[computerbase] Project CARS benchmarks

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Spanners

Senior member
Mar 16, 2014
325
1
0
Bad excuses is bad excuses. :thumbsdown:

The mantra that its always someone elses fault than AMD is nothing but fooling yourself.

I didn't refer to any excuses or repeat a mantra. I was just addressing the fact your reasoning was flawed. In the same way that quoting my post then responding to it with talk of excuses and fooling yourself is.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
After driver update to 15.5 I can no longer alter number of physx threads. Game crashes if i try to force anything other than default.

On old driver I could change it without any issues.

#gpuphysxsmokescreen
 

psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
Thank you mr moderator, sir.

Now the reason I requested the re-opening of the thread, is that I revisited the performance tests I had done before. Quoting myself..

I was intrigued with what a poster said about the game running better on radeons in previous versions of the game, but Gameworks was updated to make the game run worse on the final version.

So I did the following test (spicy wallpaper alert on vids ).

Project Cars (0.831 vs 1.2) 1920X1080 maxed (SMAA) 7950 @1.1Ghz CORE i7-860@4Ghz

What this is, is an automated run in the Azure coast, which I benchmarked with fraps and recorded with a digital recorder.

Of course I did the same run on both game versions, 0.831 and 1.2.

I have used the same maxed settings on both runs (smaa only), but there is one discrepancy. I missed the streched headlights reflections setting on the 1.2 run and left it to No, while it was Yes at 0.831. Still this has no effect on the performance. I redid the runs after I recorded the video and was getting the same results within a margin of error. I am using a morning setting, so I guess the headlights should be turned off anyway.

Also the 1.2 version has a track detail setting at Ultra where it was only High at 0.831. That is not of my own doing. This is what these versions are offering.


Now here comes the interesting part. The old version scored 20fps while the new version scored 29fps. That's a 45% performance increase!

I cannot vouch for what happens on other Radeons though. Maybe Hawais do get a performance hit, I don't have one to test.

Also what I would like to point out, is that the GPU load was at maximum in the 0.831 run, while it had some minor cpu limits on the second run (gpu load droped from maximum). So with a better cpu, I would have more than 45% better performance, maybe 50%.

Also regarding the cpu heaviness of this game, these are my runs of the 970 with 3 different cpus. These are from the 0.831 version. I guess I will have to redo them with the 1.2. (December 2015 note-Unfortunately I did not )

Project Cars 1920x1080 Maxed (SMAA) GTX 970 @1.5Ghz Core i5 2500k @4.8G - 62 fps

Project Cars 1920X1080 maxed (smaa) GTX 970 @1.5Ghz CORE i7-860 @4GHz - 53 fps

Project Cars 1920x1080 Maxed (SMAA) GTX 970 @1.5Ghz Q9550 @4GHz - 34 fps

I could be wrong, but what I see is not consistent with hidden hardware accelerated PhysX, unless this is something totally new.

I believe we will see a HUGE performance increase with future drivers and/or patches, on the Radeons. Remember Assassin's Creed Unity?

Now the other day I did some new tests on version 6.0 of the game.

I was glad to find that all systems received a hefty performance boost and that is the reason I requested the re-opening of this thread to update the performance info and get some insight of what's going on.

This is how the performance looks like, right now (spicy wallpaper alert if you decide to watch the vids )

You will notice that I named the previous settings as maxed smaa and the new ones as ultra smaa, but they have the same exact settings. I just decided that maxed smaa was not a correct term. Still there is one new vid with truly maxed settings on the 970 below.

