Civilization V Coming This Fall

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zinfamous

No Lifer
Jul 12, 2006
111,131
30,082
146
I never played as Babylon, so I will not miss Babylon. The disappointing thing is that while they consider Babylon to be worth $10, why then does removing a staple civilization from the game not reduce the standard cost by $10?
:hmm:


(of course, no one should answer that question... )
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,102
126
Well that's changing. DLC is likely to get bigger and more popular and soon games will almost require it, at least if game companies have their way. Look how many games are free to play, but then you need to buy all the extras.

You want an example of a boxed copy? Rise of Flight, the game only comes with two planes, and you have to buy all the rest.

Starcraft 2 has been split into 3 parts.

It is my understanding this game is a trilogy? That's no different than a series of books or movies.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
All this means is you now have to mentally add a few months to the game release if you wish to buy the "complete" edition with all the day-1 DLC packaged together. I'm fine with that for single player games, I don't compare gaming notes with my co workers or friends. I can keep playing my MMOs until interesting games come out in "Gold" edition.

Of course, there's the risk I'll forget and never get around to buying the game that way... Already happened to a couple.

And yeah, SCII gold will likely be a few years. No big, I never really got into the first one.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
I never played as Babylon, so I will not miss Babylon. The disappointing thing is that while they consider Babylon to be worth $10, why then does removing a staple civilization from the game not reduce the standard cost by $10?
:hmm:


(of course, no one should answer that question... )
One of my least favorite civs as well. Won't miss 'em.

How about a super discounted version with just the 4-5 civs I like best?
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,102
126
Kinda weird that they removed Babylon. They were quite a significant historical civ, yet the Iroquios made it in the game.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
DLC never makes or breaks a game, in my experiences. I've bought some here and there and never did I once think afterwards, "Man I'm so glad I bought that! This game would have sucked without it."

Well, 'break' is relative. Most of the Fallout 3 DLC really did break the game.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
Well, 'break' is relative. Most of the Fallout 3 DLC really did break the game.

The game was broken already.

Actually one of the DLCs ended up finally fixing my copy of the game. It quit crashing all the time after I got a couple.
 
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Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Did you ever hear that the game was planned as a trilogy before Blizzard got bought out? I haven't. It's a money grab by the new owners to break the game into three parts.

Precisely, meet the new boss. "It is time for more... experiments". And they'll succeed. If you ask someone who loves Blizzard "would you kindly pay more for your PC games?", they'd probably tell you to go fly a kite. If you ask them if they'd like to see three installments of Starcraft 2 (remember that wording is everything) released separately, they'd suddenly make the "DO WANT" face and shuffle forward en-masse with their wallets out. The next thing you know, they paid three times as much for a sequel. Unprecedented profits, Activision wins (FATALITY!), and then the line gets pushed further for other games.
 

HomerX

Member
Mar 2, 2010
184
0
0
Did you ever hear that the game was planned as a trilogy before Blizzard got bought out? I haven't. It's a money grab by the new owners to break the game into three parts.

did you play the campaign?

i think there are ~30 single player missions.
but instead of 3 x 10 missions with each race you only play the terrans in the campaign.

if there were only 10 missions then ok... shame on blizz.. but that isn't the case! this is a complete game!

or do you think the game should have 3x30 single player missions in order to be a full game?
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I am confused. Does Starcraft 2 come bundled with Civ 5?

The two games are so different, I am trying to figure out how the heck this thread became about a different game in a completely different genre.
 

Homerboy

Lifer
Mar 1, 2000
30,859
4,976
126
I am confused. Does Starcraft 2 come bundled with Civ 5?

The two games are so different, I am trying to figure out how the heck this thread became about a different game in a completely different genre.

Because this is AT. Arguments and discussions need not be sensible.
 

paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
And now back to our regularly scheduled programming:

http://well-of-souls.com/civ/index.html

New site called Civ V Analyst outlining all the new units, terrain, civs, gameplay, etc forthcoming for the Sept 21 launch.

One thing I'm noticing about the terrain is it blends in so well it's going to be hard to tell a square from a square without a grid
 

paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
You guys see the tech tree? http://well-of-souls.com/civ/civ5_technologies.html

Wow, that looks very condensed! Not sure if it's a good thing as in speedy game play or a bad thing as in speedy game play. Or maybe a smaller tree means you'll use each tech for longer periods while researching the next will take longer then usual.

