Civilization V Coming This Fall

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bryanW1995

Lifer
May 22, 2007
11,144
32
91
I don't know what your definition of reasonable price is, but you can't get anything decent for less than $100. I'm not spending that much to play one game.

well, gt 240 is an ENORMOUS upgrade for example, and I've seen it several times for $30 shipped AR. a friend of mine has 2 or 3 of them that he got at that price. a used 4850 is another huge improvement and can be had ~ $50. from what I've heard, the dx10/dx11 path is generally a much better visual experience. maybe I'll go crazy and play a dx9 game tonight just to compare.

Do you not play any other games? either of those listed cards would be a night/day improvement over your current card. This is no exaggeration, 8600gts is closer to integrated 4290 graphics performance than it is to 4850.
 
Last edited:

nanobreath

Senior member
May 14, 2008
978
0
0
Trading posts seem completely pointless since they deprive your cities of research and production to only get a little more gold for buying units. And the trading posts are UGLY (I hate how the AI spams them).

Trading posts can be built on forests and jungles. Jungles are actually a useful tile now with trading posts. Universities add 2 science to jungle tiles. So with a trading post, the hex provides 2food, 2gold, 2science. I haven't completely played through the whole tech tree yet, so there may be more bonuses from other sources later.

As others have talked about, adding a new city to your civ increases the cost of policy upgrades. It also increases the cost of great people. It doesn't matter if the city is built with a settler or conquered militarily. The change doesn't show up on the UI until after you run one turn.

From my experience so far, this greatly encourages the use of puppet states, at least for a time while the city gets its feet under it. A small city, with little to no culture and lots of unhappiness is useless to your civ, and quite frankly a dead weight. However, if you allow it time as a puppet city to grow, and gives you time to work improvements in the land around it to your liking, annexing it could help greatly. Don't forget though you get a lot of the bonuses from the city when it is a puppet state still. The primary goal of annexing is giving you control over production, which allows you to build units.

Also, notice that all the national wonders depend on having a certain building in all your cities. So building new city or annexing another one can hurt by not allowing you to build that national wonder for another 20 turns while you construct that building in the new city.
 

bryanW1995

Lifer
May 22, 2007
11,144
32
91
pfft dude my PC has been dead since Tuesday. It's KILLING ME slowly reading all these posts. new parts not going to be here until tomorrow...ughhhhhhhhhh!

don't feel bad, I've had a mobo issue and the replacement finally arrived yesterday. I have already finishted 1 game and was 2/3 through game 2, but somehow I lost my civ 5 and had to reinstall it. after spending 5 hrs rebuilding the computer, minor oc'ing, etc I finally went to bed at 1 am without playing a single turn yesterday.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
As others have talked about, adding a new city to your civ increases the cost of policy upgrades. It also increases the cost of great people. It doesn't matter if the city is built with a settler or conquered militarily. The change doesn't show up on the UI until after you run one turn.

aha, ok. Thanks for pointing that out.
 

BurnItDwn

Lifer
Oct 10, 1999
26,160
1,634
126
On my rig, with a large map (the one before huge setting) and 16 or 12 civs can't remember turns take 8-12 seconds to end...it's not that annoying yet but I can see where it's going.

Huge map + max 12 civs could be fun IMO. Will try that soon.

Question to you: Which is your favorite civ?

In Civ5, I haven't picked a favorite yet, and I've played on random the 3 games I've started.

In Civ4 with BTS & Warlords, I tended to like the bonuses of Industrious civs since I could crank out wonders the quicker forge production meant more hammers for me. , I also liked stronger industrial era production and armies.. so I had fun playing Roosevelt and Bismark, but, usually just set it to random. I am pretty terrible a player compared to most people, as I tend to like building a million cities and automate all my workers, but, I've found that in civ5, you're really a lot better off expanding much slower...

I restarted my game last night on a large map with 10 civs, and it runs much quicker now. maybe when I get around to getting myself a new CPU in a year or so I'll try the huge map again... also, if you add 20 civs, you'll find some repeated in there, in my huge game, there were 2 Caesars ... they even had declared war against each other, hahaha.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Should be a separate thread for tactics/strategy. This one's getting extremely long.

Haven't done much with puppet states yet. Annexed three cities from my rival on my island on an archipelago map, the negatives weren't very noticeable. Tiles were already improved though.
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
What do they do? Its only the 1300s in my game, haven't gotten that far up the tech tree.

Who remembers the Planet Busters from SMAC?


