dumb question here, does steeam works mean its like the orange box? Basically buy the game anywhere and steam allows you to re-download in the future if you choose. I have a feeling I could put this aside and revisit it years later. Please no talk about if steam goes out of business and such.
dumb question here, does steeam works mean its like the orange box? Basically buy the game anywhere and steam allows you to re-download in the future if you choose. I have a feeling I could put this aside and revisit it years later. Please no talk about if steam goes out of business and such.
So far it's really good. The two biggest changes I've found so far are the graphical improvements (huge upgrade) and the restriction of putting multiple combat units on the same hex. It's sorta like Civ meets Battle Chess - very neat in earlier ages with smaller number of troops but we'll see how it works with 50 tanks and helicopters in the modern era.
really looking forward to seeing the combat in action.
my previous civ strategy had always been to mass produce whatever my most advanced unit was, create 1-2 stacks of doom, and stampede through hostile territory until I ran out.
really looking forward to seeing the combat in action.
my previous civ strategy had always been to mass produce whatever my most advanced unit was, create 1-2 stacks of doom, and stampede through hostile territory until I ran out.
you're already posting in a Civ 5 thread, you know what you're going to be doingWell I picked up a copy of Civ5 at Best Buy on my way home today, but I've got a lot of other things I should be doing. What to do...
I know I read that referenced in regards to cavalry (ie: you can only build as many cavalry as you have horses) but I'm not sure how it'd apply to units that don't require resources.Not only is fast paced combat limited by stacking, but also that thing where you can only produce as many resource tied units as you control resources. Unless they've massively upped that number, the bliztkrieg is gonna be a walking mans combat.
yup, but to balance it out, cities also have independent health (and can bombard enemy units) as opposed to earlier civs where a unit-free city was just a free take-over for any random civ/barbarian.This 1 unit per hex thing - does it apply to units defending cities as well?