----

hmm I didn't know this but units can no longer be completely destroyed. http://www.escapistmagazine.com/news/view/99021-Civilization-V-Offers-New-Strategic-Combat

"Another big change is the combat system. Units are no longer destroyed if they lose a battle, which means that civs can spend much more resources on maintaining their armies as opposed to cranking out new units. The combat that we saw took place completely outside of a city, and positioning and terrain are much more important. "In the past, combat revolved around stacks [of units], which our fans affectionately call 'stacks of doom,'" Shirk said. "We wanted to pull combat out of the cities, and make every unit important." No two units can occupy the same tile, even friendly ones, so positioning on the battlefield becomes very important. Ranged units, like archers, are used to soften up the front lines from up to two hexes away, but they are vulnerable to attacks from melee units. The result is an emphasis on battlefield tactics instead of most Civ games which favored the civ that was able to crank out the most units."
 
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wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
You guys see the tech tree? http://well-of-souls.com/civ/civ5_technologies.html

Wow, that looks very condensed! Not sure if it's a good thing as in speedy game play or a bad thing as in speedy game play. Or maybe a smaller tree means you'll use each tech for longer periods while researching the next will take longer then usual.

Doesn't look like they captured it all, the right side is clipped.

From my experience, a shorter Tech tree would bite.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
You guys see the tech tree? http://well-of-souls.com/civ/civ5_technologies.html

Wow, that looks very condensed! Not sure if it's a good thing as in speedy game play or a bad thing as in speedy game play. Or maybe a smaller tree means you'll use each tech for longer periods while researching the next will take longer then usual.

----

hmm I didn't know this but units can no longer be completely destroyed. http://www.escapistmagazine.com/news/view/99021-Civilization-V-Offers-New-Strategic-Combat

"Another big change is the combat system. Units are no longer destroyed if they lose a battle, which means that civs can spend much more resources on maintaining their armies as opposed to cranking out new units. The combat that we saw took place completely outside of a city, and positioning and terrain are much more important. "In the past, combat revolved around stacks [of units], which our fans affectionately call 'stacks of doom,'" Shirk said. "We wanted to pull combat out of the cities, and make every unit important." No two units can occupy the same tile, even friendly ones, so positioning on the battlefield becomes very important. Ranged units, like archers, are used to soften up the front lines from up to two hexes away, but they are vulnerable to attacks from melee units. The result is an emphasis on battlefield tactics instead of most Civ games which favored the civ that was able to crank out the most units."

I don't think that means they CAN'T be completely destroyed. It just means that they don't necessarily die when they lose a fight. Say the attacker did 20 damage to them, and they had 30 HP, then they would survive the battle, but only have 10 HP left. The real change is that the battle will not continue until one player days; now it will only take damage into account, and you can continue the battle in the next turn (or retreat) if you did not finish the job during the first turn.
 

bullbert

Senior member
May 24, 2004
717
0
0
Hrm, the day one DLC only worries me if the actual game is adversely affected. My only question is if the retail game is worth the price you have to pay for it. If it is, I'll buy it. If it isn't, I'll wait for a price reduction. I then separately evaluate DLC to see if that content is worth the price I'd have to pay for it. Sure the game would be a better value with the DLC, the question is if it is enough of a value without it.

From a publishers perspective, day 1 DLC is the best DLC option. It is when the most people are interested in the game and the most likely to purchase new content. An enterprising publisher may start trimming stuff out of the original release to make DLC, but they walk a fine line here. Trim too much and initial sales decline, which then declines the market for your DLC. Of course the fun thing about capitalism is that cutoff point for this is different for everybody. Seems like even the offer of DLC on day one is the cutoff for some, but not for the majority of people.

I do not really see how day 1 DLC will adversely affect CIV. The only way I could see this happening is if there are only 8 civs and greatly trimmed research/unit trees...and the game stops in the industrial revolution and to go further you have to purchase the "modern era" DLC. Seeing the plethora of DLC and pre-order specials that are more than just a vanity item, I will certainly keep an eye out on reviews etc for info on exactly what is included in the basic retail game. Thing is that CIV provides hours, days, OMG IT'S FIVE IN THE MORNING, type of entertainment that is an absolutely amazing value at $50. They would really have to fuck things up for me to not find value in purchasing at launch.

Day 1 DLC? No thanks. "Homie don't play that." I'll just replay CivII (I did not really think CivIII was an improvement) and Sid Meier's Alpha Centauri , and *maybe* sometime in the future, buy the Platinum/Diamond/GOTY version of Civ5 which includes all DLC and expansions, but even then, only at a clearance price.

Does Civ5 include any of the features that made Sid Meier's Alpha Centauri so well received?


edit: now that I think about it, I am placing Alpha Centauri back in my backlog list...
 

murphy55d

Lifer
Dec 26, 2000
11,542
5
81
I'm really hoping they didn't "dumb down" this game to try and get Civ Rev players to buy it too...
 
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