Go ahead and call me a 3dfx zealots, then explain why I own a Asus V7700 64MB Pure... Just because I don't feed into all the bull and just ignore problems like NVidiots, or even blaim them on someone else.
That's not the review I was talking about. I have seen at least 3 reviews where the reviewer says the Voodoo does an "interesting" rendering job with the original image. And by "interesting" they don't mean good.
I don't care what review you were talking about. In the Sharky Extreme review, the V5 and V4 were proven to be more accuarate than the Microsoft Software Renderer that was used as a reference. This makes you comment absolute FUD.
I'm well aware it's gone. But what problems did we have when it was here? And don't deny there weren't any problems, unless you are zombie like Wingnut.
Are we going to bring up problems with the Riva128 to prove a point about the GTS... learn some rhetoric.
NVIDIA's GeForce2 takes second, mainly because both 3dfx and Matrox forgot to include any video acceleration features in their respective products. Whoops, maybe next time, guys.
Has a review ever had a mistake.... Take a look at Anandtech's review.
DVD Quality Benchmark
This is where the V5 almost beat out the GTS in DVD playback quality and performance.
Also how can you deny that it even SAYS it on the 3dfx website and on the box that it has:
"DVD hardware assist: planar to packed-pixel conversion"
But of course you have owned a V5 right? So you know.....
How about true tri-linear filtering? T&L? Environmental bumpmapping?
How many people enalbe the 8-tap Anisotripic filtering(the True Tri-linear filtering) durning benchmarks. That is a loss of 5fps for the GTS. I happen to think uping the LOD Bias looks better.
The GTS can't do Environment Mapped Bumpmapping. Hmmmmm I does do Dot Product Bump Mapping which I don't think looks as good.
T&L isn't needed in games yet. When it is. ALL card manufuacters will have a real T&L engine and not the CAD T&L engine that are present now.
Do you really think the GTS is going to support High Polygon games well? Try the X-Isle demo... It looks real pretty. When it hits 2million Polygons/s the fps goes down to 20-30fps.
What happened to the 20-25Million Polygons that it is supposed to be able to do? Oh wait that is just marketing right? Just like the 1.6GigaTexels....
BEN:
How is FXT1 working on the UT compressed textures btw? Since it is superior, and all that matters is actual games and how they work, and the V5 is clearly the best choice for UT then it must work much better then the GeForce right?
FXT1 doesn't work with pre-compressed S3TC textures in OpenGL. That would be illegal being that 3dfx doesn't have a license for S3TC in OpenGL. Someone is working on converting all the textures to FXT1 so don't worry.
FXT1 isn't a hack BTW, it is a much more thought out texture compression sceme. It has 4 modes that even allows the compression of transparencies. BTW if you use WickedGL with the V5 in Q3, the texture errors aren't present. And the FPS actually goes up.
So breaking their drivers is now a good thing? Crippling proper support to deal with someone elses half @ssed code is now a plus? If they cripple their drivers for one game, problems may well pop up in others much like other companies.
Sorry it doesn't have to be something that is alway on. You can have it as an option, much like that drivers for the S3 cards.
So now are you saying that Q3 is a Half-@ss game, yet is it the #1 benchmark to support the GTS, even though the GTS is the one that looks inferior in the game. Funny how that is.