I am correct and hence why I posted it on purpose to remind PC gamers to upgrade while it's
still free. I just installed a new system last week and upgraded from Windows 7 Ultimate 64-bit to Windows 10 Pro for free (including the Anniversary Upgrade). I plan on building 1-2 more systems this year and putting Windows 10 on them while the offer still stands. The only requirement is Windows 7 SP1 or Windows 8.1 (from 8) and certain versions are excluded:
Windows 10 free upgrade for customers who use assistive technologies
http://www.howtogeek.com/265409/you...-for-free-from-microsofts-accessibility-site/
This explanation does not make sense. First, 1060 3GB performs better. Second, had the Fury ran out of VRAM, it would have been slower than RX 480 8GB.
The argument of the developer targeting 80% of PC users (aka NV owners) has at least 3 problems:
1) "
Going by Mercury Research's information, AMD increased its share of total discrete GPU sales to 34.2% of the market (by unit volume) in the second quarter of 2016" --> That means NV's market share is closer to 75%, not 80% and AMD has been gaining market share every quarter. The 80% figure hasn't been true for a while now and yet it's still repeated as fact. At least if one is going to quote market share, at least have up-to-date data.
2) It assumes AMD and the developer will not optimize DX12 to perform vastly better than DX11. It could be a strategic choice by AMD to focus all of its efforts on DX12 performance for this title. It would be wrong to blame the developer for ignoring AMD's GPU optimization if it was AMD themselves who chose this route. Therefore, claiming that the developer just focused on 80% of the dGPU market share is misleading if we actually see vastly improved DX12 performance with AMD down the line.
3) It assumes that 75% of NV users have modern GPUs and most importantly are not CPU bottlenecked
first. Civ 5 was ridiculously CPU dependent:
I highly doubt that these "75% of NV-owned GPU PCs" gaming market who will play Civ 6 have a CPU as fast as even an i7 920 @ 4.0Ghz. That means, there is actually a large chance that with slower CPUs,
all of AMD/NV GPUs in TPU reviews could be CPU bottlenecked under DX11. This is why we need more professional review sites to test CPUs in this title. In other words, the GPU perfomrance per TPU could be vastly different from real world performance because TPU used an i7 6700K @ 4.5Ghz.
Steam shows that Windows 10 is at 48.69% (Windows 10 64-bit at 47.28% and Windows 10 at 1.41%). The remaining portion 95.32% - 48.69% = 46.73% are on Windows XP/7/8/8.1. That means, at least according to Steam, the majority of Steam gamers are using Windows 10, hence can benefit from DX12 in Civ 6. You also ignored my point above about potential CPU bottlenecks for this title for the majority of Civ 6 player base. Do you honestly think they are sporting i7 920 @ 4.0Ghz, i5 2500K @ 4.8Ghz/i7 3770K and so on? RX 480 is getting 49 fps at 1440p. Are you suggesting that's bad performance for a turn-based 3d board game now?
That's a fair criticism. I agree. As far as marketing is concerned, AMD has lost in supposedly an AMD GE title (!) until DX12 shows up and possibly addresses the CPU bottlenecks under DX11. I care a lot more about the future of DX12 than NV or AMD winning in Civ 6. It's not a good sign at all when almost all of the top DX12 games launched in 2016 have either delayed DX12 code-path, launched with DX12 performing poorly or at best as good as DX11, or had good FPS under DX12 but horrendous frame times which defeats the purpose of DX12. It's really a bad start to the DX12 era and hopefully it does not negatively shape the future focus of AMD's and NV's 2018 GPUs. The only way for developers to move to the next generation DX12 API is to start learning and adopting. Seems like the previous transitions from DX8/8.1 to DX9 or DX9 to DX11, this one is going to take a while.
Not entirely accurate. Per AT's testing, in Civ BE, R9 290X and 980 were performing similarly at 4K and at 1440p, R9 290X was still up there with GTX780Ti. 7970 925mhz reference and 680 were roughly equal.
GameGPU shows similar results. Civ BE ran just as good if not better on AMD, on top of having SLI and CF support!
R9 280X deliveried > 30 fps at 4K, R9 290X delivered almost 50 fps, HD7990 (7970 CF) delivered 60 fps at 4K and R9 295X2 achieved 92 fps, amazing scaling across single AMD GPUs and CF.
That's fair but would you honestly say that Civ 6's graphics justify Fury X and 980Ti performing at 47.8 and 56 fps @ 4K, respectively, when R9 290X reference card got 49 fps at 4K in Civ BE?
Minimum frame rate in Civ BE on GTX780Ti and R9 290X at 1440p was almost 60 per AT:
There is one other comment from TPU that recalls the days of Civ 5 where tessellation hammered HD5870 series:
"Civilization VI uses a newer version of the Firaxis engine, with higher-resolution textures,
higher terrain detail taking advantage of tessellation, " This could be another reason for poor AMD performance, on top of the DX11 CPU bottleneck. But then it doesn't explain the excellent performance of AMD cards under Civ BE.