Civilization V Coming This Fall

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lord_emperor

Golden Member
Nov 4, 2009
1,380
1
0
I really can't get in to this, production is soooooo slow. I made the mistake of getting in to a war early on, lost all my melee units in one turn to ranged attacks, my ranged units couldn't win without the support.

I queue up some replacements and see I won't have them for 15 turns, meanwhile the enemy can walk from city to city in about 4 turns.

Gave up.
 

nanobreath

Senior member
May 14, 2008
978
0
0
I really can't get in to this, production is soooooo slow. I made the mistake of getting in to a war early on, lost all my melee units in one turn to ranged attacks, my ranged units couldn't win without the support.

I queue up some replacements and see I won't have them for 15 turns, meanwhile the enemy can walk from city to city in about 4 turns.

Gave up.

That isn't a problem with production as much as it is a poor planning on your part. Unless you have a major technological advantage where you know you won't lose any units, do not go to war without already producing replacements to your current army. "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."

There's already some mods that boost tile yield.


Sad thing is, as slow as production is, once I got used to the game I am actually running into the problem of not having anything to produce sometimes. Early game it isn't as much of a problem, but mid to late even building every single damn wonder I run out of things I want to build. It isn't that there is nothing to build, but that I don't want to build every single building in every single city. If I had boosted production, it would really compound the problem.
 
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paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
also, the map redraws are painfully time consuming. especially when you load up a saved game, every tile is redrawn everytime you change locations on the map.

Man reloading a saved game takes forever in itself, the map redraw is just play annoying considering it's a static map!

I wonder what Sid is thinking?
 

Juncar

Member
Jul 5, 2009
130
0
76
There's already some mods that boost tile yield.

Those are not real mods though. It is more of hack on the actual game file to change the properties, but now that the SDK is out, those hacks should be converted to a real mod very soon.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I really can't get in to this, production is soooooo slow. I made the mistake of getting in to a war early on, lost all my melee units in one turn to ranged attacks, my ranged units couldn't win without the support.

I queue up some replacements and see I won't have them for 15 turns, meanwhile the enemy can walk from city to city in about 4 turns.

Gave up.

Civ games are grand strategy games. They're not starcraft. You don't spam units and then 1a2a3a to victory, and yes if you let your army get wiped out you're going to lose.
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
I took a trio of Giant Death Robots for a spin last night. I pictured them being somewhat cheesy and absurd, but they were actually believable for a future tech. They're obviously very powerful, but if you get careless with positioning and your tactics you can easily lose them.
 

Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
I've got to be like 20 hours in a game and I just barely hit the industrial age. I can't figure out how to make money in this game. This entire game I think I averaged +7 gold per turn. It's fun and everything but it feels like it's impossible to get strike it big with either gold or making your civ really happy. I consider myself doing great as long as I'm not in the negatives in either of those and I don't know if that's good or not.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,884
1,096
126
I really can't get in to this, production is soooooo slow. I made the mistake of getting in to a war early on, lost all my melee units in one turn to ranged attacks, my ranged units couldn't win without the support.

I queue up some replacements and see I won't have them for 15 turns, meanwhile the enemy can walk from city to city in about 4 turns.

Gave up.

So you got defeated in a war, got destroyed, and blame the game?
 

nanobreath

Senior member
May 14, 2008
978
0
0
I've got to be like 20 hours in a game and I just barely hit the industrial age. I can't figure out how to make money in this game. This entire game I think I averaged +7 gold per turn. It's fun and everything but it feels like it's impossible to get strike it big with either gold or making your civ really happy. I consider myself doing great as long as I'm not in the negatives in either of those and I don't know if that's good or not.

Build lots and lots of trading posts. And then build every income increasing building in every city that has these trading posts. If you find yourself with a lack of food, ally some commerce city-states. They give you food.
In my last game I allied 3 city-states for their food. The only place I had farms was on wheat fields.

Limit the number of roads you build, and the buildings you build that cost upkeep. Especially early game, its a lot more about reducing your costs than your income as early game you are a lot more concerned with city growth.
 

YoungGun21

Platinum Member
Aug 17, 2006
2,546
1
81
Yea I try not to build the buildings with lots of upkeep (3-4 gpt) until later in the game, unless they are necessary early on.

