computerbaseMetal Gear Solid VThe Phantom Pain Benchmark

hyrule4927

Senior member
Feb 9, 2012
359
1
76
Looks like AMD has nearly closed the performance gap that we saw with Ground Zeroes. Good news.
 

NTMBK

Lifer
Nov 14, 2011
10,269
5,134
136
Weird that the 980 and 980ti are so close, I would have expected more of a gap between them.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
Weird that the 980 and 980ti are so close, I would have expected more of a gap between them.

They are probably hitting the 60fps cap most of the time with a dip somewhere in the benchmark to lower framerate, which makes the difference quite small overall.
 

hawtdawg

Golden Member
Jun 4, 2005
1,223
7
81
They are probably hitting the 60fps cap most of the time with a dip somewhere in the benchmark to lower framerate, which makes the difference quite small overall.

Playing through the prologue, My 980ti's stayed at 50-60% using 4K DSR at 1440p. There were, however, 2 spots, involving firedude, where GPU usage spiked to 99% for literally a fraction of a second, causing the framerate to drop from 60. That is the only time I've seen it happen so far.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Is the Fury X running into a memory wall at 4K?

Considering R9 390X shows no advantage over 3.5-4GB cards, I am not sure why you'd say that.

Looking at this game's textures (i.e., average) and the minimum frame rates of GTX780/780Ti SLI setups with 3GB of VRAM, even 3GB isn't a bottleneck at 4K.



The graphics are very unimpressive. Compared to The Witcher 3 or Rise of the Tomb Raider, this looks like a last generation game, not a 2015 game.








This game screams console port/outdated game engine.

Even on a Core i3-2100, CPU load barely gets to 50%.



Then again, this game wasn't meant to push the PC at all and cards like GTX960/680/7970 can get to nearly 60 fps at 1080P.



Surprisingly at 1600P, cards like 780Ti/290X/980 are hovering near the 30 fps min mark. I am personally not impressed with that given the graphics I am seeing.

 
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Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
The engine is over 2 years old at this point and the game has been ported to last gen. I don't think we're supposed to see amazing graphics out of it.

It still looks really good despite this.
 

finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
Maybe I'm confusing graphics and art direction, but I find the graphics to be pretty mind blowing awesome. The animation, the movement of characters are extremely convincing. And once I got outside, WOW! I thought the landscape looked like a photograph! The lighting, the subtle lighting, it's incredibly amazing!
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
The engine is over 2 years old at this point and the game has been ported to last gen. I don't think we're supposed to see amazing graphics out of it.

It still looks really good despite this.

and the game also runs at pretty stable 60FPS on the PS4, without looking significantly worse than the PC version,

they did a very good job I think, the game looks quite nice for how it runs, specially not using the highest options.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
more shaders.
380/285 are 1792
280x - 2048

Of course, but GCN1.2 doesn't appear to give a performance advantage over 1.

What would tell the tale is a full Tonga card, but I seem to be in a dream every time I mention it.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
and the game also runs at pretty stable 60FPS on the PS4, without looking significantly worse than the PC version,

Ya, that's impressive for PS4 but if you have a $300-650 GTX970/390/980Ti level GPU, how do you feel?

Of course, but GCN1.2 doesn't appear to give a performance advantage over 1.

Unless the game has tessellation or specific 16-bit compute instructions, I don't see why 285/380 should beat the 7970Ghz/280X cards. For most games, memory bandwidth, shaders, textures matter a lot more and 280X > 285/380.

Maybe I'm confusing graphics and art direction, but I find the graphics to be pretty mind blowing awesome. The animation, the movement of characters are extremely convincing. And once I got outside, WOW! I thought the landscape looked like a photograph! The lighting, the subtle lighting, it's incredibly amazing!

Ya, you are right that in some areas the game looks a lot better than I thought.









In some areas it's less impressive though. Still much better than my earlier comments. My bad.



 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Maybe I'm confusing graphics and art direction, but I find the graphics to be pretty mind blowing awesome. The animation, the movement of characters are extremely convincing. And once I got outside, WOW! I thought the landscape looked like a photograph! The lighting, the subtle lighting, it's incredibly amazing!

No kidding. Looking at the screen shots provided above, I was wondering if they had an IQ setting issue. My game looks nothing like those screen shots.

Game looks gorgeous for an MGS title. Compared to previous MGS (minus the HD re-releases) 60 FPS is such a welcome change for the series.

With all the new game mechanics they added, it so much fun to play.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Of course, but GCN1.2 doesn't appear to give a performance advantage over 1.

What would tell the tale is a full Tonga card, but I seem to be in a dream every time I mention it.

If it doesn't take advantage of the additional resources that GCN1.2 offers, then it's not going to perform better. Likewise if it can take advantage of the 280X extra shaders then it will perform better.
 
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