Civilization V Coming This Fall

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Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
I've seen a lot of people saying that it sucks that cities don't auto-expand their borders anymore. For me at least they do. It's just really slow but there is some expansion.

I'm not sure what that is about, you just build culture buildings like you used to.

It expands one tile at a time now... but it still expands itself over time.

A few of my high culture cities have expanded as far as 5 tiles out.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
this game taxes my hardware more than metro 2033....
is this game not optimized or what?
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
no just during regular play... i turned down couple settings and they seem to help but my PC is still getting more heated up than some of the more seemingly demanding fps games. turned AA down to 2x (4x was really taxing) and put medium leaderheads and medium shadows. high leaderheads crashes the game sometimes, and shadow on medium helps performance somewhat i think. i still fail to see why this game is so demanding, there's nothing special about it especially in terms of graphics.
 

theswami

Junior Member
Sep 1, 2010
21
0
0
This game runs my 470's in sli just like Metro2033 or Mafia2. I need my fan profile jacked up to keep my cards under 80C.

That being said I'm really enjoying the game. Sure it's 'dumbed' down a bit from Civ4 but I didn't enjoy all the micromanagement in C4 sometimes. I'm OK with setting city production to 'default', 'gold', 'production', etc. I also like the ability to create a puppet city when conquering it so that I don't have to deal with production atm. Nice to be able to go back and annex it later if I feel like it.

Having to allocate resources to build some units also makes for a more strategic play as far as planning what to build.

The new combat system is cool. Me likey.

My big drawback so far is the tech tree. The ability to branch out on separate 'routes' is pretty much not there in this game. You're forced into more of a linear path.
 

nanobreath

Senior member
May 14, 2008
978
0
0
I'm not sure what that is about, you just build culture buildings like you used to.

It expands one tile at a time now... but it still expands itself over time.

A few of my high culture cities have expanded as far as 5 tiles out.

Yeah, this is how culture works now. As far as expanding and giving your city enough land to work it is fine. I think what people are complaining about now though is that there is no culture takeovers. Once you either expand culturally or buy a hex, it is yours permanently. Of course this also stands for the other civs, if they plop a city in between two of your cities, your only recourse to taking it is through war. In civ4 even if you didn't culturally take the city, you at the minimum could take all of its land.

I think the reason they did this is because of the purchase land ability. Since civs can spend gold to purchase land, they didn't want another civ to be able to take that away from you I guess. Not saying I like it, but thats why it seems to have been done.

One thing I have noticed so far about civ 5 is you really need to concentrate on a particular path to victory from the beginning. If you plan on going cultural, you really need to focus on those culture buildings, but if you are going for a research victory (space race) you have to focus more on just the research buildings. Because of the high maintenance cost of the more advanced versions of buildings you cannot afford to build ones contrary to your victory path.
 

MrMatt

Banned
Mar 3, 2009
3,905
7
0
I also don't like that happiness is an all or nothing now. Seriously? Every city is effected, or none? What was wrong with having each city have it's own happiness? The way I see it, yeah they eliminated some micromanaging. But some of us (a lot of us) LIKED that part of the game. There were always options to change that stuff anyway and let the computer do it for you. So why take away the option of doing it yourself completely? It's not streamlined, it's dumbed down. I still can't believe they removed towns.


One thing I am liking is the combat system though, I will give them that.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Yeah, this is how culture works now. As far as expanding and giving your city enough land to work it is fine. I think what people are complaining about now though is that there is no culture takeovers. Once you either expand culturally or buy a hex, it is yours permanently. Of course this also stands for the other civs, if they plop a city in between two of your cities, your only recourse to taking it is through war. In civ4 even if you didn't culturally take the city, you at the minimum could take all of its land.

I think the reason they did this is because of the purchase land ability. Since civs can spend gold to purchase land, they didn't want another civ to be able to take that away from you I guess. Not saying I like it, but thats why it seems to have been done.

One thing I have noticed so far about civ 5 is you really need to concentrate on a particular path to victory from the beginning. If you plan on going cultural, you really need to focus on those culture buildings, but if you are going for a research victory (space race) you have to focus more on just the research buildings. Because of the high maintenance cost of the more advanced versions of buildings you cannot afford to build ones contrary to your victory path.

You can still culture bomb people with the great artist.

This REALLY pisses of the AI.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
This game runs my 470's in sli just like Metro2033 or Mafia2. I need my fan profile jacked up to keep my cards under 80C.

yea my room turns into a sauna when i play civ... i have a 460 and it shouldn't be taxing it this much.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
I feel the exact opposite about the economy. You can't adjust science, tax, or luxury rates anymore. It's been dumbed down to a ridiculous degree. Culture has been nerfed as well, it has virtually 0 effect on the game whatsoever. I agree with warfare though.

