Civilization V Coming This Fall

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acheron

Diamond Member
May 27, 2008
3,171
2
81
If you have a Microsoft operating system newer than Windows 2000, you already have to do online activation. If there's a nuclear holocaust in the northwest, you won't be able to authenticate your copy of Windows, so you'll never even get to the part where you need to authenticate Civ 5.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
If you have a Microsoft operating system newer than Windows 2000, you already have to do online activation. If there's a nuclear holocaust in the northwest, you won't be able to authenticate your copy of Windows, so you'll never even get to the part where you need to authenticate Civ 5.

1. You have a 30 day activation period - a pain yes, but workable.
2. Odds are high that their Call Centers are Overseas.
3. Though I've no experience with it myself, I'm pretty sure there are workarounds.

I never brought up Nuclear Holocaust, but with Terrorist as they are . . .



More recently (this past Friday):

The new steam decided that I can't play any of the Company of Heroes in offline mode now. It says it can not contact the key server or something along those lines. Apparently the new Steam decided it needed to make sure all my games were real again. It also won't let me play Defense Grid because it was downloading the dlc but didnt finish before I lost my connection. So now that I don't have an internet connection till the middle of next month, four of my games can't be played.

http://forums.anandtech.com/showthread.php?t=2073150


And for a little Icing in regards to how everyone is so Gung-Ho to surrender their Rights:

http://www.zdnet.com.au/downloaded-software-presents-legal-woes-339302871.htm
What this meant was that "people who purchase software will have more legal rights if they buy over the counter rather than downloading", said Gunning.

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Moral of the Story:

Shit Happens

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Sometimes trying to make a point on here is a real challenge
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I like the changes, it looks like they are directly trying to improve Civ4's gameplay, good luck to them. I just hope the network and engine side of things are as rock solid as they were in Civ4.
 
May 16, 2000
13,522
0
0
If you have a Microsoft operating system newer than Windows 2000, you already have to do online activation. If there's a nuclear holocaust in the northwest, you won't be able to authenticate your copy of Windows, so you'll never even get to the part where you need to authenticate Civ 5.

Not true at all. There are versions which don't require activation, cracks that remove the issue, etc. I've used several operating systems newer than your threshold and have NEVER participated in online activation.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
Not true at all. There are versions which don't require activation, cracks that remove the issue, etc. I've used several operating systems newer than your threshold and have NEVER participated in online activation.

Versions that don't require activation go with site licenses (usually for corporations). It's unlikely you can legally install one on your home machine. (Maybe I'm wrong? But even the version of XP I bought when I was in college, that was included as part of the educational license my school had, required activation.)

Obviously there are cracks; there would also be cracks for Steam if it went down, if there aren't already.

I'm not really happy about online activation. I just think a lot of the people against it are blowing it out of proportion. (My own limit is if they intentionally limit the number of times you can install/activate it, or the new Ubisoft thing where you have to be online the whole time.)
 
May 16, 2000
13,522
0
0
Versions that don't require activation go with site licenses (usually for corporations). It's unlikely you can legally install one on your home machine. (Maybe I'm wrong? But even the version of XP I bought when I was in college, that was included as part of the educational license my school had, required activation.)

Obviously there are cracks; there would also be cracks for Steam if it went down, if there aren't already.

I'm not really happy about online activation. I just think a lot of the people against it are blowing it out of proportion. (My own limit is if they intentionally limit the number of times you can install/activate it, or the new Ubisoft thing where you have to be online the whole time.)

Fortunately I'm bound by morality, and rationality, not legality.

I see it as more of a slippery slope than the end result. I don't support things that transition us in the wrong direction.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,102
126
I can't believe people are using nukes in an argument

I would like to think if Seattle was blown off the map that trying to play Civ 5 would be quite low on your list to do. :awe:
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
omg.. they really should rename this game to CrackCiv IV.

I'm definitely going to enable the alarm feature so I don't stay up til 2am again... I swear the game knows when I want to quit a session as it does something that keeps making me want to play some more [ie: country will attack, someone will want to trade, I discover something new/cool, etc]. I picked up the DS version and that's just as bad - at least the games only last 2-3 hours.

And how the heck did this discussion morph into nuke bombs destroying the ability to play this game?
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Question about Civ4

I've played a few games - working my way up to Noble - and am finding that on or around the 100 turns left message - I basically spend a lot of time just rebuilding farms, cottages, etc, city units, or wonders [I always build the united nations] - is that how the game usually plays out if you're not a warmonger? [I end up winning the diplomatic victory].
 

iCyborg

Golden Member
Aug 8, 2008
1,330
56
91
You can play it as you wish, though I've never liked diplomatic or cultural victories, they seem like cop-outs because AI never goes for them. I usually went for the space race win, mostly because domination/conquest is very tedious on huge maps which I played exclusively.
Also, I rarely rebuild anything, I build it right the first time, this is especially important for cottages. New resources can change stuff of course...
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
AI goes for and wins cultural victories especially. one of the patches made it so they go all out, stopping research and pumping everything into culture.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
You can play it as you wish, though I've never liked diplomatic or cultural victories, they seem like cop-outs because AI never goes for them. I usually went for the space race win, mostly because domination/conquest is very tedious on huge maps which I played exclusively.
Also, I rarely rebuild anything, I build it right the first time, this is especially important for cottages. New resources can change stuff of course...

