I have played most the Civ games, I did not buy Civ BE, so forgive my lack of knowledge on that one. And if Carfax83 is right, then Mantle is the only reason for it. This game doesn't have Mantle.
No worries as Civ BE wasn't that good. My point was more to the extent that Civ games did not always run way better on NV hardware and especially the modern versions showed excellent performance on AMD cards.
100% baseless and no one can go this much wrong in this forum. Only minority of % of PC users care about DX12.
BS. The CPU bottlenecks in Civ 6 are ridiculous as I will post below. Clearly the game is wiping the floor with modern CPUs and it could stand to benefit tremendously from DX12, much in the way Total War Warhammer did. Just because Kepler and Maxwell are Async-compute incapable in games doesn't mean DX12 doesn't have a strong future in Navi and Volta generations. We are at cross-roads of DX11 and DX12 and it's natural to see developers struggle with such a dramatic change. Based on Raja's interview with GamersNexus, it's clear that DX12, Vulkan, etc. open up the GPU to far lower levels than DX11 ever allowed. The developers aren't going to magically improve efficiency in games by 50-100% overnight.
CIV 6 has broken the record of the highest user playing any game this year on PC. 90% of user are not even bother that the game runs on DX11 or DX12 ,however, they only care is that game runs smooth, it is fun and worth of spending time.
They will care if DX12 allieviates the tremendous CPU bottleneck that GameGPU shows to exist in this title. Not even an i7 6700 is fast enough for 60 fps averages in this game. It's pretty obvious in the real world both the RX 480 and GTX1060 will be CPU bottlenecked for "90% of PC gamers" you speak of because last time I checked they do not have i7 2600K @ 4.8Ghz or i7 3770K or i7 6700K @ 4.5Ghz, etc.
As a network engineer and MS partner I cant possible condone flippant use of MS licensing..
Microsoft gave the software away for free for a year but now that the July 29th deadline has ended and it's still possible to upgrade, you are throwing the ethics card? They purposely left a loop-hole for those who didn't upgrade yet to still take advantage of the deal. It's a heck of a lot better than pirating Windows 10 for those who have legitimate W7/8/8.1 keys; and it's in MS's best interests to get everyone on-board anyway. It's funny how you would try to use
any excuse to divert attention from DX12 and Windows 10 while all the future AAA PC games coming out in the next 10 years will be supporting this OS. What's the difference if MS allowed 12 months of free upgrades or 18 or 24 months. It's just an arbitrary time frame they chose. All the top tech sites are still reporting this as a legitimate way to upgrade to W10. If you don't like it, write a letter to MS.
I'm just going to assume CPU Bottleneck. I didn't monitor GPU load, but I didn't see anything that would crush her GPU. DX12 should help AMD a lot on this title. It should have been a day 1 feature for them.
You hit the nail on the head and what I was insinuating earlier in the thread. The benchmarks for TPU or GameGPU use top-of-the-line i7 systems. A stock i5-6600 gets 41 fps minimums and 56 fps average at 1080p on a GTX1080. This is basically a CPU-limited game for most people and those GPU benchmarks TPU or GameGPU posted with heavily overclocked i7 6700K and 5960X are not going to be representative of the real world performance for the average PC gamer buying this game under DX11.
I even noted this earlier in the thread:
3) It assumes that 75% of NV users have modern GPUs and most importantly are not CPU bottlenecked first.
....
I highly doubt that these "75% of NV-owned GPU PCs" gaming market who will play Civ 6 have a CPU as fast as even an i7 920 @ 4.0Ghz. That means, there is actually a large chance that with slower CPUs, all of AMD/NV GPUs in TPU reviews could be CPU bottlenecked under DX11. This is why we need more professional review sites to test CPUs in this title. In other words, the GPU performance per TPU could be vastly different from real world performance because TPU used an i7 6700K @ 4.5Ghz.
It's pretty clear that this game under DX11 is severely CPU bottlenecked when even i7 4770K/i7 6700/i7 5960X struggle to hit 50 fps minimums in intensive scenes with a GTX1080. DX12 would be a savior here. Forget AMD vs. NV for once and focus on the big picture. That's why we need DX12/Vulkan because even a GTX1080 is going to be bottlenecked by even the fastest CPUs out now.