Is anyone else getting fatigued with the increasingly convoluted and cluttered inventory systems in games lately? The inventory system is seriously becoming my determining factor as to whether I'll finish a game or not.
Fallout 4 is easy to pick on, of course. I quickly got tired of running back to a town every 5 minutes of looting, and cheated to give myself a carry weight of 3000 lbs. Now my inventory and stash have about 1000000 weapons, crafting materials, and nonsense junk. I just hold down the scroll button for minutes at a time trying to find anything. Is all this bloat really necessary? Yet you must collect everything if you want to craft\build. I better pick up another 20 toy cars just in case..... I stopped playing 70 hrs in, just too time consuming and fiddly trying to craft stuff and ditch my junk, wading through bloated slow menus over and over.
I really liked Divinity Original Sin, but had to stop playing after a while for simliar reasons. Why is the inventory of each of my characters separate? Trying to part out all the crafting materials and weapons to the appropriate character over and over just wore me out. I've played through all the Infinity Engine games and never felt nearly so worn out trying to eyeball all this crap.
Probably the worst implemented inventory of all time, Resident Evil 0 remastered. Such a limited (6 items) for each character, and your weapons and ammo take up 2-5 of that easy. Constant dropping of items, back tracking, fiddling, never enough space. Seriously, if you took the inventory constraint out of this game, it would take you about 1.5 hrs to beat it. With the current inventory system, probably will take me 12 hrs. Thats 10.5 hours just of fighting the inventory system, 1.5 hrs of actual zombie shooting and puzzle solving. (Just an estimate)
I think the real issue here is the crafting systems are getting out of hand in games. When you need hundreds of distinct items for crafting, these items should either take up NO space or weight (ie Witcher 3), or else streamline the system with say a dozen items instead of so many. I don't feel it gives me extra satisfaction to go crossed eye looking over massive lists or grids of various baubles and doo-dads. And the biggest issue is that having to fiddle with so much inventory bloat really drags down games, ruins the pacing, takes you out of the story. Would be nice to have a "Crafting" checkbox in the Options menu so that if you wanted you could just turn off the whole collecting, combining, crafting system bloat and just use whatever weapons you found.
Fallout 4 is easy to pick on, of course. I quickly got tired of running back to a town every 5 minutes of looting, and cheated to give myself a carry weight of 3000 lbs. Now my inventory and stash have about 1000000 weapons, crafting materials, and nonsense junk. I just hold down the scroll button for minutes at a time trying to find anything. Is all this bloat really necessary? Yet you must collect everything if you want to craft\build. I better pick up another 20 toy cars just in case..... I stopped playing 70 hrs in, just too time consuming and fiddly trying to craft stuff and ditch my junk, wading through bloated slow menus over and over.
I really liked Divinity Original Sin, but had to stop playing after a while for simliar reasons. Why is the inventory of each of my characters separate? Trying to part out all the crafting materials and weapons to the appropriate character over and over just wore me out. I've played through all the Infinity Engine games and never felt nearly so worn out trying to eyeball all this crap.
Probably the worst implemented inventory of all time, Resident Evil 0 remastered. Such a limited (6 items) for each character, and your weapons and ammo take up 2-5 of that easy. Constant dropping of items, back tracking, fiddling, never enough space. Seriously, if you took the inventory constraint out of this game, it would take you about 1.5 hrs to beat it. With the current inventory system, probably will take me 12 hrs. Thats 10.5 hours just of fighting the inventory system, 1.5 hrs of actual zombie shooting and puzzle solving. (Just an estimate)
I think the real issue here is the crafting systems are getting out of hand in games. When you need hundreds of distinct items for crafting, these items should either take up NO space or weight (ie Witcher 3), or else streamline the system with say a dozen items instead of so many. I don't feel it gives me extra satisfaction to go crossed eye looking over massive lists or grids of various baubles and doo-dads. And the biggest issue is that having to fiddle with so much inventory bloat really drags down games, ruins the pacing, takes you out of the story. Would be nice to have a "Crafting" checkbox in the Options menu so that if you wanted you could just turn off the whole collecting, combining, crafting system bloat and just use whatever weapons you found.