chimaxi83
Diamond Member
- May 18, 2003
- 5,457
- 63
- 101
What a smart, deep, meaningful post. Truly one to be remembered.
I'm glad you liked it! I have plenty more gems, you should take a look!
This realization took you long enough.
What a smart, deep, meaningful post. Truly one to be remembered.
I'm glad you liked it! I have plenty more gems, you should take a look!
No, it's not common sense to me that AMD's performance would not improve under DX12 in this title after seeing AMD have superior DX12 performance, often beating the NV competitors (4870/480> 1060, 390/390X> 980, Fury X > 1070/980Ti) in AAA titles under DX12.
It's not my fault the NV attached consumers are too blind to realize that $0 7970 CF and $0 Hawaii Tri-Fire were miles superior to $1000 680 SLI and $1650 980 Tri-SLI. If that's being biased, I'll take it. I'd rather not waste my money on the colour green over red when I don't have to. It's not my fault I am tech savvy to NOT spend thousands of dollars on often inferior Green hardware when the competitor sells me cards that make me $ and are just as fast or the performance difference isn't discernible without benchmark scores.
Anyone saying that the graphics in this game are worth the garbage GPU performance are nuts. The game seriously looks like it could have been done with sprites and run on integrated graphics, not killing $600 cards.
You took one of the worst pictures you could find to illustrate your point
I'd been asking about that since page one, yet everyone ignored it. Please explain to me why that part of the benchmark which has nothing happening except some smoke from two buildings and waves on the beach is causing the 1080 or w/e they are testing with to drop frames like crazy.
I never said the game was ugly when zoomed in, I think it looks decent. But no where near as demanding as many many other games. Why is it that a turn based game is running so much worse than real time ones? I mean honestly when you don't have to do many computations because almost everything is static because it can't move, why is so much GPU power being wasted?
I'd be giving this game a hard time no matter which GPU was ahead. It shouldn't be so slow with almost no detail or anything on the screen. The game should slow down when you zoom in because more details are rendered. The things that aren't being rendered when zoomed out need to be properly culled and FPS would skyrocket for no IQ loss.
Welps GF is happy with the game. Watching her play, I really don't even see where the performance is faltering. The animations/events are turn based so it wasn't like every unit was moving all at once.
Perhaps as she gets more into it there will be more units/events/animations to hit the GPU/CPU harder.
Game seems more then playable at 30+ FPS.
Generally speaking, because turn based games can get away with [physically, on the screen] smaller objects and display a lot more of different ones at the same time. You wouldn't be able to have so much variety in Starcraft 2 for example without running into game engine issues.Why is it that a turn based game is running so much worse than real time ones? I mean honestly when you don't have to do many computations because almost everything is static because it can't move, why is so much GPU power being wasted?
As far as I know, those animations are still occuring off-screen which is what is creating the CPU bottleneck which obviously hinders the GPU performance.
That would seriously be the definition of unoptimized!
Spending time to render items that aren't on the screen is unoptimized! Thank you for agreeing with me.
That would seriously be the definition of unoptimized!
Spending time to render items that aren't on the screen is unoptimized! Thank you for agreeing with me.
That depends on the cost of culling vs shading.
AMD should crack the whip then. This game they feature on their Gaming Evolved website is putting them in a bad light.
Its not really up to AMD to do, its the developers and their engine. But yes it would be good for them to optimize the game. A 4x should not be more GPU intensive than a FPS. CPU maybe. RTS CPU? Sure lots of AI and pathing. For a 4x / turn based though?
Ummmm...I don't think the GPU is even hitting 30-40% load in the benchmark. I'll test it when I get home tonight. Pretty sure this game is CPU bottlenecked to the moon. When I said the animations are still happening, I didn't mean rendered by the GPU. I meant the CPU is still calculating them.
When I get 33 FPS in WoW: Legion it isn't because the game is GPU intensive. It's because my CPU is choking and my GPU is coasting at 20-30% loading waiting on the CPU.
SLI caps out @ same as single 1080 (CPU bottleneck)
CFX caps out above Fury X so Fury X wasn't CPU bottlenecked though close, and Nano sure wasn't.
So all GPUs are performing pretty poor and not because of CPU.
Does this game even have mGPU support?
EDIT:
Woof, only card seeing any good scaling in that chart is 780 Ti.
(probably because it does spend time rendering way more than it displays).
Do we know that?
Well people have said that it renders slower when zoomed out than when zoomed in so that's what I'm guessing is happening. I don't know how the rendering is taking place so said "probably"
So, it's faster when zoomed in? What's wrong with that?
Because its faster when there is more eye candy instead of slower as you'd expect when its gpu bound.
Why would it be slower while the detail is being removed unless those details aren't properly being removed from the rendering pipeline?
This is a Civ game. Regardless of performance, it is going to take a year and a couple major patches to make it decent and then an expansion to make it a truly great game. Smart move is to wait until a steam sale for the base game, you will have a much better experience.