DrMrLordX
Lifer
- Apr 27, 2000
- 21,808
- 11,165
- 136
You are missing a point. Practically all current game engines are more or less descendants of some ancient codes.
The hell they are. UE4 sure isn't. Nor is IDTech6. Or would you have us believed that IDTech6 is rehashed code from 2006?
It doesnt matter at all if its working.
Of course it matters! Go take a default install of Fallout 4 (yes, before using a settings tweaker to try to increase thread count, for what its worth). Compare it to a default install of BF1. Let's say on a 4c/8t processor, at 3 GHz. Now double the core count at the same uarch. Watch what happens to Fallout 4: practically nothing. BF1? In a 64-man multiplayer map, you probably get better performance.
Now throw Starcraft II into the mix, which struggles to tax more than two cores.
Hell there are some games out now that won't even run on old Phenom chips because they don't support the right SIMD instructions. Imagine that.
Nice example is AotS.
No it isn't. AotS results have never made any sense. There was some talk of the game making use of GPGPU at some point in its development, which I guess never happened. As a DX12 tech demo, it never really cut the mustard.