computerbaseAshes of the Singularity Beta1 DirectX 12 Benchmarks

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Feb 19, 2009
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A million.

Hah, Project Cars hasn't even reached that and it's been released ages. Didn't stop lots of people pushing that game as being relevant. -_-

Heck, Dirt Rally has sold nearly the same and it's been on the market release for a lot less time.

Besides, you're dreaming if you think an RTS with these themes will sell that many copies. It's certainly not blizzard AAA/$$ production levels like Starcraft. Even the last big Total War, Attila, released over a year ago only has ~half a million.

Rise of Tomb Raider is ~660K, Just Cause 3 is ~547K, Rainbow Six has been around for a long time now, only ~435K. These are all good numbers for PC games these days. If you're expecting a million copies sold, it's only major franchises like Battlefront, Fallout 4, Witcher 3 and GTA V class of games that do it in a short amount of time. Ultimately this is why studios focus on consoles, because the sales are higher on Xbone/PS4, PC is just a bonus.

Ashes being a PC only game, simply cannot have a high budget, no producer would risk that when the biggest market, consoles, can't play it.

ps. All the review sites should bench Stardew Valley.
 
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Feb 19, 2009
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Dirt:Rally was in early access months before the release. Project Cars wasnt.

Project Cars if you didn't remember, was a Kickstarter game. It had it's own early access program for backers for 2 years before it was released. -_- You knew that, right?
 

sontin

Diamond Member
Sep 12, 2011
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Project Cars if you didn't remember, was a Kickstarter game. It had it's own early access program for backers for 2 years before it was released. -_- You knew that, right?

But after the campaign it was much harder to get access to the game.
On the other hand Dirt:Rally was an early access game where everyone had a chance to get access.
 

ShintaiDK

Lifer
Apr 22, 2012
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Besides, you're dreaming if you think an RTS with these themes will sell that many copies. It's certainly not blizzard AAA/$$ production levels like Starcraft. Even the last big Total War, Attila, released over a year ago only has ~half a million.

On steam:
Rome 2, 2.3 million.
Shogun 2, 2.7 million.
Napoleon, 2.1 million.
Medieval 2, 1.5 million.
Planetary Annihilation 1.3 million.
Empire, 3.4 million.

So yes, I expect 1 million+.

Something that sold 20000 copies is completely irrelevant.
 
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Feb 19, 2009
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Rome 2, 2.3 million.
Shogun 2, 2.7 million.
Napoleon, 2.1 million.
Medieval 2, 1.5 million.
Planetary Annihilation 1.3 million.
Empire, 3.4 million.

So yes, I expect 1 million+.

Something that sold 20000 copies is completely irrelevant.

Did you look at the time involved?

The sale discounts? Bundles?

-_-

According to you, many games used in benches now are not relevant because they are less than 1 million. Who's to say years from now, Ashes won't be 1+ million and suddenly, woah, it's relevant.

ps. As tech enthusiasts, games that push the boundaries of tech is always relevant. First to PC DX12 Async Compute. First to native DX12 multi-GPU. First to cross-vendor multi-GPU in DX12. Don't be a hater, hating.
 
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ShintaiDK

Lifer
Apr 22, 2012
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Did you look at the time involved?

The sale discounts? Bundles?

-_-

According to you, many games used in benches now are not relevant because they are less than 1 million. Who's to say years from now, Ashes won't be 1+ million and suddenly, woah, it's relevant.

ps. As tech enthusiasts, games that push the boundaries of tech is always relevant. First to PC DX12 Async Compute. First to native DX12 multi-GPU. First to cross-vendor multi-GPU in DX12. Don't be a hater, hating.

Kingdom Wars 2: Battles sold the same as AOTS. Was released later. So we should benchmark that one too?

Yes, AOTS is a nice sponsored PR show.
 

crisium

Platinum Member
Aug 19, 2001
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You're the only one pushing sales as the sole defining metric for enthusiast discussion.
 
Feb 19, 2009
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Kingdom Wars 2: Battles sold the same as AOTS. Was released later. So we should benchmark that one too?

Yes, AOTS is a nice sponsored PR show.

If it's a popularity contest, MMOs, CSGO, LOL, DOTA 2 ect should all be central games in hardware benches. We should all bench Stardew, it's been out for less time and sold more than many AAA games in the same time period, including RoTR, JC3, Rainbow Six, etc etc. -_-

But they aren't, and it's down to games that push the boundaries of graphics.

If AOTS is really an AMD sponsored PR show, you wouldn't see any gains for NV in DX12, only major regression (which you can accuse Hitman of). Except it aint, Oxide were even nice enough to have it an option to disable Async Compute knowing NV gimped their GPUs and lied about feature support.
 

BlitzWulf

Member
Mar 3, 2016
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Kingdom Wars 2: Battles sold the same as AOTS. Was released later. So we should benchmark that one too?

Yes, AOTS is a nice sponsored PR show.



