Civilization V Coming This Fall

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BoberFett

Lifer
Oct 9, 1999
37,562
9
81
One thing I haven't gotten a handle on is that apparently when you annex cities, the cultural cost of the next policy goes up? It doesn't seem to go up right away (on the current one you're accumulating culture towards), but there are a couple references in the help text and such that mention it, so I'm guessing it increases the next one, not the current one. So supposedly it's easier to get more policies with a smaller empire.

Interesting, I'll have to look into that. It would make sense that they did it that way though, but I was never watching my policy numbers when I laid down new cities. Did you notice if the culture requirement increases for puppet cities also or just annexed ones?
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
Interesting, I'll have to look into that. It would make sense that they did it that way though, but I was never watching my policy numbers when I laid down new cities. Did you notice if the culture requirement increases for puppet cities also or just annexed ones?

I think only for annexed ones. I'll have to experiment with it a bit once I finish my current game.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Civ 5 did not blow me away like I was hoping it would. I would say it is better than vanilla Civ 4 was but not as good as BTS yet.

My main complaint is that as others have said, the graphics are not anywhere as good as the previews indicated. The graphics quality is about the same as Civ4, the only difference being it has a more realistic style compared to Civ4's cartoony style.

I like the concept of borders expanding 1 tile at a time. However it is far too slow, in my first game I was up to the 1800's and still a good 1/4 of the world was unclaimed, including interior tiles in my own territory. I think the culture cost per tile should be fixed (or maybe only depend on the distance from the city center). That way, once you get a few culture buildings in your cities, the rest of the tiles should be acquired quickly and the borders finalized. Also, I think tiles that are bordered by 5 or 6 sides on your own territory should be given to you automatically. Again, I like the Civ5 concept, but Civ4's execution was way better and led to more realistic borders early on.

My second biggest complaint is the tile improvements. In Civ4, you could build cottages which would grow to become neat towns, making your country look like a sprawling metropolis. You could also of course build farms to specialize in GP or mines/workshops/waterwheels for production. You had a lot of flexibility. In Civ5, there is none. Basically, since there is no pollution and science is based on population, the best strategy so far seems to be just spam farms on any flat land, and mines/lumber mills everywhere else. Trading posts seem completely pointless since they deprive your cities of research and production to only get a little more gold for buying units. And the trading posts are UGLY (I hate how the AI spams them).

There are a bunch of bugs and interface issues to nag about as well but I won't go there for now. I haven't played it enough yet to comment on the AI or the tech tree or other aspects yet.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I think only for annexed ones. I'll have to experiment with it a bit once I finish my current game.

By "annexed" do you mean connected by roads or building cities close to each other (on the next hex or a max number of hexes)...or something else?
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
By "annexed" do you mean connected by roads or building cities close to each other (on the next hex or a max number of hexes)...or something else?

Taking over a city from someone else, and annexing it into your empire as opposed to leaving it as a "puppet state".

I assume the culture prices probably go up when you build a new city from a settler too, but I need to experiment and take notes or something.

Damn my job, I want to go home and try this stuff out.
 

Homerboy

Lifer
Mar 1, 2000
30,859
4,976
126
Taking over a city from someone else, and annexing it into your empire as opposed to leaving it as a "puppet state".

I assume the culture prices probably go up when you build a new city from a settler too, but I need to experiment and take notes or something.

Damn my job, I want to go home and try this stuff out.


pfft dude my PC has been dead since Tuesday. It's KILLING ME slowly reading all these posts. new parts not going to be here until tomorrow...ughhhhhhhhhh!
 

BurnItDwn

Lifer
Oct 10, 1999
26,167
1,638
126
I played after work for the last 2 days.
First game I played was default generic setup, beat the game after about 6 or 7 hours play time. No complaints, city states are meh, not thrilled about how long it takes to build stuff, and not really happy about maintenance fees for roads, but, the trade routes seem to make up for it...

Started a new game last night, set it to the hugest map size, and just for he hell of it made it so there's 20 civs. I like to knock them out one by one..... (have to go to mods and set up a game there to add the 20 civs from what I can tell)

Well, after about 100 turns, the "please wait" when AI players took turns would take about 15 seconds per turn. I made it to 250-300 turns, and most of the AI's had 5 or 6 cities, and turns were taking about 45 seconds each...

I don't have the patience for that.

This is with a phenom 2 x4 945, so it's not like I'm running that slow of a PC...

My 4870 can handle all the graphics just fine at 1920x1200, and I've got 4gb of ram and a velociraptor HDD, so I know it's not related to disk writes. Running Win 7 64.

So, don't play a huge map with a ton of civs unless you have a fast CPU ... or, unless you're really patient...


Tonight I plan to restart 1 map size down with 12-14 civs... Hopefully I won't be stuck waiting more then 20 or so seconds for the AI per turn ... even when there's 6 or 7 civs fighting in a big world war ...
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I played after work for the last 2 days.
First game I played was default generic setup, beat the game after about 6 or 7 hours play time. No complaints, city states are meh, not thrilled about how long it takes to build stuff, and not really happy about maintenance fees for roads, but, the trade routes seem to make up for it...