Project Cars 6.0 1920x1080 Ultra (SMAA) GTX 970 @1.5Ghz Core i5 2500k @4.8GHz - 98fps

Project Cars 6.0 1920x1080 Ultra (SMAA) 7950 @1.1Ghz CORE i7-860 @4GHz - 52fps

Project Cars 6.0 1920x1080 Ultra (SMAA) 7950 @1.1Ghz Q9550 @4GHz - 43fps

Project Cars 6.0 1920x1080 High (SMAA) 7950 @1.1Ghz CORE i7-860 @4GHz - 57fps

Project Cars 6.0 1920x1080 Maxed GTX 970 @1.5Ghz Core i5 2500k @4.8GHz - 37fps

Project Cars 6.0 1920X1080 High (SMAA) 5850 @950Mhz Core i7-860 @4GHz - 33fps

Now if you do a direct comparison, you will see that the 970+2500k was scoring 62fps before and now it scores 98fps! The 970's benchmarks of my previous post, where done with the beta 0.831 however. Still, that's a 58% increase in performance. Also what is crazy here is that the gpu usage in 0.831 was at 100% while it is hitting cpu limits in 6.0, so the result would be even higher. To top that off, the 6.0 has increased track quality setting to ultra, which I used.

As for the 7950, which I had indeed tested with the 1.2 version, as you can see, it is also now much faster. Actually it went from 29fps to 52fps, giving a huge boost of 79%! Actually the performance gain of the 7950 is much more important, because it took a performance of 30fps and shot it to above 50fps. The 970 going from 60 to 100 will have little importance for most users.

It is also note worthy, that the 7950 going from ultra to high settings, did not gain much performance. This was the case before too, but with much worse performance of course.

Last but not least, the old 5850 is now able to run the game even at high settings at 33fps, while it was unthinkable before. Basically it was a slideshow.

Of course the reason I am posting all this, is because I don't understand what is going on here and I thought you guys may have some input. Sure we are probably looking at some straight engine optimizations that gave this huge performance boost. I can't help wondering, if the settings have been tinkered however. I mean it could be a placebo, but the 1.2 seems better to me, judging by my captured videos.

I would dare say, that all in all the game still seems to favor Nvidia, but it doesn't matter because the radeons also work fine.

Also if a new discussion will follow, let's please not fight this time.
 
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Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
Thank you mr moderator, sir.

Now the reason I requested the re-opening of the thread, is that I revisited the performance tests I had done before. Quoting myself..



Now the other day I did some new tests on version 6.0 of the game.

I was glad to find that all systems received a hefty performance boost and that is the reason I requested the re-opening of this thread to update the performance info and get some insight of what's going on.

This is how the performance looks like, right now (spicy wallpaper alert if you decide to watch the vids )

You will notice that I named the previous settings as maxed smaa and the new ones as ultra smaa, but they have the same exact settings. I just decided that maxed smaa was not a correct term. Still there is one new vid with truly maxed settings on the 970 below.

Project Cars 6.0 1920x1080 Ultra (SMAA) GTX 970 @1.5Ghz Core i5 2500k @4.8GHz - 98fps

Project Cars 6.0 1920x1080 Ultra (SMAA) 7950 @1.1Ghz CORE i7-860 @4GHz - 52fps

Project Cars 6.0 1920x1080 Ultra (SMAA) 7950 @1.1Ghz Q9550 @4GHz - 43fps

Project Cars 6.0 1920x1080 High (SMAA) 7950 @1.1Ghz CORE i7-860 @4GHz - 57fps

Project Cars 6.0 1920x1080 Maxed GTX 970 @1.5Ghz Core i5 2500k @4.8GHz - 37fps

Project Cars 6.0 1920X1080 High (SMAA) 5850 @950Mhz Core i7-860 @4GHz - 33fps

Now if you do a direct comparison, you will see that the 970+2500k was scoring 62fps before and now it scores 98fps! The 970's benchmarks of my previous post, where done with the beta 0.831 however. Still, that's a 58% increase in performance. Also what is crazy here is that the gpu usage in 0.831 was at 100% while it is hitting cpu limits in 6.0, so the result would be even higher. To top that off, the 6.0 has increased track quality setting to ultra, which I used.

As for the 7950, which I had indeed tested with the 1.2 version, as you can see, it is also now much faster. Actually it went from 29fps to 52fps, giving a huge boost of 79%! Actually the performance gain of the 7950 is much more important, because it took a performance of 30fps and shot it to above 50fps. The 970 going from 60 to 100 will have little importance for most users.

It is also note worthy, that the 7950 going from ultra to high settings, did not gain much performance. This was the case before too, but with much worse performance of course.