Have you played the same game I have? Culture has a huge affect. Culture lets you purchase extremely useful social policies and it grows your cities. I actually prefer the new culture system to Civ4. Sure it's fun to culture bomb some poor sap with an artist, but honestly how realistic is it to have constantly shifting borders? American movies and music are all over the world, but incredibly I have yet to see our borders shift even a mile into Mexico or Canada.

I do agree about adjusting the tax/science/luxury rates though.
 

murphy55d

Lifer
Dec 26, 2000
11,542
5
81
I really like the combat system, I must say.

However, that is about it, at least compared to 4. The AI is just atrocious. I took out England and their 6 or 7 cities with the same 4 longswordsman units. Why? because England HAD NO ARMY. All they had was an archer unit at each city. No melee units came out after me, nothing. Best part? they declared war on me.

Brilliant strategy by the cpu, get mad at me and declare war without an army. Really makes for a tough go of it.

There is a mod at civfanatics which raises the tile yields and alters production, so Civs are able to build more rapidly, both buildings and units. Haven't tried it yet but there's a lot of people who like it. Really eliminates the 10 turns in a row of nothing happening, then you change production, and wait again.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Sounds like a perfect excuse to avoid the game.

Off my 'wish list'
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
yup don't waste money on it yet... maybe when few expansion packs address some of these issues, you can get a complete pack.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
There is a mod at civfanatics which raises the tile yields and alters production, so Civs are able to build more rapidly, both buildings and units. Haven't tried it yet but there's a lot of people who like it. Really eliminates the 10 turns in a row of nothing happening, then you change production, and wait again.

You have a link for this? That'd be useful.
 

Chaotic42

Lifer
Jun 15, 2001
33,932
1,113
126
Sounds like a perfect excuse to avoid the game.

Off my 'wish list'

Yeah, play the demo first. Civ 5 has killed my "sight unseen" video game purchasing. If I could return it for half of what I paid for it, I would.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
Sure it's fun to culture bomb some poor sap with an artist, but honestly how realistic is it to have constantly shifting borders?

culture bombing is in Civ5 and it's even more overpowered. it will give you all the adjacent tiles surrounding the artist even if other civs had it from the beginning.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,884
1,096
126
I like it.

For you guys saying it is too slow, can't you just increase the game speed? The default is standard but you can select faster modes.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
yah I'm playing this more, and honestly....this is like a 1st graders version of civ 4. There's virtually NO, I repeat NO improvements over civ 4, and they took a bunch of stuff out. Just awful. Those marketplace things are retarded. Bring back cottages. Also the graphics aren't that good. Actually the only improvement is in the warfare, no more stacks of doom. They could've done that with a patch to civ 4 though

It was probably done to cater to a wider audience who aren't interested in micro-managing everything in the game and want something streamlined and easier to play [and enjoy]. I personally didn't like Civ 4 that much as it was overly complex and at times and required a lot of micromanaging if you wanted to win [to get an idea - I enjoy playing city building games about as complex as Settlers 4/5/6]

I suspect in 6-12 months, mods will be released to add more complexity to the game...
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
I like it.

For you guys saying it is too slow, can't you just increase the game speed? The default is standard but you can select faster modes.

I play on the fastest settings, but it still seems like I am spending turn after turn waiting, doing nothing.

I'm gonna try the mod that makes your fields produce more resources and see if that helps out.

e: its not necessarily just about the speed though, I mean there are other things, like the god awful AI.
 
Last edited:

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Do you guys have BSOD under Win7 64bits while playing Civ5??

Happened 3-4 times since release...I checked my temps on CPU and graphics card and everything under control...
 

trevor0323

Senior member
Jan 4, 2006
356
0
71
Your borders still expand, but very slowly, however there are no natural cultural border shifts by two opposing countries. I.E. ( I cant seem to take a neighbors land with my good cultural city)
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Well apparently I'm in the minority on these boards - I love it so far.

Any complaints I have with the game will likely be patched over time, and as-is it's still fun to me so I'll play away. This is my first Civ game so clearly I'm a noob and from the sounds of it, I should drop this game and go play Civ 4.

I just scored my first culture win (warlord) and had a great time. Going for a giant death robot next!
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
ugh i'm crashing too often for it to be any fun...
anyone else getting random crashes especially when you hit end of turn
 
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