They actually do damage, along with destroying whatever improvement was there. Damage actually radiates a few times. So put one in the middle of some troups and you can inflict some good damage. I haven't actually detonated one on an enemy, I detonated one off shore and it still affected things on land.


Oh and something I forgot to add. THANK GOD, for the unit ability to transition to water. I never started ocean battles before because it was way to difficult to build a ship, build the army, transport them across the ocean, redo.
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
Small patch out/due out:

There has been a small bug-fix pushed-out for Civilization V. Not sure if its live in steam yet, but will be very soon.

Issues fixed include:

1. Game now runs if user path includes special characters.
2. AI will now make gold per turn deals in amounts other than 5 GPT.
3. Open borders is canceled immediately if war is declared and troops in enemy lands displaced.
4. AI valuation of cities in trades and peace deals improved.
5. Unit maintenance now scales appropriately in Time Limit games.
6. Various crash fixes.


Thanks to Ed Beach (Lead Gameplay-AI Programmer for Civ5) for the info!

http://www.civfanatics.com
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Oh and something I forgot to add. THANK GOD, for the unit ability to transition to water. I never started ocean battles before because it was way to difficult to build a ship, build the army, transport them across the ocean, redo.

Keep in mind, even the most powerful unit you have will still die instantly if attacked by anything while embarked on water.

In Civ4, you only have to load and unload enough to conquer one city. Drop a ton of gold on it to buy essential improvements, then air drop additional units in as required.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
Keep in mind, even the most powerful unit you have will still die instantly if attacked by anything while embarked on water.

In Civ4, you only have to load and unload enough to conquer one city. Drop a ton of gold on it to buy essential improvements, then air drop additional units in as required.

I've only played one full game of Civ5 so far, and it ended around the time of riflemen. Does Civ5 have the concept of air transport of ground units when you get to air techs? From what I remember reading about the air units, it's similar to Civ4 where you rebase your units and send them on missions (as opposed to e.g. SMAC where you move them around like normal units), but I don't remember if air drops are still in.
 

nanobreath

Senior member
May 14, 2008
978
0
0
I've only played one full game of Civ5 so far, and it ended around the time of riflemen. Does Civ5 have the concept of air transport of ground units when you get to air techs? From what I remember reading about the air units, it's similar to Civ4 where you rebase your units and send them on missions (as opposed to e.g. SMAC where you move them around like normal units), but I don't remember if air drops are still in.

I know paratroopers have the drop ability, but I think they are the only one. I'm like you my games have ended around riflemen, but this is what I remember from reading the manual.

Small patch out/due out:

There has been a small bug-fix pushed-out for Civilization V. Not sure if its live in steam yet, but will be very soon.

Issues fixed include:

1. Game now runs if user path includes special characters.
2. AI will now make gold per turn deals in amounts other than 5 GPT.
3. Open borders is canceled immediately if war is declared and troops in enemy lands displaced.
4. AI valuation of cities in trades and peace deals improved.
5. Unit maintenance now scales appropriately in Time Limit games.
6. Various crash fixes.


Thanks to Ed Beach (Lead Gameplay-AI Programmer for Civ5) for the info!

http://www.civfanatics.com

I noticed last night that my units were not removed from enemies territory when I declared war on them, thought that was odd.

I have also had some problems with enemy units not being removed from my cities after taking them over. This happened with both conquering them and with being gifted them as part of a peace deal.

#4 - Really did need some attention. Last night after taking one or two cities, and them moving on towards the others he offered peace. Basically gave me all his gold on hand and gold per turn. All his luxury and strategic resources...and the three cities I was about to conquer. These cities were the bread and butter of his empire. All he had left was his capital and 3 or 4 small cities without many improvements etc. So I got three cities without any of their buildings destroyed, waited 10 turns and meanwhile upgraded and setup new units ready to enter his territory.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
#4 - Really did need some attention. Last night after taking one or two cities, and them moving on towards the others he offered peace. Basically gave me all his gold on hand and gold per turn. All his luxury and strategic resources...and the three cities I was about to conquer. These cities were the bread and butter of his empire. All he had left was his capital and 3 or 4 small cities without many improvements etc. So I got three cities without any of their buildings destroyed, waited 10 turns and meanwhile upgraded and setup new units ready to enter his territory.

