computerbasePvZ: Garden Warfare 2 Benchmarks

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littleg

Senior member
Jul 9, 2015
355
38
91
When we talk about memory limitations we're still talking in terms of GDDR. HBM may be something of a game changer in that respect. We've certainly seen that it's not a limitation for Fury X so possibly you can't apply the same rules and assumptions to HBM that you do with GDDR.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
When we talk about memory limitations we're still talking in terms of GDDR. HBM may be something of a game changer in that respect. We've certainly seen that it's not a limitation for Fury X so possibly you can't apply the same rules and assumptions to HBM that you do with GDDR.

You forget that AMD have 2 engineers sitting and hand manage memory for the Fury series. 4GB is 4GB no matter what memory type. As soon as those 2 people get assigned somewhere else the card house falls. Or when they hit something they cant do tricks to get around.

 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
7,548
2,546
146
Nothing wrong with encouraging SLI or crossfire. We need to see more support for these configurations from game devs. Also, Nvidia should ditch the bridge requirement, like AMD did with Hawaii and newer.
 

caswow

Senior member
Sep 18, 2013
525
136
116
You forget that AMD have 2 engineers sitting and hand manage memory for the Fury series. 4GB is 4GB no matter what memory type. As soon as those 2 people get assigned somewhere else the card house falls. Or when they hit something they cant do tricks to get around.


nvidia has to do this for their 970 too :thumbsup:

it even seems like they gave up on doing it with kepler D:
 

USER8000

Golden Member
Jun 23, 2012
1,542
780
136
Well the GTX660 and GTX660TI had the same issue of the last 512MB of VRAM being addressed more slowly too.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
You forget that AMD have 2 engineers sitting and hand manage memory for the Fury series. 4GB is 4GB no matter what memory type. As soon as those 2 people get assigned somewhere else the card house falls. Or when they hit something they cant do tricks to get around.


assuming these optimizations were not universal and are per game. Since AMD isn't releasing drivers for every game it would be a good guess that they are optimizations that last.
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
Frostbite is a great engine that seems to scale amazingly, it can provide some of the best graphics ever at reasonable requirements in Battlefront. This game isn't pushing the engine nearly as hard as Battlefront, and appropriately scaled down in requirements. Tahiti getting 60fps at 1440p is nice.
 

grimpr

Golden Member
Aug 21, 2007
1,095
7
81
You forget that AMD have 2 engineers sitting and hand manage memory for the Fury series. 4GB is 4GB no matter what memory type. As soon as those 2 people get assigned somewhere else the card house falls. Or when they hit something they cant do tricks to get around.


Nvidia has what for the crippled 3.5GB GTX 970? 70? Your assumptions are laughable at best.
 
Feb 19, 2009
10,457
10
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4GB is 4GB, with or without heuristics to better manage the vram. But there's no evidence these GPUs actually are vram bottleneck at playable settings. No way in single GPU config and not even in 2 GPU configs.

Even in Rise of the Tomb Raider, the VH textures are recommended for 6GB vram GPUs, yet my R290X 4GB runs it great. No stutters whatsoever, unlike the 970 3.5GB.

Same in SoM, Ultra Textures recommended 6GB vram, all the real 4GB GPUs ran it fine, even at 4K maxed.

A real example of a game that actually needs more than 4GB vram to max at 4K, GTA V with 4x MSAA. Now, which GPU actually can max that game at 4K with 4x MSAA? lol

GPUs would need twice the performance before we can talk about 4GB being a bottleneck. So next-gen stuff, Polaris/Pascal, I would avoid 4GB on the high end, that's a real no no.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
4GB isn't enough. Good thing new cards are coming soon, then everyone can forget all about the 4GB debacle. This game is light weight, so we are all fortunate there. Regarding Nvidia GPU's, they are simply the BEST for 9 months, then suddenly they just don't

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Mahigan

Senior member
Aug 22, 2015
573
0
0
Drivers,

Your link is from October 2015, his link is from February 2016. In between these two dates we've seen the release of several notable AMD drivers including Crimson.