I'm still wanting to know where I can find the Mod or Hack that increases tile yield.....
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
Egypt is a great civilization to pick if you're having gold issues because of their Burial Tomb building. It gives +2 happiness and +2 culture with no maintenance.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
How are folks getting by with the global unhappiness? I still have to wonder why the AI are so dang hard to get along with. Greece was my neighbor to the south and then he sent a settler up around my cities before I could seal him off and built a city just above me for the sole purpose of grabbing an iron deposit. I like a challenge, and that was a clever move, but it's still really annoying.
 

doh123

Member
Apr 28, 2010
25
0
0
wineskin.doh123.com
I can't read this whole thread... but I been playing on my Mac (by Wine usage, not using Windows) and I gotta say that unlike Civ4, there is MUCH more strategy involved in Civ5... this is awesome so far. The problem i have is once you learn tactics really good, the AI sucks... and battles are extremely easy.... but its still hard cuz you can't just throw cities everywhere or take over tons of cities. Tried that my first game and had -10 on happiness for so long all my friends turned to enemies and i had like 5 wars going on.... of course the AI is so dumb they couldn't beat me, but still...

I've pretty much just been playing as the Russians and doing everything i can for making troops... I always try to be peaceful, but then I start building for defense, and it never stays that way cuz some jerk always declares war on me.... usually the same jerk that I was friendly with... declaring war with an inferior army, for no reasons.. so I have to wipe them out.... razing their cities cuz I just can't support more crappy cities they have no idea where to build them at.

anyways.. back to the game
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I've pretty much just been playing as the Russians and doing everything i can for making troops... I always try to be peaceful, but then I start building for defense, and it never stays that way cuz some jerk always declares war on me.... usually the same jerk that I was friendly with... declaring war with an inferior army, for no reasons.. so I have to wipe them out.... razing their cities cuz I just can't support more crappy cities they have no idea where to build them at.

The AI in most TBS games does this. Every version of Civlization I've ever played, the surest way to get someone to declare war on you is to sign an alliance with them.


You couldn't make any puppet states of their cities though?
 

HomerX

Member
Mar 2, 2010
184
0
0
I've got to be like 20 hours in a game and I just barely hit the industrial age. I can't figure out how to make money in this game. This entire game I think I averaged +7 gold per turn. It's fun and everything but it feels like it's impossible to get strike it big with either gold or making your civ really happy. I consider myself doing great as long as I'm not in the negatives in either of those and I don't know if that's good or not.

trading posts for money, and no farms! if you need more food find a city state who gives food.
restrict your buildings! 1-2 production cities with all the military +xp buildings is enough for constant unit production.
build the +money buildings with no maintenance cost in most of the cities.
sell your spare strategic resources to the AI.
build no HUGE army... a small but experienced and up to date army is much more effective/cheaper

in my last games i always had around ~+100-150g/turn in the mid/lategame(without a golden age)

btw i prefer china because of the unique building that provides +4gold! a really good bonus for the whole game that scales with the amount of cities you have. And if you go to war, the great general bonus is nice to have (45% bonus)

You couldn't make any puppet states of their cities though?

even a puppet state decreases your happiness, because of the additional city and the additional people...

the new system makes conquering citys much less rewarding compared to civ4...

most of the time it is the best to raze a city and build a new one at the same place... you have the control of the city production, you dont have to build a prison and if you have 2-3 city states that provide food, the city grows to size 5-6 in no time...
 
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xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Came across something in-game last night that really annoyed me.

I was on the offensive against Germany, and out of nowhere the diplomatic screen popped up with their leader. He was trying to negotiate peace by giving me 3 of their cities. I was like, "Oooook... sure!"

But before you can even inspect the cities that you just gained, you're forced to instantly decide if you want to annex/puppet/raze each of them. You're given zero information towards a decision about whether you'd want to keep them or not. Can't tell if they have luxury resources, or if they're located strategically on the map, etc.

So I just razed them all to play it safe. But there needs to be a way to inspect the cities you're being offered. Not sure how that escaped internal testing at Firaxis.
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
I can't read this whole thread... but I been playing on my Mac (by Wine usage, not using Windows) and I gotta say that unlike Civ4, there is MUCH more strategy involved in Civ5... this is awesome so far.

Curiously, by strategy do you mean having to plan ahead on how to move 4 of your troops out of a peninsula where a couple of mountains turn it into a one hex path and the AI randomly moves his scouts blocking you from moving forward?

It wouldn't be so bad if it didn't feel like you were tripping over yourself when your own units block your path because they can't leap frog over each other even if they have 2 turns remaining.
 

nanobreath

Senior member
May 14, 2008
978
0
0
Came across something in-game last night that really annoyed me.

I was on the offensive against Germany, and out of nowhere the diplomatic screen popped up with their leader. He was trying to negotiate peace by giving me 3 of their cities. I was like, "Oooook... sure!"

