computerbaseHitman DirectX-12 CPU Benchmarks

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,001
126
My FX + R9 390 should chew through this game. The FX have really aged well, but wish they had some more CPU's in there. I bet older i3's and i5's would see a nice gain with Mant... err, DX12.
 

Sweepr

Diamond Member
May 12, 2006
5,148
1,142
131
Core i3/i5 conveniently not included by AMDBase. Probably the way they found to make FX look better, by comparing it with the most expensive Intel 4C/8T, even if it's still slower with DX12.

Edit: you're right SlowSpyder.
 
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SlowSpyder

Lifer
Jan 12, 2005
17,305
1,001
126
*edit - Been corrected, ignore this post.

The graphs, aren't they for different games..?
 
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linkgoron

Platinum Member
Mar 9, 2005
2,334
857
136
Those FX/DX12 scores are amazing. DX12 looks really exciting for both NV and AMD owners with non high-end CPUs.
 
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Magic Carpet

Diamond Member
Oct 2, 2011
3,477
232
106
Some might still get frustrated about that. But they can list power consumption, performance in DX11 titles and many apps, etc.
Yeah well, we can nitpick all the time. Nobody's perfect, but for the price, that dino is certainly doing great. I wonder, how the older 6-core Thuban processors would fare in this test.
 

deasd

Senior member
Dec 31, 2013
553
867
136
As I said in another thread, enhancement is mostly due to async shaders in DX12, and not just for AMD GPUs, some argued AMD GPUs in DX11 had no optimization, now this test prove them wrong.
BTW more interesting in this test is Fury executing better in i7 than in FX while 980TI on the contrary, LOL.
 
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Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
DX12 definitely shifts the bottleneck from single thread to somewhere else... to a point where highly bashed fx can be within spitting distance of the latest i7 at 1080p driving top of the line GPUs

I assume that ca. 40fps in dx11 for fx is mostly because of driver thread.
 

dark zero

Platinum Member
Jun 2, 2015
2,655
138
106
More information is needed. Need test with:
- Quad AMD Cat cores and Quad Atoms
- FX 4K and 6K series
- Sandy Bridge Core i5 and i7
- Skylake Celeron
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
As long as there is a DX11 path there is a good chance for slower CPUs. But when there is none, then its far from certain it will run well on slower CPUs.
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
the test is interesting but very incomplete, the 8370 is horrible at DX11 in this game but fine with DX12, while for the i7 it's whatever, good at both.

now it would be interesting to have MORE slow CPUs there, not just the 8 core FX, like older Intel i5s, AMD current/older quads, i3s, Dual Cores and so on, to see if the game is really greatly benefiting from 8t or just lower ST bottleneck (probably both, but, to what extent...)

in any case, for this game DX12 is looking like a huge win
 

Boze

Senior member
Dec 20, 2004
634
14
91
More information is needed. Need test with:
- Quad AMD Cat cores and Quad Atoms
- FX 4K and 6K series
- Sandy Bridge Core i5 and i7
- Skylake Celeron

Why? The whole fuss about DirectX 12 has been its utilization of multiple cores. It makes sense to test this on consumer-grade high-core count hardware.

I'd like to see testing on my Core i7-5960X, sure. I'd like to see testing on 10/12/14/18 core processors, but I doubt we will.
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
Why? The whole fuss about DirectX 12 has been its utilization of multiple cores. It makes sense to test this on consumer-grade high-core count hardware.

I'd like to see testing on my Core i7-5960X, sure. I'd like to see testing on 10/12/14/18 core processors, but I doubt we will.

it's not just scaling to more thread but also less ST bottleneck, which could also greatly benefit something like a Phenom II or APU, so we need more CPUs being tested to have a clear picture.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
I guess a valid conclusion would be: DX12 allows for better resource usage than dx11.

Compute capabilities of a CPU are constant. DX12 boost is solely thanks to better resource allocation.
We all know why fx struggles in dx11 to fight an i3, becaus while i3 runs full tilt all threads at 100%, fx is idling 2 threads, while the rest are swapped around for a total of 50% utilization.

If good game engine paired with dx12 can make a good use of fx, like we see a sythetics do, boy we may have revolution ahead of us
 
Aug 11, 2008
10,451
642
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As long as there is a DX11 path there is a good chance for slower CPUs. But when there is none, then its far from certain it will run well on slower CPUs.

I think you meant "as long as there is a DX12 path". In any case, you are right, this is a nice result in one very limited test. Unfortunately for AMD, the vast majority of games are still DX11 and will remain so for a long time. And even then, a lot of legacy DX 11 games will remain relevant.
 

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,001
126
I think you meant "as long as there is a DX12 path". In any case, you are right, this is a nice result in one very limited test. Unfortunately for AMD, the vast majority of games are still DX11 and will remain so for a long time. And even then, a lot of legacy DX 11 games will remain relevant.


Generally speaking the FX performance in DX11 and prior games is just fine. I speak from experience. AMD has their hardware in the consoles as well as their Mantle API is set as the base for DX12 and at least one of the consoles. I'd be surprised if DX12 use doesn't take off fairly quickly... developers are going to already be using it to create games for the Xbox One, I don't see why those games would be ported over using a different API.
 
Aug 11, 2008
10,451
642
126
Generally speaking the FX performance in DX11 and prior games is just fine. I speak from experience. AMD has their hardware in the consoles as well as their Mantle API is set as the base for DX12 and at least one of the consoles. I'd be surprised if DX12 use doesn't take off fairly quickly... developers are going to already be using it to create games for the Xbox One, I don't see why those games would be ported over using a different API.

I am not talking about future games. I am talking about the thousands of games released between now and the last 5 to 10 years. AMD being in the consoles did not seem to help FX in those games. And saying FX DX-11 performance in "just fine" is interpreting the term *very* generously. Adequate most of the time is more like it.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
DX12 + Zen may remove the actual differences between AMD/Intel for the most part and drive it down to price/cores.

If Zen is within spitting distance of Intel due to DX12 in games, then I'm much more inclined to consider Zen if it has an advantage elsewhere that I would want like lower power consumption or higher core count.

I'm interested to see how DX12 moves this CPU bottleneck away, or if Devs go crazy and implement things to actually use the CPU (unlikely given the vast difference between PC and console CPU power).
 

Vortex6700

Member
Apr 12, 2015
107
4
36
I am not talking about future games. I am talking about the thousands of games released between now and the last 5 to 10 years. AMD being in the consoles did not seem to help FX in those games. And saying FX DX-11 performance in "just fine" is interpreting the term *very* generously. Adequate most of the time is more like it.

Please name a title I can't min 60FPS @ 5760 x 1080 on a FX9590.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
I think you meant "as long as there is a DX12 path". In any case, you are right, this is a nice result in one very limited test. Unfortunately for AMD, the vast majority of games are still DX11 and will remain so for a long time. And even then, a lot of legacy DX 11 games will remain relevant.

I dont expect the same results to be present in the average DX12 only AAA games. Thats why I say as long as there is a DX11 path, you got the option of a "CPU cheap" DX12 path.
 
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