nanobreath
Senior member
- May 14, 2008
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I started left-click dragging instead.
Yeah, that is what I had to start doing as well. Just annoying.
Played for about 4 hours last night. Got to around 1100 AD. Wiped out the one civ that was on my continent, and the poor city-state he aligned with.
Some not so quick first thoughts.
I like the one unit per tile part. Combined with the 1 resource required per unit you build scales combat down to a more reasonable level. Combat is now more strategic in nature instead of just attack with as many units as possible. I really like ranged attacks available early in the game that allows you to weaken units safely from a distance and then finish them off with a melee unit. This was something you had to wait for airplanes for in civ4, but can now do the whole game.
Research and production is a bit skewed from what I'm used to from previous civs. What I mean is in the game I played I found I was getting much further in research than I was able to keep up with in producing the units I was researching. By the time I finished building the first or second military unit of a specific type...I was already able to build its successor. This was just producing units. Building any wonders or buildings makes things worse as they typically take longer to build. Imagine you will be specializing cities a lot in this game and not building everything you possibly can.
Gold. It seems like they wanted to give you more gold to spend on things, but then realized you had too much gold so they came up with stupid money sinks for you to spend the gold on. For instance:
Buying Land. REALLY?! I have to BUY land in order to work it? Who in the hell am I buying the land from? Seems too much like a gold sink and time waste than anything else.
City-States. Great concept. Lame implementation. They advertise it as cities you have to complete quests for to keep them happy. Give them resources, help defend them etc...Except not. It turns into nothing but who gives them the most gold. Who can bribe the city states the most. Great. Another gold sink.
Roads. They cost gold to upkeep. I.E. the more roads you build the less money you make. Meaning roads are now used primarily to connect cities, not to build in every tile to allow you quick movement in your territory. Sure you can build roads in every hex, but you're wasting gold you need to buy land with!...
The nice parts of the gold is that upgrading units is far more reasonable. So far the one step upgrades I have purchased have cost 150gold. Considering bribing a city-state costs 250g min, that is pretty reasonable. I guess there were enough other gold sinks that they didn't make this one so bad.
So far I'm still neutral on the game and will give it a lot more time before I make a final verdict. Some changes I like, others not so much. What I really liked about Civ IV is how much they reduced the tediousness of controlling a civ. I'm afraid Civ V adds a bit of that back in. Time shall tell.
Whew that went on a bit longer than I expected and I could go on about so much more...