You didn't really address most of the complaints I've seen, especially about cottages/towns being removed, SUPER dumbed-down gameplay, nonsensical trading posts, the science model being garbage, happiness being an all or nothing, etc. etc. etc.
I had specific responses to specific critiques that I disagreed with. I certainly don't have a problem with people who simply don't enjoy the game, different strokes for different folks and all that.
The UI has been certainly made more accessible to newer players but you can still easily get most of the information you could before once you know where to look for it. The only piece of information that I have needed but not been able to find with a click or two is the remaining time left for signed research agreements. This should really be displayed on the research panel, but either it isn't included or I'm simply missing it.
Far from being dumbed down, the gameplay is made a lot more strategic by the move to single unit stacks. I agree with the poster who criticized the AI for this reason and ranged units are definitely overpowered in singleplayer because the computer has difficulty using them as well as humans can. They are often left unprotected and I have yet to see either the enemy civilizations or barbarians employ hit and run tactics through varying terrain with them like human opponents do.
Trading posts may be less realistic than cottages in the late game unless you think of them as malls, but I think the gameplay change is good to provide a consistent bonus instead of an increasing one as it just makes gold conservation even more important.
There is definitely an incentive to have the highest happiness possible as the remainder gets added to your golden age meter each turn. I haven't seen anybody use the -200 unhappiness strategy in multiplayer yet (only played a couple of games) but it would be interesting to see if they could pull it off vs. a human led military that flanks back. I have my doubts, since you're talking about riflemen fighting at swordsman competency and quality of units vs. quantity of units is a much better tradeoff now. In three multiplayer games so far my civ happiness has nearly always been between 0 and 10 or so (playing with Egypt).
Nanobreath said:
If you have open borders, you can park a military unit on strategic resources, and since it is only one unit per tile...the computer can never put a worker there to harvest the resource.
I don't like this very much either. In my second game I had an "allied" civ park a scout on a bottleneck between two cities and as a result I couldn't get railroad to my southern cities (and the accompanying +50% production bonus) until I declared war.
The outcome of this is that you need to be extremely careful with open border treaties and treat them like a valuable asset, unlike in Civ 4 where you would just keep them up with everybody for the influence boost.