Started a new game last night, set it to the hugest map size, and just for he hell of it made it so there's 20 civs. I like to knock them out one by one..... (have to go to mods and set up a game there to add the 20 civs from what I can tell)

Well, after about 100 turns, the "please wait" when AI players took turns would take about 15 seconds per turn. I made it to 250-300 turns, and most of the AI's had 5 or 6 cities, and turns were taking about 45 seconds each...

I don't have the patience for that.

This is with a phenom 2 x4 945, so it's not like I'm running that slow of a PC...

My 4870 can handle all the graphics just fine at 1920x1200, and I've got 4gb of ram and a velociraptor HDD, so I know it's not related to disk writes. Running Win 7 64.

So, don't play a huge map with a ton of civs unless you have a fast CPU ... or, unless you're really patient...


Tonight I plan to restart 1 map size down with 12-14 civs... Hopefully I won't be stuck waiting more then 20 or so seconds for the AI per turn ... even when there's 6 or 7 civs fighting in a big world war ...

On my rig, with a large map (the one before huge setting) and 16 or 12 civs can't remember turns take 8-12 seconds to end...it's not that annoying yet but I can see where it's going.

Huge map + max 12 civs could be fun IMO. Will try that soon.

Question to you: Which is your favorite civ?
 

Kyteland

Diamond Member
Dec 30, 2002
5,747
1
81
This doesn't surprise me. People get completely fanatical about games like this - then they get ridiculously excited about the next iteration, then pissed off when more things get changed than they expect. We see this cycle all the time with complex games. Nothing new here.

Evidently nobody remembers history. This is playing out almost exactly like the Civ 4 launch. People bitched incessantly about how bad the game was compared to 3. It's buggy. This feature is dumb. My favorite wonder is gone. My favorite civ is gone. The interface sucks. It was non stop.

Yet somehow we got a great game out of it. Between patches, modding and expansions it evolved from a fun-but-not-perfect game into an awesome game.

For my part I'm enjoying Civ 5 in spite of itself and think it will only get better with time.
 
Last edited:

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Just got my cultural victory in 2045. After I got the 5 policy trees done around 2035 or so I realized I still had to build the dang Utopia wonder. Found the city with the best production numbers, took hexes from other nearby cities, set specialists up in production buildings, and used several saved great people for consecutive 3 year golden ages to bump my production in that city to almost 200, LOL.

Next time I think I'm just going for complete military domination.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Evidently nobody remembers history. This is playing out almost exactly like the Civ 4 launch. People bitched incessantly about how bad the game was compared to 3. It's buggy. This feature is dumb. My favorite wonder is gone. My favorite civ is gone. The interface sucks. It was non stop.

Yet somehow we got a great game out of it. Between patches, modding and expansions it evolved from a fun-but-not-perfect game into an awesome game.

For my part I'm enjoying Civ 5 in spite of itself and think it will only get better with time.

Yeah I think Civ5 has great potential, it just needs some of its mechanics tweaked and bugs fixed up. Although I stand by my comment that the graphics aren't really much better than Civ4.
 

sandorski

No Lifer
Oct 10, 1999
70,231
5,807
126
I played after work for the last 2 days.
First game I played was default generic setup, beat the game after about 6 or 7 hours play time. No complaints, city states are meh, not thrilled about how long it takes to build stuff, and not really happy about maintenance fees for roads, but, the trade routes seem to make up for it...

Started a new game last night, set it to the hugest map size, and just for he hell of it made it so there's 20 civs. I like to knock them out one by one..... (have to go to mods and set up a game there to add the 20 civs from what I can tell)

Well, after about 100 turns, the "please wait" when AI players took turns would take about 15 seconds per turn. I made it to 250-300 turns, and most of the AI's had 5 or 6 cities, and turns were taking about 45 seconds each...

I don't have the patience for that.

This is with a phenom 2 x4 945, so it's not like I'm running that slow of a PC...

My 4870 can handle all the graphics just fine at 1920x1200, and I've got 4gb of ram and a velociraptor HDD, so I know it's not related to disk writes. Running Win 7 64.

So, don't play a huge map with a ton of civs unless you have a fast CPU ... or, unless you're really patient...


Tonight I plan to restart 1 map size down with 12-14 civs... Hopefully I won't be stuck waiting more then 20 or so seconds for the AI per turn ... even when there's 6 or 7 civs fighting in a big world war ...

lol. I remember Civ3 taking 20 minutes per turn later on in the game.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
marathon speed truly is marathon... I'm like 9 hours into my game and we're only up to the 1500's.
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
I caved in and bought it, played it for awhile today. So far so good. I'd say civ4 had a habit of sucking me in more. This one just feels like I click around and everything is taken care of for me. I still enjoyed it though, but it could use some tweaks. I have to say the one military unit per tile can be rather annoying, especially when you are building up to go take over some stuff. However, if it means no more stacks of death then I will adapt. The combat system is drastically improved though, my happiest part of it actually! Feels way more natural and units seem to be on a far better scale of power. Finally atom bombs actually do something!