Last but not least, the old 5850 is now able to run the game even at high settings at 33fps, while it was unthinkable before. Basically it was a slideshow.

Of course the reason I am posting all this, is because I don't understand what is going on here and I thought you guys may have some input. Sure we are probably looking at some straight engine optimizations that gave this huge performance boost. I can't help wondering, if the settings have been tinkered however. I mean it could be a placebo, but the 1.2 seems better to me, judging by my captured videos.

I would dare say, that all in all the game still seems to favor Nvidia, but it doesn't matter because the radeons also work fine.

Also if a new discussion will follow, let's please not fight this time.

So, you requested for the thread to be reopened so you could rub this in people's faces?
 

littleg

Senior member
Jul 9, 2015
355
38
91
That's very harsh. Seems to be some quite interesting findings here. Thanks for sharing, psolord.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Bad excuses is bad excuses. :thumbsdown:

The mantra that its always someone elses fault than AMD is nothing but fooling yourself.

Yup, 100% AMD's fault that Project CARS didn't include Day 1 "AMD 6.0" magic source code, which added almost 60% more performance to a GTX970 and nearly 80% to HD7950. Wish all games had these Day 1 AMD magic sauce source code added to boost graphics card performance. As per usual, your brand bias has permanently distorted your judgement and ability to analyze and think critically and objectively.

Now if you do a direct comparison, you will see that the 970+2500k was scoring 62fps before and now it scores 98fps! The 970's benchmarks of my previous post, where done with the beta 0.831 however. Still, that's a 58% increase in performance. To top that off, the 6.0 has increased track quality setting to ultra, which I used.

As for the 7950, which I had indeed tested with the 1.2 version, as you can see, it is also now much faster. Actually it went from 29fps to 52fps, giving a huge boost of 79%!

Last but not least, the old 5850 is now able to run the game even at high settings at 33fps, while it was unthinkable before. Basically it was a slideshow.

Taking your data at face value, it just proves what many of us have stated from the time this game came out -- the developer who made it rushed the game out to market and it came out horribly unoptimized. The game should have been delayed by 8-10 months and released in the state per your benches. Of course the usual suspects on this forum were more interested in trash talking a certain brand and not looking at the broad picture of how the game itself was an unoptimized turd -- this seems to be a trend with GWs titles where people who are loyal to their favourite brand defend the unoptimized game at all costs without seeing the overall picture regarding the game.

Good to see the developer actually putting effort in improving the game and hopefully Project CARS 2 will be all the better for it.


What happens when you test Q9550 @ 4Ghz with a GTX970? Right now I cannot tell how much benefit the faster CPU provides as we only have Core i7 860 to compare with a 7950. It would be interesting to see where Q9550 @ 4Ghz + GTX970 @ 1.5Ghz ends up against i5 2500K @ 4.8ghz + HD7950 and then vs. GTX970.
 
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iiiankiii

Senior member
Apr 4, 2008
759
47
91
So, you requested for the thread to be reopened so you could rub this in people's faces?

wth..... Those new benchmarks are very helpful. Glad that the devs are still optimizing for it. Project car was a mess at launch.
 

Makaveli

Diamond Member
Feb 8, 2002
4,760
1,158
136
So, you requested for the thread to be reopened so you could rub this in people's faces?

Don't be a jerk this is a good reason!

Thanks for the requested reopen psolord i'm going to reinstall this game because of it.
 
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psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
So, you requested for the thread to be reopened so you could rub this in people's faces?

My friend, as you saw, I quoted myself.

I didn't rub anything to anyone's face. Just some info and some data I found.

@Rus

Q9550+970 would be quite interesting with the new patch. It was one of the top cpu limited games when I did the Q9550 vs 2500k test with the GTX 970.

I will try to find some time to test it as well. Thanks for your input, as well as everyone else's!

If anyone has a Hawaii or Fiji and is willing to give this a try, please inform the forum of your results. Thanks.
 
