Silverforce11
Lifer
- Feb 19, 2009
- 10,457
- 10
- 76
It runs on CPU also for Nvidia users. It's not the first game out with CPU Physx, so what is the deal here? The 600 calculations per second thing is unrelated to Physx since it is used only for collisions. SMS is using their own physics engine for the tires and suspension physics on cars.
Stop speaking rubbish, its on the SMS forum, its a backer's game where testers get access to the devs. They know about the PhysX problem for years, it hammers the CPU on AMD but gets GPU accelerated on NV.
That's the ONLY reason a lowly gtx660 is spanking a R290X.
No other GameWorks title even has such a large performance gap. This one is the worse and its PhysX rearing its ugly head.
This kind of result is what we used to get in TWIMTBP games with GPU PhysX, if you enable it on AMD and did a benchmark, it would result in a slideshow. Now CPUs have gotten so much faster, instead of a slideshow, you get 20-40 fps at best.
The reason it was never fixed even when their alpha backers told them is because it CAN'T be fixed. They built their entire game around PhysX.