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"Project CARS is not a GameWorks product. NVidia are not “sponsors” of the project. "
Oh really? Is this company serious or trolling? :sneaky:
NV 100% disagrees. It is a GameWorks project.
(1) "During
Nvidia’s Montreal event – which is underway as we speak – the green team announced that Project CARS will support DX11 (okay, we already knew that), as well as
Nvidia’s PhysX particles and Turbulence effects"
(2)
http://www.geforce.com/whats-new/tag/nvidia-gameworks
Nvidia GameWorks news feed:
"Gorgeous Next-Gen Racer Project CARS Pulls into PC with High-End Visual Features Including 4K and SLI Support"
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"We have a good working relationship with nVidia, as we do with AMD, but we have our own render technology which covers everything we need."
Right...
"“NVIDIA has been a great partner of ours
throughout the development of Project CARS." said Ian Bell, CEO of Slightly Mad Studios. "We have worked very closely with them
on testing, engineering, and driver support and are very excited at the results of the game on PC.”
http://www.geforce.com/whats-new/ar...s-pulls-into-pc-with-high-end-visual-features
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"
we use is a modified version of the same technology we used on the Need for Speed : Shift and Shift Unleashed games, and was entirely developed in-house. The reason the performance drops when there are a lot of particles on screen is simply because processing a large number of particles is very expensive."
Too bad SMS's NFS Shift engine was broken for AMD products from the very beginning. It was always an unoptimized pile of garbage.
Shift 2 was a part of NV's TWIMTBP. Fact is this developer has a history of favouring NV products and spending 0 time optimizing for AMD products.
Let's take a path down the memory lane, shall we!
Developer: Slightly Mad Studios
^ Only the world's most incompetent studio OR a firm that optimized performance ONLY for NV products could manage to create a
DX9 game where GTX275 is faster than HD6950 and a GTX580 is
60% faster than an HD6970.
We are talking about
the same developer that released a game patch that improved performance of AMD cards by a
whopping 45%, titled
"Improved ATI graphics card support”." It took them 3 months to do this after the game launched, and AMD literally could do nothing on its end.
This is the
developer's patch. How do you release a game in 2011 and release a "game performance patch" that improves performance for 1 vendor by 45% 3 months after launch? That's 100% admittance that the game was not finished/not optimized for all hardware before release. Total incompetence!
^ "The patch really helped out performance wise for me, I think it's good that EA fixed this but it should have never been like this in the first place Nvidia cards ran this game good from the release but I had to wait almost 3 months to play this because the fps were so horrible before. I'll pirate EA games from now on if that's how they want to release games."
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In case anyone is paying attention, NV's GameWorks will also infiltrate Star Citizen by all accounts.