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AtenRa

Lifer
Feb 2, 2009
14,003
3,361
136
Nice one thanks for the tests,

Again it is clearly shown the game was unoptimized and not ready to shipped. And im sure if you had Fermi and Kepler GPUs to test, you would find similar performance increases found on the 7950, making lower performing Fermi/Kepler cards playable with the new patch.
 

linaaslt

Junior Member
Aug 8, 2013
20
6
81
Did a quick testing with my 6970@920/1375 X5660@4.19ghz, everything on ULTRA settings used same as psolord for testing 970. fps was averaging from 25-30 would say average of 26fps.
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
you can't isolate to just the game update if you are using updated drivers and Windows 10,

remember 8.1 vs 10 had a big difference for AMD even with older game versions
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
you can't isolate to just the game update if you are using updated drivers and Windows 10,

remember 8.1 vs 10 had a big difference for AMD even with older game versions

58% increase for 970 also came from AMD's drivers? Clearly if the game's performance magically goes up 60-80% on both vendors cards, the unoptimized nature of the game is 100% on the developer. This developer is known for releasing broken games and months later magically adding 44% performance increases, all without the GPU vendor's help.
http://www.pcgameshardware.com/aid,700688/Need-for-Speed-Shift-Patch-2-accelerates-Radeon-graphics-cards/Reviews/

When this fact was pointed out for months wrt to PC, it was completely ignored to keep pushing the agenda of "crappy AMD drivers".

This is why broken launch games such as Black Ops 3, Anno 2205, PC, AC Unity, Batman AK, etc. should never be purchased for $60 by us to send a message to the developer that it's better to delay a game 6-12 months than spend that long fixing a broken game. If we don't, the industry will not change since they see us accepting these business practices.
 
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SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
58% increase for 970 also came from AMD's drivers? Clearly if the game's performance magically goes up 60-80% on both vendors cards, the unoptimized nature of the game is 100% on the developer. This developer is known for releasing broken games and months later magically adding 44% performance increases, all without the GPU vendor's help.
http://www.pcgameshardware.com/aid,...-2-accelerates-Radeon-graphics-cards/Reviews/

When this fact was pointed out for months wrt to PC, it was completely ignored to keep pushing the agenda of "crappy AMD drivers".

This is why broken launch games such as Black Ops 3, Anno 2205, PC, AC Unity, Batman AK, etc. should never be purchased for $60 by us to send a message to the developer that it's better to delay a game 6-12 months than spend that long fixing a broken game. If we don't, the industry will not change since they see us accepting these business practices.

as I said, you can't isolate these gains to the game patch, since he is also running different driver and OS for all cards apparently

for AMD we know for a long time that there were some driver/OS problems since win10 was a lot faster than 8.1 with the same game version, also I think a few weeks after the game release AMD released an optimized driver with some gains,
and for Nvidia, he used a beta version for the 970, and it's possible that drivers were also improved

that's not to say some game update didn't bring big gains, but it's not the only factor here,
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
as I said, you can't isolate these gains to the game patch, since he is also running different driver and OS for all cards apparently

for AMD we know for a long time that there were some driver/OS problems since win10 was a lot faster than 8.1 with the same game version, also I think a few weeks after the game release AMD released an optimized driver with some gains,
and for Nvidia, he used a beta version for the 970, and it's possible that drivers were also improved

that's not to say some game update didn't bring big gains, but it's not the only factor here,

OK you win. 2% because of AMD/nVidia/Intel the rest because the dev optimized the POS!
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
81
So, the $20 question is. For those that actually play this game instead of just arguing about it, is it worth $20 in its current state? That's what it is going for on Steam right now.
 

ZGR

Platinum Member
Oct 26, 2012
2,054
661
136
At least Slightly Mad Studios released a performance patch instead of running everyone over with PC2.

Good job.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Funny my systems been running this game at high settings at around 60fps for months.
I don't remember having problems with it. My system is not exactly high end.
 

Makaveli

Diamond Member
Feb 8, 2002
4,760
1,158
136
Funny my systems been running this game at high settings at around 60fps for months.
I don't remember having problems with it. My system is not exactly high end.

You are on a NV card it was always running great for the most part for you.
 
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