Kingdom Wars 2: Battles was in Early access from March 30 2015
AOTS sarted Early Access OCT. 22 2015
 

crisium

Platinum Member
Aug 19, 2001
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If it's a popularity contest, MMOs, CSGO, LOL, DOTA 2 ect should all be central games in hardware benches. We should all bench Stardew, it's been out for less time and sold more than many AAA games in the same time period, including RoTR, JC3, Rainbow Six, etc etc. -_-

But they aren't, and it's down to games that push the boundaries of graphics.

Undertale has over a million on Steam too.

So for a site like HardOCP, who typically can only bench around 5 games due to time constraints, ShintaiDK would petition them to choose the 5 highest selling PC games. Period. CSGO, MMOs. What else matters?
 

Mahigan

Senior member
Aug 22, 2015
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The only GPU which regresses is Tonga. It shows the same odd behavior in AotS.

Even a 280x gains a bit under Hitman.

 

ShintaiDK

Lifer
Apr 22, 2012
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The recent Ashes since beta 2 fixed that.

You compare DX12 with DX12. Not DX11 with DX12.

I see you added the DX11 vs DX12 chart too. And yes its true.

DX11 vs DX12 no async=same for Tonga.

Without Async Tahiti even regresses.
 
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Jaydip

Diamond Member
Mar 29, 2010
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The recent Ashes since beta 2 fixed that.

http://www.sweclockers.com/test/21779-directx-12-med-ashes-of-the-singularity/3#content





All GCN gets some gains with Async Compute. Hawaii gets the most, nearly 20%.

OK So I looked at the chart closely and there are some disturbing anomalies.Despite how much Async is hyped up here the performance gain for Fury is a paltry 13% and NV gains almost nothing from DX 12 which is complete BS.So what kind of optimizations they are doing for NV? people want us to believe this is the true next gen DX 12 game? OK.
 
Feb 19, 2009
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OK So I looked at the chart closely and there are some disturbing anomalies.Despite how much Async is hyped up here the performance gain for Fury is a paltry 13% and NV gains almost nothing from DX 12 which is complete BS.So what kind of optimizations they are doing for NV? people want us to believe this is the true next gen DX 12 game? OK.

If you had pay attention to DX12, other games actually show regression on NV in DX12. Even in games they sponsor like Rise of Tomb Raider. In Ashes it's identical performance in DX11 vs DX12 here from Sweclockers (probably the 4x MSAA makes it very GPU bound at 1440p). Other sites find a small gain in DX12 for NV when Async Compute is disabled.

If you have problems with that, ask NVIDIA to enable Async Compute in their drivers. They still haven't and they promised it a long time ago last year.
 
Feb 19, 2009
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You compare DX12 with DX12. Not DX11 with DX12.

I see you added the DX11 vs DX12 chart too. And yes its true.

DX11 vs DX12 no async=same for Tonga.

Without Async Tahiti even regresses.

AMD actually improved their DX11 in Ashes a lot with recent drivers, it used to be much worse so the DX11 -> DX12 jump is more noticable.

But the point here, even with 1440p 4x MSAA GPU bound scenario, all GCN benefits from DX12 in Ashes.

http://www.computerbase.de/2016-02/...afikkartenbenchmarks_von_full_hd_bis_ultra_hd

^ These guys also found a gain for all GCN.
 

ShintaiDK

Lifer
Apr 22, 2012
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As long as async is on, else no. As you showed yourself, GCN can regress in AOTS without Async when comparing DX11 to DX12.

Something like Hawaii also tends to use ~100W more.
 
Feb 19, 2009
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As long as async is on, else no. As you showed yourself, GCN can regress in AOTS without Async when comparing DX11 to DX12.

Something like Hawaii also tends to use ~100W more.

I think most of us know already that DX12 isn't useful for GPU bound scenarios** vs DX11. Both AMD and NV even presented at GDC recently and they talked about this.

** Unless the GPU has hardware Async Compute, then it can provide a performance increase.
 

Mahigan

Senior member
Aug 22, 2015
573
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I think most of us know already that DX12 isn't useful for GPU bound scenarios** vs DX11. Both AMD and NV even presented at GDC recently and they talked about this.

** Unless the GPU has hardware Async Compute, then it can provide a performance increase.

There's more to come as well. DX12 allows to really tap into the hardware and expose most of it to the developers. As time progresses, neat tricks will be discovered and that's why GPUOpen is so important.

AotS has pushed things further than other titles so far, but it's only scratching the surface of what's possible. Heck a lot of texturing work can be replaced with compute shaders. Evidently, this would affect performance for NV GPUs but it would really shine on GCN. That's why Microsoft, AMD and NVIDIA stress the need for separate architectural paths with DX12.



 
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xthetenth

Golden Member
Oct 14, 2014
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As long as async is on, else no. As you showed yourself, GCN can regress in AOTS without Async when comparing DX11 to DX12.

Something like Hawaii also tends to use ~100W more.

Are we talking all of Hawaii or one particularly power hungry model.

Also it's ludicrously dishonest to claim sales on games that haven't even released mean new games are irrelevant. We're discussing current and future hardware. By your criteria we'd be benching Empire Total War because apparently a game isn't relevant to current and future technical trends unless it's old enough to have hit the bargain bin. And don't think that nobody noticed that you're leaving Attila out when it's the newest game of the series and hasn't hit as deep sales as the rest of them.
 
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