The 'play now' function is way too easy though! For whatever reason I always had trouble with civ4 in doing well, even on the lower levels. This time in civ5 I'm pwning everyone.


Runs ok for me, but I keep getting these 'flashing' squares at times. Rather annoying, but it looks like a driver issue to me. I don't seem to have any real issues running it on full blast until late in the game and then things start to slow down some.

I don't really regret buying it, it's still enjoyably, but it doesn't quite feel as engaging as civ4 was. I'll stick with it as I suspect they will tweek it some here and there and then we will have an even better game on our hands.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
76
All this means is you now have to mentally add a few months to the game release if you wish to buy the "complete" edition with all the day-1 DLC packaged together. I'm fine with that for single player games, I don't compare gaming notes with my co workers or friends. I can keep playing my MMOs until interesting games come out in "Gold" edition.

Of course, there's the risk I'll forget and never get around to buying the game that way... Already happened to a couple.

And yeah, SCII gold will likely be a few years. No big, I never really got into the first one.

Yeah after reading the Eurogamer review (I trust them more than anyone else because of how rarely they give their highest and second-highest ratings) and hearing about the DLC garbage, I'm going to wait on Civ V. It sounds like AI isn't any better than Civ IV and possibly worse.
 

trevor0323

Senior member
Jan 4, 2006
356
0
71
Did anyone see Tom Chick's review over at 1up, not sure if its been mentioned by after about 30 hours logged I tend to agree with him more and more.

My biggest qualm is with the lack of diplomacy, the new systems seems inferior to the old and knowing what other civs civics are seems to be a mystery along with not mattering that much.

I also am not to happy about no cultural expansion, In Civ 4 it was too easy to play as Caesar and spam Immortals to conquer the lands. This game seems to promote that strategy even more except for the cap on Minerals per unit. It was always enjoyable when your culture was so great that others would just be sucked into the abyss.

I think this is a blatant example of 2k having too much say and not knowing there audience. I assume a lot of the game was streamlined and simpler because of higher ups saying it needed to be. While this may attract a few new comers they should have realized that the Civ series already has a fairly large die hard fan base and do not really want things dumbed down. I guess its tough to have everything and I am spoiled from enjoying many years of a heavily modded Civ 4 with Warlords and BOS.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I think this is a blatant example of 2k having too much say and not knowing there audience. I assume a lot of the game was streamlined and simpler because of higher ups saying it needed to be. While this may attract a few new comers they should have realized that the Civ series already has a fairly large die hard fan base and do not really want things dumbed down. I guess its tough to have everything and I am spoiled from enjoying many years of a heavily modded Civ 4 with Warlords and BOS.

This is the way of things these days, sadly. Every developer is doing it, just doesn't make it any more palatable. Still, you do still have your heavily modded Civ 4 game.

I'm going to withhold judgment until I've played through a bit more, but so far Civ5 seems like a good start, just needs some polish and refinement.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
This is the way of things these days, sadly. Every developer is doing it, just doesn't make it any more palatable. Still, you do still have your heavily modded Civ 4 game.

I'm going to withhold judgment until I've played through a bit more, but so far Civ5 seems like a good start, just needs some polish and refinement.

This is kind of common for Civ though. I mean civ4 is a good game no doubt but it wasn't till BTS that it got fantastic IMO.
 

WildW

Senior member
Oct 3, 2008
984
20
81
evilpicard.com
Haven't had a chance for more than a 10 minute look yet, since for me it was only released at 1am last night. I see what folks mean about the graphics looking odd. There's a fuzzy 256-colour vibe going on from what I've seen, feels quite retro.

I'm looking with interest at what others are saying about later turns taking a long time to process. You have to wonder. . . what on earth can it be doing for all that time? It's not like there are larger numbers of cities or units compared with Civ 4. And wasn't Civ4 only single-threaded? Civ 5 recommends a quad core so I assume it's running on them all. A game like Civ's mechanics are still pretty much board-game level stuff, adding up production and food points and the like. . . so it must be the AI? Is it planning out all its possible moves in chess-style?
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Haven't had a chance for more than a 10 minute look yet, since for me it was only released at 1am last night. I see what folks mean about the graphics looking odd. There's a fuzzy 256-colour vibe going on from what I've seen, feels quite retro.

I'm looking with interest at what others are saying about later turns taking a long time to process. You have to wonder. . . what on earth can it be doing for all that time? It's not like there are larger numbers of cities or units compared with Civ 4. And wasn't Civ4 only single-threaded? Civ 5 recommends a quad core so I assume it's running on them all. A game like Civ's mechanics are still pretty much board-game level stuff, adding up production and food points and the like. . . so it must be the AI? Is it planning out all its possible moves in chess-style?

It appears to move everything sequentially instead of simultaneously when in single player mode. As in it actually moves one unit at a time, so in the late game when theres hundreds, it takes longer to take turns.

I don't think it is necessarily a hardware issue.
 
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