Had something similar to this happen to me. Entered a war with France to aide a city state, and completed those objectives. France then calls me to negotiate for peace, giving me all his gold and luxury resources. With his variety of luxury resources, it fulfilled the requests of a dozen or so of my cities waiting on those resources. Boom! Instant 'We Love the King!' day across my empire and a Golden Age dawns.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
One annoying thing is that trade routes are tied up with open borders... India decided to start a city in the middle of the road that linked my eastern and western halves (a barren desert, which was why I didn't settle it myself) and every time my open borders expired with India, my trade route broke.

I had no recourse but to wipe them off the face of the planet and salt the earth.

Did notice one funny ai thing... America asked me to go to.war with England and I figured what the hell. England was on the other side of the.planet. I had no intention of wasting 30 turns moving my army over there and I figured they were likewise incapable of reaching me.10 turns later, they offer to give me all their gold and resources despite the fact that I never attacked them. lol
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
well, gt 240 is an ENORMOUS upgrade for example, and I've seen it several times for $30 shipped AR. a friend of mine has 2 or 3 of them that he got at that price. a used 4850 is another huge improvement and can be had ~ $50. from what I've heard, the dx10/dx11 path is generally a much better visual experience. maybe I'll go crazy and play a dx9 game tonight just to compare.

Do you not play any other games? either of those listed cards would be a night/day improvement over your current card. This is no exaggeration, 8600gts is closer to integrated 4290 graphics performance than it is to 4850.

Night and day?

http://www.guru3d.com/article/msi-geforce-gt-240-review-test/13

The 240 appears roughly on par with the 9600GT. My wife has a 9600GT in her machine, which other than the video card is identical to mine. I don't see a night and day difference between our two machines. Hers a little faster, but not a ton.

But really, this is taking the thread way off topic so let's drop it. My only point was that game was pretty taxing graphics wise, not to turn this into a video card argument.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Oh and something I forgot to add. THANK GOD, for the unit ability to transition to water. I never started ocean battles before because it was way to difficult to build a ship, build the army, transport them across the ocean, redo.

That's one thing I do think I like less. I kind of miss the transports because it made attacking another continent something you had to plan for. That had a way of working for me and against the AI. I'm sure they did away with it due to the one unit per tile rule which could make it very difficult and time consuming to load and unload transports.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Night and day?

http://www.guru3d.com/article/msi-geforce-gt-240-review-test/13

The 240 appears roughly on par with the 9600GT. My wife has a 9600GT in her machine, which other than the video card is identical to mine. I don't see a night and day difference between our two machines. Hers a little faster, but not a ton.

But really, this is taking the thread way off topic so let's drop it. My only point was that game was pretty taxing graphics wise, not to turn this into a video card argument.

The point was that if you insist on using a 3 year old video card, you can't really complain when it fails to run a 2010 game effectively. You can either 1)Stay with 8600GT and live with how Civ runs, 2)Buy a new video card now, a Radeon 5770 or GTX460, something decent, or 3)Buy a new video card in about 2 months when AMD launches parts of their 6xxx series cards. You may also be able to find a decent card in the FST forum as people start selling off their 4xxx and 5xxx cards in preparation.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Quick questions about your playstyles:

- How big of an army do you build for your Empire? I currently have one unit fortified in every cities plus: 2 Trireme and 2 cavaleries exploring and killing barbarians.

- Do you build imporvements on every tile of your empire (farms, camps, pastures, mines, etc)?

- Do you establish quickly your cities or do you go slowly and expans to a minimum?

- How do you keep your money income high enough?

- Do you recommend upgrading policies of getting many without improving them?

I'm asking this because on my current game with the Persians I started slowly and had only 2 cities for quite long. Then, while exploring, I discovered many silver and gold mines, some iron and some silk. so I decided to expand my empire and go establish cities near all those luxury materials (they were a long way from each other). So I'm now at 7 cities (3 of them with limited food since in the desert or snow tiles because of the luxury mats), one unit fortified in each, no real army power (2 boats and 2 cavaleries), roads between all my cities for the luxury mats and in peace with everyone. My income is sitting at 20-25 gold per turn, which I think is low but i'm rarely buying tiles or units...I have some wonders now, I think 3 or 4, all the tiles are improved...

It's not going badly at all...it's just if i'm being attacked, i'll end up dead in no time...
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
My Geforce FX 5800 won't run Civ 5 at high settings. This game is poorly optimized.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Quick questions about your playstyles:

- How big of an army do you build for your Empire? I currently have one unit fortified in every cities plus: 2 Trireme and 2 cavaleries exploring and killing barbarians.