I've done the space thing many many times as well, for the same reason. Was never fully happy with it.

What can be done about the tediousness of the end game on big maps though? You can have the weaklings surrender en masse at some point but that doesn't quite satisfy either, imo.

Maybe have an option for the AI to take over, but allow you to watch and interrupt? Some versions of Warlords would let you do this. You'd get an idea of just how bad the AI could be sometimes.
 

beginner99

Diamond Member
Jun 2, 2009
5,231
1,604
136
Question about Civ4

I've played a few games - working my way up to Noble - and am finding that on or around the 100 turns left message - I basically spend a lot of time just rebuilding farms, cottages, etc, city units, or wonders [I always build the united nations] - is that how the game usually plays out if you're not a warmonger? [I end up winning the diplomatic victory].

The higher the level the more you will need to be a warmonger. War usually seems to have more negative impact on AI's probably because your "I" is just so much superior.
But I must admit I never really played on the highest levels because I'm just not made for extreme-micromanagment.
I think the easiest victory high up is conquest on continental maps, especially because you have many civs you can trade techs with.

On Topic:

1 unti per tile seems to little to me. maybe a limit off 3-5 would have been more realistic.
I myself never really understood the hype about "stack of doom" especially against AI that tends to have tons of "artillery" units that cause colateral damage in CIV IV. I mean a real could easly attack your stack with 10-20 canons or whatever basicaly crippling it.
i always had multiple stacks and a few old or else useless units in front to take the hits.

Ranged-fire, finally! I always wondered why I could not place my artillery on a mountain close to the city and attack it from there.
Can an archor die when it "loses" a ranged-fire battle? logically no.
Do units like "infantry" also have ranged-fire? logically yes because a modern rifle surely can fire much farther than an archer can.

Hex-tiles. What happens when i push the up-arrow button? where does the unit move?
How do I move on a laptop that doesnt have a num-pad with the apprpriate "left-up" arrows?
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
could they be taking away keypad movement?

I've been playing Civ 4 for god knows how many years and I didn't even know it existed.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
1 unti per tile seems to little to me. maybe a limit off 3-5 would have been more realistic.
I myself never really understood the hype about "stack of doom" especially against AI that tends to have tons of "artillery" units that cause colateral damage in CIV IV. I mean a real could easly attack your stack with 10-20 canons or whatever basicaly crippling it.
i always had multiple stacks and a few old or else useless units in front to take the hits.

The problem is that a city often has one place to attack from that's clearly the best choice. Cross a river and you're generally hosed. Attacking from a hill or in the forest drastically increases your odds of success over flat land. So your units that are in those other stacks outside of the one tile with a terrain advantage have a greatly decreased ability to do anything to a city, so you're better of putting it one stack and attacking from that advantageous position.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
The problem is that a city often has one place to attack from that's clearly the best choice. Cross a river and you're generally hosed. Attacking from a hill or in the forest drastically increases your odds of success over flat land. So your units that are in those other stacks outside of the one tile with a terrain advantage have a greatly decreased ability to do anything to a city, so you're better of putting it one stack and attacking from that advantageous position.
it also provides an additional facet of planning when it comes to where to build your city.

I mean, realistically, a city built between two impenetrable mountains or on a peninsula should be significantly harder for a ground force to invade as opposed to a city on the plains with every side exposed.
 

beginner99

Diamond Member
Jun 2, 2009
5,231
1,604
136
could they be taking away keypad movement?

I've been playing Civ 4 for god knows how many years and I didn't even know it existed.

Well mabye it's an ld habit since i already played civ 1. But haven't played 4 in a while. don't actually remember how I moved the units now that i think about it.



The problem is that a city often has one place to attack from that's clearly the best choice. Cross a river and you're generally hosed. Attacking from a hill or in the forest drastically increases your odds of success over flat land. So your units that are in those other stacks outside of the one tile with a terrain advantage have a greatly decreased ability to do anything to a city, so you're better of putting it one stack and attacking from that advantageous position.

ok true. But as far as i remember most cities had 2 or more "good" tiles for attacking.
But since there only can be 1 unit in the city you probably won't need 30 to attack one.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
On Topic:

1 unti per tile seems to little to me. maybe a limit off 3-5 would have been more realistic.
I myself never really understood the hype about "stack of doom" . . .

I always used my stacks as a method of easily moving troops. Its much easier to put a dozen units in a single stack and move them as one, rather than moving 12 units individually. Once I got close to the target, I broke the stack up to avoid the collateral damage effects and more effectively take out their city improvements.
 

Jadow

Diamond Member
Feb 12, 2003
5,962
2
0
always ticked me off how the roman phalanx would take out the M1 Abrams attack force
 

Infohawk

Lifer
Jan 12, 2002
17,844
1
0
Hex-tiles. What happens when i push the up-arrow button? where does the unit move?
How do I move on a laptop that doesnt have a num-pad with the apprpriate "left-up" arrows?

You can move straight up and down it's right and left that becomes a problem.
 

kalrith

Diamond Member
Aug 22, 2005
6,628
7
81
For those who don't want to click on the link:

2K Games announced today that Sid Meier’s Civilization® V will be available in North America on September 21, 2010 and internationally on September 24, 2010 for Windows PC.
 
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