Civilization V Coming This Fall

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Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
My only complaint is the game doesn't include a way to replace my job and classes so i can play it more.

This game is far and away an improvement over civ4 in all areas, i look forward to expansion content.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Unless I haven't figured it out, there is just way too much clicking required to play this game. Enter, instead of space, is now end of turn - but a lot of other stuff is unfamiliar.

Enter was the default End Turn button in Civ 4 as well. Don't recall Civ3, didn't play that one as much as I did 2 or 4.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
agree with most of your points.

re the graphics, 8600 gts sucks. can't get away with that quite as easily as we could with civ iv . keep in mind that this game + expansions will probably be "current" civ for 5 years or so. You should either turn down the graphics settings or upgrade the card. The good news is that you can get nice graphics cards for very reasonable prices these days, and 6xxx is right around the corner.

I don't know what your definition of reasonable price is, but you can't get anything decent for less than $100. I'm not spending that much to play one game.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I don't know what your definition of reasonable price is, but you can't get anything decent for less than $100. I'm not spending that much to play one game.

So why does it have to be just one game? Dropping 150 to 200 on a video card upgrade will affect all your games. An 8600GT was slow even at its release.
 

paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
Yowzers. Before release (for the most part) if the Civilization had a rear-end, everbody was kissing it. Some of these comments are surprising. I'm not doubting anyone as I haven't been able to play my copy and likely won't have the chance until the weekend or even after. Here's hoping for patches/mods fairly soon if this stuff is true.

I'm really amazed how split everyone's feelings are here and over at civfanatics. Seems like people either really love it or really hate it with nothing in between.

The biggest thing I'm perplexed with right now is the graphics, I have a Radeon 4800 1GB and the game looks like crap compared to all the preview screen shots.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
I'm really amazed how split everyone's feelings are here and over at civfanatics. Seems like people either really love it or really hate it with nothing in between.

The biggest thing I'm perplexed with right now is the graphics, I have a Radeon 4800 1GB and the game looks like crap compared to all the preview screen shots.

Coming Soon in October 2010. High Definition textures. DLC can be purchased at the price of $7.99
 

Mike Gayner

Diamond Member
Jan 5, 2007
6,175
3
0
I'm really amazed how split everyone's feelings are here and over at civfanatics. Seems like people either really love it or really hate it with nothing in between.

This doesn't surprise me. People get completely fanatical about games like this - then they get ridiculously excited about the next iteration, then pissed off when more things get changed than they expect. We see this cycle all the time with complex games. Nothing new here.
 

HomerX

Member
Mar 2, 2010
184
0
0
This doesn't surprise me. People get completely fanatical about games like this - then they get ridiculously excited about the next iteration, then pissed off when more things get changed than they expect. We see this cycle all the time with complex games. Nothing new here.
This!

and remember that vanilla civ4 had a lot less options compared to BTS... it is obvious that there will be addons for civ5, including new features like espionage etc...

and concerning the Interface: if the interface is really that bad, there will be a lot of mods out there soon...

i have to wait another day because release in germany is tomorrow... :'(
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
This morning at 1:12am:
Me: "One more turn, need to get this Settler on his way"
*After the turn is complete*
Me: "Ok one more, gonna establish another city right there in 2 turns"
*After 2 turns*
Me: "Nice, a third city. Have to defend it a bit, too much Barbarians around"
*After 8 turns*
Me: "Cool, a new research and production to get on with in my new city. Let's build Barracks and research...hum...yeah Metal Casting"

No! Already 1:49am...DAMN gotta get up at 5:30...it's in...3......hours....11 minutes...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

I love it!
Red eyes for Civ 5!
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Unless I haven't figured it out, there is just way too much clicking required to play this game. Enter, instead of space, is now end of turn - but a lot of other stuff is unfamiliar.

Also, does anyone else find it strange that they made units really hard to select? Clicking on the actual unit doesnt seem to work, you have to use the icon above it.

Cities also grow a lot more slowly, and territorial expansion is mostly through gold as far as I can tell. You buy adjacent tiles, rather than through cultural expansion.

Finally, everything is just a little bit too cartoonish. I don't like how nothing is at the bottom of the screen anymore. Instead, they're giant, exaggerated icons on the sides - and you also have sub/"advanced" command menus to sift through.

Ugh, this is going to take some getting used to.

Cultural expansion is one tile at a time now, building cultural buildings does expand the borders. However, you can accelerate it with gold. Doing it with gold only gets pretty expensive.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
I love the game so far, so many awsome improvments, combat is not retarded uber stacks anymore. My one complaint is diplomacy, there is no way to tell other peoples opinion of you, or easily check what going on in a nice graph.

Yeah, i noticed this as well... I'm hoping they patch something in.