A FuryX is still no match for an overclocked GTX 980 Ti but reference to reference the FuryX is 3% faster at 4K, 2% slower at 1440p and 9% slower at 1080p. This is across many titles and under DX11.

This includes Anno2205, a game where NVIDIA dominate AMD due to GCNs higher API overhead under DX11. This game pretty much makes the case for the Nitrous engine.

https://www.techpowerup.com/mobile/reviews/ASUS/GTX_980_Ti_Matrix/23.html
 
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Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
Man, I don't like the trend. Maxwell is going to continue to tank going forward. Those of you who were able to grab a R9 290 (non-reference) for ~$200 got a great deal. As consoles developers learn to extract more power from it, I expect the GCN cards to pull away.
No kidding here. Even the lowly 7870 (and derivatives) puts the hurt on the 960, which aside from bandwidth, is theoretically superior on all fronts. Given Pascal is quite far off from launching, there's zero credibility behind the Nvidia gimping Maxwell conspiracy.

Of course, GCN is purpose built for raw compute, with ACEs on hand to fully utilize it while Maxwell seems to lean more toward optimizing for conventional workloads that are/were common in games a few years ago. With DX12, a more general-purpose, compute focused architecture seems to be what will come out ahead in the next few years.

Basically put, developers would probably be happy with a just block of thousands of tiny, highly versatile processors they could do anything with (even configuring a few to use as command processors), a big, heaping chunk of HBM, and very little driver layer.
 

gamervivek

Senior member
Jan 17, 2011
490
53
91
nvidia won't 'gimp' maxwell in favor of pascal because pascal is more or less the same architecture as maxwell. I doubt they're adding anything on the gaming front like async compute.

What can however happen is the GCN3 in Fiji gets properly utilized and scales much better over 390X than currently. Especially with dx12 where AMD would be runaway winners if Fiji scaled well compared to Hawaii.
 

Jacky60

Golden Member
Jan 3, 2010
1,123
0
0
Both my air cooled reference 980ti SLI cards run at 1380 constantly when gaming. They don't boost faster,they don't slow down. I've owned AMD cards the since my 880Gtx 290s, 6990s, 295x2s and none of the AMD cards have had any over clocking headroom to speak of. I was going to buy Furyx and I am so glad I didn't. 980ti is simply the better card given the extra memory and OC performance. I suggest you deal with it.
 
Feb 19, 2009
10,457
10
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nvidia won't 'gimp' maxwell in favor of pascal because pascal is more or less the same architecture as maxwell. I doubt they're adding anything on the gaming front like async compute.

What can however happen is the GCN3 in Fiji gets properly utilized and scales much better over 390X than currently. Especially with dx12 where AMD would be runaway winners if Fiji scaled well compared to Hawaii.

1. We don't know enough about Pascal to say with any certainty, it's all a guess.

2. Fiji compared to Hawaii will always be front-end bottlenecked unless it's got Async Compute tasks to do. This is because they share the same front-end design for gaming purposes, but Fiji has many more shaders.

There's no way NV is gimping Maxwell now, since Pascal is still far away, that theory needs to die in a fire.

It's simply due to modernized game engines being optimized for console GCN to extract all the performance they can get out of the weaker hardware.

All the talk so far from Pascal is that it's returning to a compute focused design, with good mix-mode and high DP capability. I suspect it will be GCN-like, with multi-engines.
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
I don't think Kepler was "gimped" either. I mean what shift has been occurring in gaming? Game engines are adopting a higher compute to graphics ratio.

On top of that, Intel have released quite a few CPU architectures since 2014. Each one has improved IPC.