But before you can even inspect the cities that you just gained, you're forced to instantly decide if you want to annex/puppet/raze each of them. You're given zero information towards a decision about whether you'd want to keep them or not. Can't tell if they have luxury resources, or if they're located strategically on the map, etc.

So I just razed them all to play it safe. But there needs to be a way to inspect the cities you're being offered. Not sure how that escaped internal testing at Firaxis.

Wait, what? This is one of the best features of Civ5. In other civs you had to decide whether to raze or keep a city. Once you made your decision it is final.

In civ 5, you can change your choice at any time. You can annex a puppeted city at any point. And you can raze an annexed city at any point. You can even stop razing a city at any point after starting the razing if you decide you actually want to keep it. The only thing you cannot do is make an already annexed city into a puppet city. In order to raze a city though, you have to annex it first. So if you puppeted it, and then decide you don't want it at all, you need to annex it and then go to the city screen and click the raze button.

So, since it works like this, just puppet them all after getting the cities. Then go look at them and decide what you want to do with them.
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Wait, what? This is one of the best features of Civ5. In other civs you had to decide whether to raze or keep a city. Once you made your decision it is final.

In civ 5, you can change your choice at any time. You can annex a puppeted city at any point. And you can raze an annexed city at any point. You can even stop razing a city at any point after starting the razing if you decide you actually want to keep it. The only thing you cannot do is make an already annexed city into a puppet city. In order to raze a city though, you have to annex it first. So if you puppeted it, and then decide you don't want it at all, you need to annex it and then go to the city screen and click the raze button.

So, since it works like this, just puppet them all after getting the cities. Then go look at them and decide what you want to do with them.

No, no.... I hear ya, you're right. I get that it's an upgrade over previous Civs. I was just annoyed that you can't get a city view before you have to go through with puppeting/annexing/razing. Seems like an obvious inclusion.

To put it into sense of realism, if a leader was offering a city to another empire:

"Here, take Takonshi."
"Where is it? It is in control is any good resources?"
"I won't tell you."
"..."
 

doh123

Member
Apr 28, 2010
25
0
0
wineskin.doh123.com
Curiously, by strategy do you mean having to plan ahead on how to move 4 of your troops out of a peninsula where a couple of mountains turn it into a one hex path and the AI randomly moves his scouts blocking you from moving forward?

It wouldn't be so bad if it didn't feel like you were tripping over yourself when your own units block your path because they can't leap frog over each other even if they have 2 turns remaining.

that can suck in the early game... but thats what boats are for. Let that scout sit there in the jungle, I'm just sailing all my guys up the coast anyways.
 

IcePickFreak

Platinum Member
Jul 12, 2007
2,428
9
81
Have a good game going using the Songhai, huge map, Warlord difficulty. I have about 20 cities at this point that accounts for maybe a 3rd of the landmass of the continent I'm on. Almost half of them are the Ottomans, he gave me 6 of em in an initial peace treaty when I was laying siege on their capital. I took the capital and one other tiny one they settled during peace, after Ghandi suggested we go to war. I was about to flatten Ghandi because he was massing a pretty big army outside my border, but turned out he was after the Ottoman capital buried all the puppet cities I got in the peace deal. Ghandi then wanted to off the Aztec's and they were getting a bit too big so we're taking them out now, but I'm razing quite a few of their cities except a couple with silver. My empire happiness is 24, and I pull in about 250g per turn (not in a golden era) - waaaaaay better than my first game which was on the default chieftain difficultly which surprised me since it was an easier level.

I found city placement very important and have a couple that strictly focus on gold income, the biggest ones bringing in about 50g. Social diplomacy I found is pretty vital too. Pay attention as some can't be used in conjuction with others and it's really not apparent unless you read the tooltip under the main header - Liberty, Piety, etc. I'm early in the Industrial age, it's around 1730 now iirc, but I'm first now getting to exploring the seas and looking for the other continent(s) and civs. I feel pretty confident that my current army could finish off the last 3 remaining civs at once since I played them against each other so they been softening each other up for me. I also have 5 or 6 city-states as allies and it really makes a difference.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
There is also a minor issue with research agreements, the AI agrees to them whether they like you or not.

I had nuclear missiles launching from a submarine in 1861.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
There is also a minor issue with research agreements, the AI agrees to them whether they like you or not.
That's perfectly realistic. The sort of stuff you voluntarily do with people you don't like is stuff that is in your own best interest, like a civ research agreement.
 
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