (396). I *think* this means rome only has 396 culture but I wuold think it would have more than that by now (just checking if I have any chance of running to a culture victory).

You're looking at the F1 list of cities? That would be 100 culture per turn and 396 turns to the next culture level. The actual city screen shows the total amount of culture the city has, and the F7 (or F8 I forget which) victory screen shows your top 3 culture cities.

Originally posted by: you2
Bleh - for reasons I really don't understand EVERYONE declared war on me around turn 415. I was like in last place and they all decided to whip my ass

Yep, that's what happens when you're in last. Usually it's because you have a really small army (i.e. no big stack of units you could potentially go out and give at least one player a hard thwack with.)

What's your opening strategy from 4000BC? The early game is by far the most important part, so if you're not using an optimal strategy for growth that could be your main problem.
 

you2

Diamond Member
Apr 2, 2002
5,932
1,103
126
I was trying that suggestion on the previous page (playing roman and making lots of petorians to try to fight early; but I couldn't take my opponents down In the end it was tanks against muskets; I was slaughtered.
 
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