Why do these things matter? Maxwell has reduced arithmetic instruction latency (nearly halved from 9ns to 5ns for a MADD), increased occupancy and improved scheduling. So even though the theoretical TFlops on Kepler might make it seem competitive, for gaming it really isn't.

So as game engines move to a higher compute to graphics ratio, Maxwell pulls away from Kepler.

Another thing is the increased CPU IPC is helping GCN overcome an API overhead bottleneck. This is allowing GCN to perform closer to how it should (which is well beyond Kepler architecturally speaking). GCN GPUs are thus pulling away from Kepler too. Added to this is the compute to graphics ratio in games which further helps GCN.

So NVIDIA doesn't actually need to gimp Kepler, its architecture wasn't designed to last.
 
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airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
1. We don't know enough about Pascal to say with any certainty, it's all a guess.

2. Fiji compared to Hawaii will always be front-end bottlenecked unless it's got Async Compute tasks to do. This is because they share the same front-end design for gaming purposes, but Fiji has many more shaders.

There's no way NV is gimping Maxwell now, since Pascal is still far away, that theory needs to die in a fire.

It's simply due to modernized game engines being optimized for console GCN to extract all the performance they can get out of the weaker hardware.

All the talk so far from Pascal is that it's returning to a compute focused design, with good mix-mode and high DP capability. I suspect it will be GCN-like, with multi-engines.
why not?historically speaking nvidia does that its one way to push their customers to buy the new card
http://www.overclock.net/t/1529108/are-nvidia-neglecting-kepler-optimization-since-maxwell-release
one of the countless thread about it.. who can actually safe bet that nvidia will not pull again this stunt once pascal gets released?
 

VirtualLarry

No Lifer
Aug 25, 2001
56,450
10,119
126
why not?historically speaking nvidia does that its one way to push their customers to buy the new card
http://www.overclock.net/t/1529108/are-nvidia-neglecting-kepler-optimization-since-maxwell-release
one of the countless thread about it.. who can actually safe bet that nvidia will not pull again this stunt once pascal gets released?

You can pretty-much assume that once Pascal hits, NV will start promoting Async Compute and V.R., two things that Maxwell: 1) can't do, and 2) sucks at. Then the chips will fall naturally, and the Maxwell generation of cards will be forgotten, just like the Kepler generation pretty-much already has. And of course, you aren't a true NV believer if you don't own their newest architecture. The way (customers) were meant to be played, LOL.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
You can pretty-much assume that once Pascal hits, NV will start promoting Async Compute and V.R., two things that Maxwell: 1) can't do, and 2) sucks at. Then the chips will fall naturally, and the Maxwell generation of cards will be forgotten, just like the Kepler generation pretty-much already has. And of course, you aren't a true NV believer if you don't own their newest architecture. The way (customers) were meant to be played, LOL.

oh you, don't stop
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
You can pretty-much assume that once Pascal hits, NV will start promoting Async Compute and V.R., two things that Maxwell: 1) can't do, and 2) sucks at. Then the chips will fall naturally, and the Maxwell generation of cards will be forgotten, just like the Kepler generation pretty-much already has. And of course, you aren't a true NV believer if you don't own their newest architecture. The way (customers) were meant to be played, LOL.

Gotta admit its true as hell. Its not a problem so long as you keep riding that wave though! The cards are pretty great for a generation but then fall off really hard. I like to make fun of the situation because I think its pretty funny, but it doesn't actually bother me too much personally. As always, my cards will be great until they are not. Then I'll get new ones!
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
That way of doing things can be seen almost comically from the "I change every gen" type of buyers, for the budget buyers, the one that do upgrade cycles longer than usual (willingly or unwillingly, I would fall on the second group considering the current's country economy and customs policy), it is a kick in the chin honestly.

I have a 960, but I am seriously considering give the F to the CUDA software I was using (not biggie, helped something doing pre-production renderers for quick viewing of results) and go back to AMD with Polaris, whatever card in the same power consumption ballparck of my current card.
 
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