One possible reason why AMD has the overhead advantage in this game compared to Nvidia is that the game makes extensive use of the D3D12 resource binding architecture but by design it's not completely hardware agnostic ...
Even if Forza 7 can't use the fully bindless feature in DX12, making use of partially bindless with structured buffers is enough to cause Nvidia hardware some slowdowns in these specific cases ...
Forza 7, like Forza Horizon 3 uses resource binding tier 2. But if FH3 had no performance issues after the parallel rendering patch on NVidia hardware, and in fact runs faster than on comparable AMD hardware, then we can't really blame the resource binding architecture for the performance issues.