It also appears that the AI's don't really like to settle outside of their home continents.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
I'm really shocked at how well the game runs on my old-ish system. With a Q6600, 4GB DDR2 and a ATI 4870, the game runs on high settings (DX 10) with 4X MSAA (1920x1200).

Now I just need to learn how to play the game better and suck less. It's still a great game though and I'm looking forward to the expansions.
 

nanobreath

Senior member
May 14, 2008
978
0
0
So, the game is starting to grow on me now.

As others have mentioned, culture grows your city at one tile per expansion instead of a giant circle at a time. This relieves the pressure from having to buy land. Now I see buying land more as an option and a tool instead of a necessity. You have the option to buy that resource you need instead of waiting for cultural expansion to get to it. Or you can buy that row of land between you and another civ to ensure it is in your empire instead of his. And the expansion through culture seems to be intelligent, as by my experience so far, it expands towards the most beneficial tiles first.

The build speed of cities seems to catch up once you hit the AD's and start to have more than just 2 or 3 cities. You still need to be sure to be picky about what you build, but it isn't as bad as the early turns when you have 7 buildings you want, 3 different military units and next turn you'll have 2 more to choose from! It is just mass overload in the beginning.

I really like puppet-states. Usually in war you don't want to add a bunch of new cities either because you didn't want the extra cost associated or you just didn't want to manage the city while controlling that large military. Nice thing about puppet-states is that you can take full control of the city at any point. Even better is that you do not have to make the decision if you want to keep a city as soon as you conquer it. You can go ahead and keep it, and then look at what improvements, resources, etc it has, and if you don't like it you can still choose to raze the city! And razing isn't instantaneous now, it actually takes time to burn that city to the ground, which gives opponents time to reclaim a city if you decide to raze it.

I have found city-states can be quite grateful when you save their ass from another civ. One of the city-states I was allied with was attacked by another civ, and this city-state gave me a quest to destroy at least 3 units of the attacking civ. I was going to anyway since the city-state was giving me iron that I could not lose. After completing the quest, my reputation jumped by around 150 points. Completing quests to remove barbarians gave around 50 points. I imagine liberating a city-state that has been conquered already gives a lot more points. You still have to spend gold most of the time to keep city-states allied, but it is nice to know some quests have appropriate rewards.

Once again as others have mentioned, 1 unit per tile and hex grid really, really is the shining star of this game. Combat is so much more interesting now. I think it is the one thing that makes me say I would rather play civ5 than civ4.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
You have to remember that all this delayed production/reduced military stacking is all the new way to control city crawl without have to resort to previous mechanics like that god-awful corruption one they've tried before. So far I'd say this version has been the most successful of such methods.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
One...more...turn...
Since Baldur's Gate the first...only a few games have got me hooked like mad...
Civ 5 is one of them.

I'm at work now and from the lack of sleep last night and the urge to play, I must look like a drug addict...

I started a new game yesterday. I choose to play on Earth, with standard speed and other stuff on normal/standard. I choose the Persians. Maybe it's where I started it's harder to gather food. Lots of desert and some jungle...but finally I got some production up.

In these kind of games, I always end up doing many things and nothing all at once heheh. Like I can spend a lot of time with only 2-3 cities and realising it later when I struggle with growth and territory expansion...

The highlight of this game for my is the Policies. I love it. Each having different onueses and "skill tree", it's like a game in a game sort of...
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Enter was the default End Turn button in Civ 4 as well. Don't recall Civ3, didn't play that one as much as I did 2 or 4.

I always just clicked the red/end turn button, so space, enter, it doesn't really matter to me.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
Surprised there are people who dislike it so much. I think it's fantastic, might be liking it more than Civ4 though it's still too early to tell. Love the one unit per tile, and not having to deal with transports across the water (transports were one of my least favorite parts of earlier games. In Alpha Centauri I would often raise the land and build my own land bridge instead). I haven't had too much trouble with the interface, other than trying to dismiss one of the alerts along the side and accidentally giving a unit orders to move somewhere. I don't think it's been dumbed down at all; it's not Civ Rev.

Ah well. I'm happy; if you don't like it then Civ 4 is still there for you I guess.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
I'm almost done with my first game. I decided to go the cultural victory for the first game and I'm finding it very difficult. I could have conquered the world militarily by now, but I'm going to stick it out. It requires a hell of a lot of culture to buy five trees worth of policies. I'm at over 600 culture per turn right now and still not quite done getting my fourth tree completed, and that's with all of the policy cost reductions I can find.

One thing I haven't gotten a handle on is that apparently when you annex cities, the cultural cost of the next policy goes up? It doesn't seem to go up right away (on the current one you're accumulating culture towards), but there are a couple references in the help text and such that mention it, so I'm guessing it increases the next one, not the current one. So supposedly it's easier to get more policies with a smaller empire.
 
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