bystander36
Diamond Member
- Apr 1, 2013
- 5,154
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It is kind of funny that when I started using PC's (in the 80's), a simple game of chess at beginner abilities would take a couple minutes a turn to move. To play at intermediate levels might take 10-30mins a turn.And why not?
OK how about lightly animated, almost static, highly predictable... with panning.
Am I missing something - what kind of terrific calculations goes on in the background to warrant this CPU hunger.
Anyways, in Civ5, in the late stages when things start to slow down some, you have 5-10 PC run players who have several cities, and many men (100 or more) all over the map with all kinds of options at any given time. They also are given different personalities so they all behave differently. Also, if any of those moves are viewable by you, they animate the action.
I'm sure that if they were to never change the rules in Civ, they could make more specific calculations, in the way that chess games have done, but Civ is ever evolving.
Another thing that is important is that because it is turn based, their A.I. has to be better than in real time strategy games, where the A.I. can make up their lack of intelligence with great response time. This is why their difficulty levels simply give the A.I. advantages in the rules of the game.