- Do you build imporvements on every tile of your empire (farms, camps, pastures, mines, etc)? I build improvements in every tile I can in the city's control
- Do you establish quickly your cities or do you go slowly and expans to a minimum?I tend to expand quickly, particularly if another civ is on my land mass. I want the territory, the more I have, the less they have to expand into.
- How do you keep your money income high enough?Still working on this one, make sure all your cities are connected together via roads to your capital for starters. Later in the game, Markets and Banks in your cities bump your income up. Also, certain city building increase gold revenue, and you can change the city focus to gold if needed
- Do you recommend upgrading policies of getting many without improving them?

I'm asking this because on my current game with the Persians I started slowly and had only 2 cities for quite long. Then, while exploring, I discovered many silver and gold mines, some iron and some silk. so I decided to expand my empire and go establish cities near all those luxury materials (they were a long way from each other). So I'm now at 7 cities (3 of them with limited food since in the desert or snow tiles because of the luxury mats), one unit fortified in each, no real army power (2 boats and 2 cavaleries), roads between all my cities for the luxury mats and in peace with everyone. My income is sitting at 20-25 gold per turn, which I think is low but i'm rarely buying tiles or units...I have some wonders now, I think 3 or 4, all the tiles are improved...My income is around 180 per turn right now, got about 15-20 cities.

It's not going badly at all...it's just if i'm being attacked, i'll end up dead in no time...Your position sounds precarious to me. It may be going well now, but if you're attacked, that 25 gold per turn isn't going to cut it and your 'standing army' is going to be obliterated pretty quick.

My Geforce FX 5800 won't run Civ 5 at high settings. This game is poorly optimized.

The 5800 won't run anything at high settings these days. Spending the 30 dollars on an entry level card will probably get you better performance in just about every game.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
@Bateluer: Thanks for your reply.

Well...is it possible to have over 100g/turn with less than 10 cities? I'm at 1400AD now...but I think I'm going to slowly on everything...even tho some cities build quickly, I just got markets available. With buildings that improve gold, i'll probably end up near the 100's/turn I hope. Do you build those types of buildings (market, silk, bank, etc) in every cities you have?

Just for the record, if city 3 is connected to city 2 which is connected to the capital, city 3 is considered connected to the capital too I guess?
 

skace

Lifer
Jan 23, 2001
14,488
7
81
The 5800 won't run anything at high settings these days. Spending the 30 dollars on an entry level card will probably get you better performance in just about every game.

I'm going to go ahead and assume Barfo was making fun of others.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
The point was that if you insist on using a 3 year old video card, you can't really complain when it fails to run a 2010 game effectively. You can either 1)Stay with 8600GT and live with how Civ runs, 2)Buy a new video card now, a Radeon 5770 or GTX460, something decent, or 3)Buy a new video card in about 2 months when AMD launches parts of their 6xxx series cards. You may also be able to find a decent card in the FST forum as people start selling off their 4xxx and 5xxx cards in preparation.

Jesus Fing Christ, if you're gonna keep this going, then let's do it properly.

AMD sucks, their processors are shit and their best video card made yesterday can't compare with my three year old shitty Nvidida card. They should just close down shop and give up.

Also Chevy is shit compared to Ford and Japanese cars all suck.
 

bryanW1995

Lifer
May 22, 2007
11,144
32
91
Night and day?

http://www.guru3d.com/article/msi-geforce-gt-240-review-test/13

The 240 appears roughly on par with the 9600GT. My wife has a 9600GT in her machine, which other than the video card is identical to mine. I don't see a night and day difference between our two machines. Hers a little faster, but not a ton.

But really, this is taking the thread way off topic so let's drop it. My only point was that game was pretty taxing graphics wise, not to turn this into a video card argument.

you just don't play any graphically intensive games. by the way, I think that the graphics card is on topic, many other users and potential users of the game may have questions/concerns about it. Do you only play civ5 on your wife's computer as well?

I agree with you that gt 240 ~ 9600gt. as a comparison, 8600 gts is ~ 7800gt. 7800gt<7800gtx<7900gtx<7950gx2<8800gts 320<9600gt, so you would definitely have a much more capable gaming card in the gt240 than the 8600gts. however, for you particular usage in only 1 game you can't tell much difference, so you have no need to buy one.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
civ5 cured my 1 more turn addiction... now i have no problem quitting the game and going to bed. at least something good came out of it. in fact, it's such a snoozer that it actually helps me fall asleep.
 
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