With massive stuttering like that, AMD's benchmark results are invalidated and basically unplayable.
Stuttering? That is the effect of vsync
With massive stuttering like that, AMD's benchmark results are invalidated and basically unplayable.
With massive stuttering like that, AMD's benchmark results are invalidated and basically unplayable.
With massive stuttering like that, AMD's benchmark results are invalidated and basically unplayable.
Its going gold in a few weeks.. its very much a finished preview beta. And your last statement doesn't make any sense. Both nVidia and AMD have said that their most recent GPUs are fully DirectX12 compliant. They *are* DX12 GPUs.
GTX980TI doesnt scale over GTX980. The limitation is not the compute performance.
Update: hours before the release of this article we got word back from AMD. They have confirmed our findings. Radeon Software 16.1 / 16.2 does not support a DX12 feature called DirectFlip, which is mandatory and the solve to this specific situation. AMD intends to resolve this issue in a future driver update.
Dude why do you keep saying this? Every graph, literally every single one, shows the 980 Ti getting better FPS than the 980 getting better FPS than the 970. It scales. It may not scale well, but it scales.
It is faster because the limitation happens not at the same performance level. It doesnt scale with the units it has over the other cards.
Here is another AMD sponsored game: http://pclab.pl/art68473-7.html
The GTX980TI is 1.47x faster than the GTX970 and 2,3x faster than the GTX960.
Here is the benchmark from Ashes with the Crazy setting: http://pclab.pl/art67995-13.html
The GTX980TI is only 1.36x and 2.03x faster.
And there are other benchmarks showing the same behaviour: http://www.guru3d.com/articles-pages/ashes-of-singularity-directx-12-benchmark-ii-review,7.html
Even in a huge CPU limit nVidia cards dont really improve with DX12. Obviously the DX12 path is broken for them.
Here is another AMD sponsored game: http://pclab.pl/art68473-7.html
The GTX980TI is 1.47x faster than the GTX970 and 2,3x faster than the GTX960.
The GTX980TI is only 1.36x and 2.03x faster.
sontin said:Even in a huge CPU limit nVidia cards dont really improve with DX12. Obviously the DX12 path is broken for them.
I suggest looking at how Fury X scales over R9 390X. Is DX12 path broken also for Fury X?It is faster because the limitation happens not at the same performance level. It doesnt scale with the units it has over the other cards.
Here is another AMD sponsored game: http://pclab.pl/art68473-7.html
The GTX980TI is 1.47x faster than the GTX970 and 2,3x faster than the GTX960.
Here is the benchmark from Ashes with the Crazy setting: http://pclab.pl/art67995-13.html
The GTX980TI is only 1.36x and 2.03x faster.
And there are other benchmarks showing the same behaviour: http://www.guru3d.com/articles-pages/ashes-of-singularity-directx-12-benchmark-ii-review,7.html
Even in a huge CPU limit nVidia cards dont really improve with DX12. Obviously the DX12 path is broken for them.
There seems to be a Frametime issue with AMD cards : http://www.guru3d.com/articles-pages/ashes-of-singularity-directx-12-benchmark-ii-review,10.html
There's also some kind of mandatory DX12 feature not supported by AMD's actual drivers.
Pcper is looking into this at the moment.
Lol, even the fury x looses performance with async on at 1080!!!
I guess they don't support async in hardware either...
AMD cards in Ashes DX12 can render more than 60 fps, but the frames output is tied to VSYNC, or whatever the rate of the monitor refresh.
It looks like they are not fully "Game Ready".
Tomshardware did a very indepth look at frame times:
http://www.tomshardware.de/ashes-of...rectx-12-dx12-gaming,testberichte-242049.html
Looks like their monitor is higher than 60hz.
In Full-HD can also Radeon R9 380X convince still quite good, while the very high overclocked GeForce GTX 960 can not win a flowerpot.
Also the translation is amazing:
DirectFlip is a DX11.1 feature, and it used to turn off Aero when using a full screen application.
https://msdn.microsoft.com/en-us/library/windows/hardware/dn653329(v=vs.85).aspx
Funny enough anandtech mentioned it here:
http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/14
I don't doubt there is something else they can work on, but I haven't seen any docs for DirectFlip in DX12.
I'm guessing they really meant swap chains in dx 12:
https://software.intel.com/en-us/articles/sample-application-for-direct3d-12-flip-model-swap-chains
The 980 Ti does improve significantly on the Celeron and FX-4300 with DX12. Mind you, these settings are heavily GPU-bound regardless with a 980 Ti only putting in around 40 FPS on their best result. Not a great test IMO.
The DX12 results otherwise are extremely close to the DX11 ones. Can you provide a reason why NV should improve with DX12 in this scenario?
I dunno, looks totally worth it to me The game is in Beta and the feature will be used in Hitman, Fable Legends, Deus Ex: Mankind Divided, Battlefield 5, Gears of War Ultimate Edition and others.
That only happened in their review. All other reviews don't show this FPS drop under 1080p with Async turned on.
It's up to 20%, and that depends on how pervasive its usage is:The point whould be to compare Async ON/OFF... still im only seeing 10% on Fury X, thats nothing to call home about.
In response, why Fury X lost few fps with async in one test at 1080p:
Also remember that on higher framerates there is like +-2 fps variation to both directions between runs, simply because the benchmark is dynamic. So don't look the tests with that accuracy.
So sometimes you can have 2 fps better normal batches performance, and in the same run you lose a bit elsewhere.
Those settings are not "heavily GPU-Bound":
http://pclab.pl/art67995-15.html
with DX12 only 27% faster than the GTX970. This card schould be ~47-50% better.